1) Curse of the Fuzz Everything the target tuches grows centimeter long furr! Do you still want to eat that?
2) Curse of the Snide Whenever the target makes a new aquaintance, they must succeed at a Will save (DC = spell's DC) or insult them thoroughly.
3) Curse of the Q Whenever the target attempts to right, they only scribe a string of capitol Qs. Likewise, all text appears as if it were a bunch of Qs to the target.
4) Superstition Whenever the target sees a bad omen (a black cat crosses their path, they walk under a wooden ladder, etc.), they must make a Will save (DC = spell's DC) or suffer 1 point of temporary Wisdom damage, and be Shaken for 2d4 rounds.
2) Curse of the Snide Whenever the target makes a new aquaintance, they must succeed at a Will save (DC = spell's DC) or insult them thoroughly.
3) Curse of the Q Whenever the target attempts to right, they only scribe a string of capitol Qs. Likewise, all text appears as if it were a bunch of Qs to the target.
4) Superstition Whenever the target sees a bad omen (a black cat crosses their path, they walk under a wooden ladder, etc.), they must make a Will save (DC = spell's DC) or suffer 1 point of temporary Wisdom damage, and be Shaken for 2d4 rounds.
Last edited: