1001 Cool Combat Locations

barsoomcore said:
Dah dah dah... dah, dah dah dah dah dah...

(dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun ...)

I need to find the movie(preferrably on DVD) and the soundtrack on CD.

"Birdmen. DIVE!"
 

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189: On a huge ship, as it's slowly sinking. Think about the possibilities: Slowly rising water, panicking passengers struggling to get off, doors bursting open and spilling a wall of water into the room. At some point, the ship breaks in half, and everything suddenly shifts 90 degrees. Watch 'Titanic' for inspiration.

190: A printing press. Woodchippers, conveyor belts, tanks of water, barrels of printing chemicals that are actually highly explosive (no, really) and huge rolls of paper that just have to break free at some point and roll menacingly towards the fighters.

191: Further to the church idea, the bride and groom are actually members of rival crime families, whose marriage was supposed to close the rift. When the combatants show up, both families assume the other has double-crossed them, and a massive melee breaks out.

192: A museum. A party of panicking schoolchildren to not injure, a priceless vase which comically keeps almost getting destroyed, and dozens of improvised weapons--everything from a Roman gladius to the tooth of the T-Rex skeleton you just knocked down.

193: A train, fighting from wagon to wagon (think 'Indiana Jones and the Last Crusade' & 'Broken Arrow')

194: An old folks home. "Our residents--" BLAM "--are trying--" BLAM "--to sleep!" And at least one of the old people should turn out to be an ex-soldier who is suprisingly good at fighting still, and suffers a flashback to a war. It also happens that he kept one of his old weapons....for sentimental value, y'know?

195: A nudist colony. Don't ask where they concealed those weapons.....

196: Actually on a large aeroplane, in flight. Be careful with those guns, or you might depressurise the whole thing! Also, the life-rafts, parachutes and trolleys can be used for entertaining stunts. Lots of innocent civilians cowering around. Plus, not only are there several dangerous, highly cranky animals being carried in the cargo hold (Must be illegal species smuggling. Yeah, that's it.), but there are several hijackers on board who were going to take the plane to Cuba, but who panic when another fight breaks out. At some point, at least one person should get sucked out the plane.
 
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190. At an expensive masquerade dinner party. The party have no weapons, and are all dressed up to the nines in restrictive clothing. There is cutlery (butterknives, soup and dessert spoons, fish knives), lying about of course, and bottles of champagne to smash, chandaliers to swing from, and long sweeeping stairwells to slide down.
 


132. A double helix of brick, in which gravity pushes down toward the center of the of the helix. Characters w/ acrophobia should make the nessary [DAMN IT I CAN NEVER FOR THE LIFE OF ME SPELL THAT ****ING WORD!!!] checks.
 


So we have a half a dozen sinking ships now... but anyway...

195. Inside a giant typwriter. That someone is typing on. Be careful of the letter X, its a killer!

196. Like 195, only in a Piano. See Rhapsody Rabbit for more information.

197. On a giant slide puzzle. You know, the kind with the 15 squares and you slide them around? Like that, only it moves randomly. When the square you're on moves, Balance check (DC 15) or fall prone onto the square that moved into your square's former position, even if its the hole. The 'hole' is a pit 10ft deep. You have to wait till the hole comes over your spot before you can get back out though.
For more fun with this, make it larger, or the area of the pieces smaller (or both!).

198. Same as above, but also huricane force winds drive towards the hole constantly.
 

199. Here's one I used recently... in a large underground room dug out around the colossal taproot of an ancient tree. Side roots running from there to the walls are the only useable standing area. Lots of jumping and balancing - great fun.

200. Similar to some that have already been said, but I used it right after the last one, and I like it... there was a passage dug out following along one of the side roots. It went out, crossed about 100 feet above a raging underground river, then continued on. Very little room to maneuver, danger of getting swept away downstream if you fall in, and enemies covering the other exit. :)

201. One that I always wanted to use in my quasi-Robotech game but never got a chance.... coming up on a supersonic transport train from behind in their mecha, fighting off its defenders, stealing whatever it's transporting, and getting out. :D

--Impeesa--
 

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