You strike up a friendship/ contact. Major: your new pal can do useful things. (A guard captain; a ship's captain; a priest; a potion-mixer; a government functionary; a member of the thieves' guild)
A pet dog! He just comes up to you. Major: a mule or possibly maybe a draft horse, depending on level.
A little kid decides you're the best hero ever. Major: He'll run messages for you.
You find a penny. Hmm, it's dirty. What's this, a gold piece? Major: a minor inheritance, or money you didn't know you had... like 20 gp or so.
Puckish luck: at any non-combat point during the next session, the player can call this in, and an NPC of his choice will suffer a pratfall. Major: of Clouseauesque proportions.
A pet dog! He just comes up to you. Major: a mule or possibly maybe a draft horse, depending on level.
A little kid decides you're the best hero ever. Major: He'll run messages for you.
You find a penny. Hmm, it's dirty. What's this, a gold piece? Major: a minor inheritance, or money you didn't know you had... like 20 gp or so.
Puckish luck: at any non-combat point during the next session, the player can call this in, and an NPC of his choice will suffer a pratfall. Major: of Clouseauesque proportions.