101 Bestowable Curses!

Jeph

Explorer
1) Curse of the Fuzz Everything the target tuches grows centimeter long furr! Do you still want to eat that?

2) Curse of the Snide Whenever the target makes a new aquaintance, they must succeed at a Will save (DC = spell's DC) or insult them thoroughly.

3) Curse of the Q Whenever the target attempts to right, they only scribe a string of capitol Qs. Likewise, all text appears as if it were a bunch of Qs to the target.

4) Superstition Whenever the target sees a bad omen (a black cat crosses their path, they walk under a wooden ladder, etc.), they must make a Will save (DC = spell's DC) or suffer 1 point of temporary Wisdom damage, and be Shaken for 2d4 rounds.
 
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Jeph said:
3) Curse of the Q Whenever the target attempts to right, they only scribe a string of capitol Qs. Likewise, all text appears as if it were a bunch of Qs to the target.

Brutal vs. Wizards.

Want to study your spellbook? Too bad! Muahahahaha!!?!
 


6) Curse of the Angry Mother-The next time you engage in sexual intercourse, you(if female) or your partner(if you're male) become pregnant with a child that matures rapidly, causing labor within 3 months. After birth, the child will become fully grown within moments and attack you as best it is able. The child is Chaotic Evil and will use any methods available to it to kill you.
Utterance: "I Hope you have a kid Just Like You !
 

7) Curse of the Geek The only method of nourishment available is biting the head off of a live chicken; one chicken is equal to one day's nourishment, but the taste stays the same...

8) Curse of the Wise Guy Every other sentence uttered by the character must be a saying; it does not have to be relevant to the situation. Any given saying can only be used once per day.

9) Curse of the Triad of Fools The character feels compelled to hit his companions over the head with, say, rubber chickens or washboards, hold ladders over his shoulder and hit one of his companions with it when he turns, and to poke his companions in the eyes.
 

7) Curse of the Fast Rats

Whenever you put down or reach for any food or water, rats appear out of nowhere and immediately attempt to carry it off. You must make a Reflex save DC 16 in order to snatch up the food again in time.
 

Curses

Here is a couple more

**.) Curse of the Glutton: Target starts eating and will continue to eat untill they get sick, then they will continue to eat until the pass out or explode from having eaten too much.

**.) Curse of the Songless Silince: Target is unaware of the curse untill they start to sing, then to the their horror they find out that no matter what they do they cannot sing.

**.) Curse of the Godless Ones: Target cannot seem to cast divine spells.

**.) Sleeping Curse: Target falls asleep at the worst times. Target has a 75% chance of falling asleep during combat.


ARGH! Stop sneeking posts in before I can finish my post! :P
 
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10) Curse of Lord OSbourne- the character's speech becomes slurred. Likewise, every other sentence he must make a will save (DC 30+caster level) or let out a series of beep-like noises.

11) Curse of Sir Wane of Bruce- The character not only insists on wearing a sinister costume and concealing his identity whenever adventuring, he also has vowed to never take a life.
 

Random Command Curse:

When engaging a trivial conversation, all sentences containing verbs can trigger a Command effect(like the spell). Will save, DC equal to 11+ speaker's charisma.


Pc: Sir , I think you should leave this place now.
NPC: Kiss my ass!
Pc: As you wish...
 
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To put the numbering back on track . . .

18) Curse of the Snail The target will immediately attempt to sell all property that they own, and will refuse to sleep in any structure that they cannot carry upon their own back.
 

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