RealAlHazred
Frumious Flumph (Your Grace/Your Eminence)
Originally posted by zombiegleemax:
Revision to one of my prior ideas- suitable for a game in which so many horrors have been witnessed by the PCs that its time for a little sign of hope and happiness:
66b) A band of ghostly children march through a battle field (with the usual preserved corpses) searching for the bodies of their relatives. When a relative is found, one (or maybe a few) ghostly child (children) break from the parade with a soul wrenching wail and sinks into the earth next to the corpse. Were the child disappears, a pure white rose appears, and an expression of peace and contentment appears upon the lifeless features of the dead parent next to whom the rose blossoms.
146) A large cave looms up before the PCs. A deep bluish glow issues from its mouth, accompanied by a gust of stagnant wind, which rustles the PC's hair and pulls at their clothing. After a few second of standing before the cave, it suddenly dawns on anyone with long hair or wearing a loose garment that the wind is actually being sucked into the cave from the outside, and that it feels as though it is trying to pull them in as well.
(At this point, each PC makes a will save, of a DC appropriately difficult for characters of the parties average level. To those who beat the save, the wind seems to recede, as does the blue glow. To those who fail, read the following.)
*The wind seems to pull in an almost urgent manner upon your clothing and hair. Then, the voices begin. At first, they are indistinguishable and hard to make out, but after a moment, the voices become dreadfully clear, and you recognize them, each and every one, to be a facsimile of your own. Some scream for help, some weep for forgiveness, some demand that you right a terrible wrong which you have not yet suffered. An irresistible urge to enter the cave overcomes you, and with the voices whispering seductively in your ears, you march towards the cavern entrance.*
Revision to one of my prior ideas- suitable for a game in which so many horrors have been witnessed by the PCs that its time for a little sign of hope and happiness:
66b) A band of ghostly children march through a battle field (with the usual preserved corpses) searching for the bodies of their relatives. When a relative is found, one (or maybe a few) ghostly child (children) break from the parade with a soul wrenching wail and sinks into the earth next to the corpse. Were the child disappears, a pure white rose appears, and an expression of peace and contentment appears upon the lifeless features of the dead parent next to whom the rose blossoms.
146) A large cave looms up before the PCs. A deep bluish glow issues from its mouth, accompanied by a gust of stagnant wind, which rustles the PC's hair and pulls at their clothing. After a few second of standing before the cave, it suddenly dawns on anyone with long hair or wearing a loose garment that the wind is actually being sucked into the cave from the outside, and that it feels as though it is trying to pull them in as well.
(At this point, each PC makes a will save, of a DC appropriately difficult for characters of the parties average level. To those who beat the save, the wind seems to recede, as does the blue glow. To those who fail, read the following.)
*The wind seems to pull in an almost urgent manner upon your clothing and hair. Then, the voices begin. At first, they are indistinguishable and hard to make out, but after a moment, the voices become dreadfully clear, and you recognize them, each and every one, to be a facsimile of your own. Some scream for help, some weep for forgiveness, some demand that you right a terrible wrong which you have not yet suffered. An irresistible urge to enter the cave overcomes you, and with the voices whispering seductively in your ears, you march towards the cavern entrance.*