Stormonu
NeoGrognard
Many years ago, I wanted to run my gaming group on a quest through the 9 Hells, going from layer to layer. But I had a hard time coming up with interesting encounters other than "here's a pack of devils, go at them." So, what I'd like to see here is a bunch of ideas for interesting encounter set-ups that could be used to build a campaign with the PCs tromping through Hell with the eventual goal of facing, and perhaps defeating, the Lords of the Nine.
Rules: The encounter should be fairly edition-neutral - no stat blocks, please. Please annotate what layer the encounter is designed for.
Theme for the Nine Layers of Hell (as per my quick read of old D&D material)
1st: Avernus, the fiery plains; Thoughts of evil unacted upon and Lust
2nd: Dis, the Iron City; crimes of self-Indulgence and Gluttony
3rd: Minauros, the icy swamp; crimes of Greed
4th: Phelegothos, the river of fire; crimes of Violence
5th: Stygia, the sea of ice; crimes of Anger and hatred
6th: Malebolge, the boulder-strewn ravine; crimes of Heresy
7th: Maladomini, the burnt-out ruins; crimes of Fraud
8th: Caina, the realm of glaciers; crimes of Treachery and betrayal
9th: Nessus, the crater at evil's heart; all evils, of the worst sort
An example:
The Beggar (Avernus)
The players encounter a feeble old man in a loin cloth with a begging cup sitting atop a spread-out heap of rags. When he shakes the cup and asks for alms, there is the sound of a couple coins within. If given a coin of 1 sp value or greater, he will answer one question from the giver. If a coin is taken from his cup or one of the rags is taken, he explodes in a bloody spray, revealing a Cornugun (perhaps with back-up hidden amid the rags), who attempts to capture and spirit away the individual.
Rules: The encounter should be fairly edition-neutral - no stat blocks, please. Please annotate what layer the encounter is designed for.
Theme for the Nine Layers of Hell (as per my quick read of old D&D material)
1st: Avernus, the fiery plains; Thoughts of evil unacted upon and Lust
2nd: Dis, the Iron City; crimes of self-Indulgence and Gluttony
3rd: Minauros, the icy swamp; crimes of Greed
4th: Phelegothos, the river of fire; crimes of Violence
5th: Stygia, the sea of ice; crimes of Anger and hatred
6th: Malebolge, the boulder-strewn ravine; crimes of Heresy
7th: Maladomini, the burnt-out ruins; crimes of Fraud
8th: Caina, the realm of glaciers; crimes of Treachery and betrayal
9th: Nessus, the crater at evil's heart; all evils, of the worst sort
An example:
The Beggar (Avernus)
The players encounter a feeble old man in a loin cloth with a begging cup sitting atop a spread-out heap of rags. When he shakes the cup and asks for alms, there is the sound of a couple coins within. If given a coin of 1 sp value or greater, he will answer one question from the giver. If a coin is taken from his cup or one of the rags is taken, he explodes in a bloody spray, revealing a Cornugun (perhaps with back-up hidden amid the rags), who attempts to capture and spirit away the individual.