101 Pregen PCs (or NPCs)

steeldragons

Steeliest of the dragons
A while back I did a thread of "101 NPCs" in which I tried to focus on characters that were not "classed" individuals (though some were).

Maybe it's the grey drab day or that it's Friday or who knows what but I just am in the mood to make some characters. So, I figured, how about a good ol'fashioned PC-fest to come up with individual characters and/or adventuring companies/groups. :D

I'll try to leave things as system vague as possible. Include stuff like the class and race, obviously. Armor, weapons or preferred weapons/tactics, spells (if applicable), any noteworthy skills or traits...but not gonna actually roll anything or give numbers for ability scores or anything like that...so that, in theory, they can just be picked up and applied to whoever's game however they like.

i.e. Fighter-guy has a massive impressively muscled physique. He has been the biggest and strongest youth from his village since he turned 15.

Now, does that make him, for your particular game, a Strength of 18? 19? 18/%? 25? Do you play a game or homebrew that doesn't use Strength, but has a "Physique" score of 1-5?...I don't know. So I'm not going to presume to tell you.

Hopefully someone in here someplace will spark some interest or imagination. Use 'em as NPCs...whatever you need. This is realyl just a fun creative exercise for me.

Let's see how many I can get done. Ready? Set? Here we go!
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1. Roren Burnblade: Fighter. Level 1. Human/male. Leather & shield. Longsword, Short Bow, Dagger. Roren is the quintessential "starter fighter." He's strong and tough, but not the strongest or toughest in the land. He's smart...enough to know when he's out of his depth. He's looking to find his fame and glory in the misty truths of rumors and become a great warrior of renown (and rich along the way) to spare him the boredom and, he feels, dead-end life as a pig farmer like his father, father's father and father's father's father have been. Roren is generally easy going and easy to get along with. He is quick to assess a situation and use his brain to try to avoid life-threatening combats before brandishing his blade.

2. Alaine Wolfsteel [;)]: Fighter. Level 1. Human/female. Chain & shield. Longsword, Spear, Shortbow, Dagger. Alaine was learning how to use a sword before she was old enough to lift one. Her father was local guardsman and he shared all of his skill in weapons and combat with his daughter. She made a less-than-decent, but honest, living as a sword-for-hire for the passed few seasons and now craves to use her skills for more excitement and personal gain than to stand guard over some wealthy merchant's goods. She is tough and can be brusque outer baring, but is good-natured and does not suffer oppression or injustice against others. In such cases, Alaine is prone to use her blade first and ask questions later.

3. Caella Everhope: Cleric. Level 1. Human/female. Chain (beneath her pristine white tabbard). Mace and Staff. Caella is an acolyte of <insert goodly deity of life/healing/creation/light here>. She has been given the directive from her mother superior, to go out into the world, seek to spread the light and defend life, heal the woes of the faithful and expunge evil wherever she finds it. She is a lovely young woman with shoulder length auburn hair that cascades out from beneath her modest cap-helmet with the <symbol of chosen deity>embossed on the front. Caella takes her directive to heart and is a very enlightened, if a bit naive. She is happy to make friends with just about anyone unless/until they show themselves to be wicked.

4. Brother Bostus: Cleric. Level 1. Human/male. Chain & shield. War Hammer. Brother Bostus serves <insert deity> with a fierce devotion. His years in his order's monastery have fueled a fiery passion for his faith and an ascetic sensibility that cause him to look down upon those who exhibit greed or love of possessions. Bostus keeps the minimum of his needs on his person (armor and weapons being necessary to spread the hammer of justice of his god). Bostus wears of cowled cloak of his order [whatever color's sacred to the order you choose], over which is a large (like salad plate-sized) bronze holy symbol [whatever the symbol of his deity is]. He can be kind and helpful to those worthy of it but can be equally severe and serious, sometimes quite stubborn, when it comes to his religion and beliefs.

5. Flich ["Filcher"] the Grey: Thief. Level 1. Human/male. Leather. Short bow, Short sword, Daggers (4). Flich grew up sneaking around the village in make-believe adventures with the other children, pinching pies from the baker's window sill and being an all around disruptive (albeit mostly harmless) delinquent teen around town. His wiry frame and quick reflexes served him well for getting into and out of trouble. As he grew older, Flich's antics became less and less amusing to the community and he got branded with a more negative reputation. He's finally decided, before he gets into "real trouble", he'll leave the village on a quest to prove his elders [who think he's just a "good-for-nothing" and a "thief"...Flich finds "such an ugly unfair term"] wrong. He's out for fame, power and above all, of course, riches. He is affable, charming and not entirely un-handsome young man, quick to smile and laugh but able to be silent and serious when the need arises.

