RealAlHazred
Frumious Flumph (Your Grace/Your Eminence)
Originally posted by yossarius:
187) The PCs witness a battle between undead warriors (corporeal only, zombies & skeletons and such). They attack each other relentlessly, never pausing to even notice the PC's (unless they try to interfere, of course). When any of the combatants is too damaged to continue fighting, they slowly reassemble themselves from spare parts lying on the ground (not necessarily their own parts, or even the right parts for the location they're being placed). Any attempt to interfere in the battle will cause the undead to suddenly notice the offending PC; they will delightfully honor the PC's desire to participate. Treat the undead as having fast healing 5, and destroying them or turning them only causes them to ignore you for ten rounds.
188) The PCs find some kind of reflective surface (mirror, pool of water, etc.) where images constantly appear. Apparently these images replay the last 60 seconds of life of every person who died in the Mourning (assuming that was a million and a half people, it would take two years and ten months to play them all). These images are neither illusory or divinatory in nature. It is entirely possible for the PCs to see images of people they knew. Whether or not the images are true is anyone's guess.
189) One random non-magical object that a random PC is carrying becomes magical (and intelligent). Its attributes and abilities may be determined randomly, or the DM may drop in any item he likes. It's a good bet that the item's desires and goals will be counter to the party's.
190) At some random point during a battle, all participants are healed of all hit point & ability damage (but not raised). Not just the PCs; everybody.
191) During a 24-hour period, all missile weapons halt in mid-air as soon as they leave the PC's hands (not including rays or other results from spells, such as magic missile). The next day, the PCs are all right again (or as all right as you can be in the Mournland).
192) During the next hour, a random PC knows the name and the name of the next of kin of every corpse he sees. The ability ends after the hour, but the affected PC's remembers all the information.
187) The PCs witness a battle between undead warriors (corporeal only, zombies & skeletons and such). They attack each other relentlessly, never pausing to even notice the PC's (unless they try to interfere, of course). When any of the combatants is too damaged to continue fighting, they slowly reassemble themselves from spare parts lying on the ground (not necessarily their own parts, or even the right parts for the location they're being placed). Any attempt to interfere in the battle will cause the undead to suddenly notice the offending PC; they will delightfully honor the PC's desire to participate. Treat the undead as having fast healing 5, and destroying them or turning them only causes them to ignore you for ten rounds.
188) The PCs find some kind of reflective surface (mirror, pool of water, etc.) where images constantly appear. Apparently these images replay the last 60 seconds of life of every person who died in the Mourning (assuming that was a million and a half people, it would take two years and ten months to play them all). These images are neither illusory or divinatory in nature. It is entirely possible for the PCs to see images of people they knew. Whether or not the images are true is anyone's guess.
189) One random non-magical object that a random PC is carrying becomes magical (and intelligent). Its attributes and abilities may be determined randomly, or the DM may drop in any item he likes. It's a good bet that the item's desires and goals will be counter to the party's.
190) At some random point during a battle, all participants are healed of all hit point & ability damage (but not raised). Not just the PCs; everybody.
191) During a 24-hour period, all missile weapons halt in mid-air as soon as they leave the PC's hands (not including rays or other results from spells, such as magic missile). The next day, the PCs are all right again (or as all right as you can be in the Mournland).
192) During the next hour, a random PC knows the name and the name of the next of kin of every corpse he sees. The ability ends after the hour, but the affected PC's remembers all the information.