6. Danadel Dirkstash: Thief. Level 1. Human/female. Leather. Longsword, Sling, Daggers (4). "Dana" never got along well with other girls her age. When others were playing with their poppets, Danadel was skipping stones at the creek with the young boys and giving them a solid thumping when they got out of line. When the other village girls were talking of marriage, Dana was dreaming of the greater world, beyond their modest town. The wonders she'd heard travelers speak of at her father's table. You see, Dana's father is a local merchant and traders from far off places, that he did business with, often dined with the family. She heard fantastic stories of heroes and monsters, magical kingdoms and nobles dripping in gold and jewels. Danadel left the town in the dark of night, leaving a heartfelt letter for her parents not to worry, that she was off to great adventure and would return with riches beyond imagining.

7. Mugullar the Magnificent: Mage [Wizard/MU/whatever]. Level 1. Human/male. Dark violet robes trimmed in runes and sigils. Staff and Dagger. Mugullar has been studying and researching the arcane arts for most of his 30 years. His only concern is the continuing expansion of his studies, acquiring and mastering new spells and adding to his power. If people are helped along the way, that's always good. He has no desire to be cruel or wicked. He simply doesn't get distracted by the concerns of others like many other people seem to. He is very intelligent and often gets excited, even giddy, when encountering puzzles, riddles, writings or languages he hasn't seen before...anything that involves working or taxing his brain. His grimoire currently holds the following spells: Read Magic, Sleep, Comprehend Languages, Protection from Evil.

8. "Raven" Darkwing [cuz who hasn't played in a group where someone wants to play a sultry female named Raven?]: Mage. Level 1. Human/female. Black tunic, black breeches, black thigh high boots, grey hooded traveling cloak. Staff and Dagger. Raven, if that is her real name, is a dark beauty of a woman in her late 20's with long straight black hair and thick dark lashes crowning piercing blue eyes. She uses her wits and charms to manipulate others and when that won't do, she has her magic to help her. Raven comes from <insert relevant "far off" city here> where she apprenticed [or claims to] under a wizard of some repute. Her presence at this place/time is for reasons she keeps close to herself, but it surely involves the acquisition of riches and, more importantly, add to her magic repertoire. Raven's grimoire currently holds the following spells: Read Magic, Charm Person, Detect Magic, Magic Missile.

9. Bron Goldsmith: Fighter. Level 1. Dwarf/male. Chain & Shield. Hand axe, Short Sword, Crossbow, Dagger. Bron is a hero, pure and simple...at least, he thinks he is. Everything he does will be to promote his own honor and renown as a great warrior worthy of dwarven song. He will fight urge to take on the toughest challenges, hunt the fiercest beasts, seek out the legendary treasure. Bron is remarkably tough and as strong as any human. He lives for battle and likes to claim trophies from his defeated foes (some small trinket or possession of the defeated). Bron's rich brown beard is braided and weighted with a dozen gold coins around its edges. His hatred for goblins borders on the irrational.

10. Saliphon: Fighter/Mage. Level 1/1. Elf/male. Leather & Shield. Longsword, Long bow, Spear, Dagger. Saliphon possesses the grace and beauty of his race with shoulder length silvery hair and large bright violet eyes. His armor is dyed a pale grey, as are his soft boots and hooded cloak. Saliphon's restless nature led him to seek out the lands of men to find adventure and exciting experiences that many of his own people find tedious or unworthy of attention, preferring to sing, dance and wallow away their endless lives. Saliphon thrives on excitement and is always interested and eager to take on a new challenge or explore a new nook or cranny. Like more elves, this interest in "the new" extends to magic use, though he is more concerned with "the finding it" and less serious in his studies of it. Saliphon's spellbook begins with the following spells: Read Magic, Light, Detect Magic.

11. Amber Honeydew: Thief. Level 1. Halfling/female. Leather. Short sword, Dagger, Sling. Amber left her quiet village with an eye to explore the wide world of the "big'uns." The lazy country life of her village never suited her and her family was getting bothersome that she should be getting married and beginning a clan of her own. This was not at all what Amber wanted for herself at only 19 years and always felt that there were "much bigger things" waiting for her out in the greater world. So, with her trusty sling, a dagger and a short sword her favorite uncle, the village's sheriff, gave her reluctantly, to defend herself in pursuit of her dreams, Amber set off for fame and fortune. The majority of her honey-colored curly locks puff out from beneath a simple leather cap, giving the young halfling the image of a head wreathed in a golden cloud. Amber likes to like everyone...until you give her a reason not to. Though her skills at sneaking and getting into tight (or locked) places are formidable, she is not particularly interested in "stealing" anything from anyone. "Fair's fair" as far as she's concerned and treasure found by a group should be split up appropriately.

12. Dunstan Thickthistle" Fighter/Thief. Level 1. Halfling/male. Leather & Shield. Hand Axe, Short sword, Short bow, Dagger. Dunstan fancies himself an "explorer." As so many on the trails of adventure, he is out to find wealth. Fame, glory, renown can go stuff it. Dunstan is after treasure, booty, riches, hoards, wealth, plain and simple. Gold is his breakfast and gemstones his dessert. Dunstan will do just about anything for [enough] treasure, though he does not enjoy unnecessary killing. If a confrontation can be avoided, he will use all of his formidable skills of stealth and speed. Exerting oneself in a fight [and risking getting hurt?!] if you can get the gold without it is something that makes no sense to Dunstan. Still, while not as strong as dwarves or humans, Dunstan's skill in combat is not unformidable when necessary. What he lacks in brute strength, he makes up for with uncanny aim with his bow and speedy reflexes with slashes blades. In a melee he is as likely to weave among an enemy's legs, causing distraction, while he lets his larger comrades-at-arms do the "heavy lifting" of actual combat.

Whew! That took a bit o' time, didn't it? This rate, we'll have 101 by next Friday! lol.

Well, let's start with these and carry on in a few. I need to grab something to eat.
Happy Friday all.
--Steel Dragons
 
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13. Darien Elestril: Ranger. Half-elf/male. Chain. Long bow, Longsword, Spear, Dagger. Darien comes from a bordertown. He grew up with his elvin mother and human father. His woodsman father taught him the secrets paths and tracks of the woodland creatures and how to use a blade. His mother taught him how to use the bow with elvin skill and imbued in him a love of nature and respect for living things. At least, until his 17th birthday. That was the day the orcs came and Darien's world was shattered. Now he roams the wilds and borderlands seeking to defend any and all from the horrors his hometown met. Darien has grown into a good man (now 25 years) and while not often in the company of others, would do just about anything for anyone. But nobody gets between Darien's sword and an orc.

14. Darielle Elestril: Fighter/Cleric. Levels 1/1. Half-elf/female. Chain & shield. Spear, Shortbow, Scimitar, Dagger. Darielle's family met a gruesome end in an orc raid in the bordetown where she and her family grew up. In the aftermath of the tragedy, the young Darielle was left in the hands of the local priests of <insert deity of choice here> while her elder brother went off with other survivors and hunters to track down the orcs who had destroyed their lives. In her ever increasing anger, the fires of faith caught on her young heart and the priests, somewhat fearful of her wild tantrums, gave her to the local blacksmith to work out her frustrations. There she learned the ways of the blade and the blacksmith gave her lessons in swordplay. Finally, braiding her dark brown hair close to her head and wrapping herself in a cloak of [deity's sacred color], she too struck out into the world on a quest seeking both vengeance and personal/inner peace.

15. Jombo Jom Jomburrius the Three'd: Illusionist. Level 1. Gnome/male. Yellow tunic, soft shoes, leather gloves and hooded cloak both lavender, and a wide-brimmed hat of red. Cudgel (a short staff used as his "walking stick" and employed as a prop in his spell-making. But still can give a decent "thunk" if needs be) and Dagger. Jombo is a magician of no small talent with aspirations to become gnomekind's greatest wizard [a title currently toted by someone known as Gnimilious Soile]. His bushy grey beard and eyebrows give the gnome a baring of many years older than he actually is, but then, all gnomes look wizened ever from a young age. To the ends of his personal goal, Jombo will do just abotu anything and go just about anywhere if it involves the possibility of expanding his magical repertoire. Jombo's spellbook has the following spells to start: Read Magic, Detect Magic, Color Spray, Gaze Reflection.

16. Tannora Tourmaline: Fighter/Thief. Level 1/1. Gnome/female. Leather & shield. Short sword, Crossbow, Daggers (4). Tannora ["call me "Tanny"] is a tough-as-nails gnomish woman. She has set off on a hunt for "the Great Gsiger" The Gsiger is a horrifying beast of immense power that Tannora must slay to exact revenge for destroying the homeland of her people...or so she had always been told. Now, of course, such lengthy expeditions require funds and Tannora is willing to do what it takes to get them. She is smart, swift, a damn good shot with her crossbow and not too shabby with sword and shield when the need arises. She is very pragmatic and almost mercenary in her "get the job done" attitude, but not entirely unlikeable or above letting her hair down from time to time.

17. Solumen the Speaker: Druid. Level 1. Human/male. Leather. Spear and Sickle. Solumen wears a set of long white robes edged in an repeating pattern of oak leaves and acorns and bound with a simple rope over his armor. He wears a furred cloak, from the pelt of a great black bear over this. His chestnut shoulder length hair, beginning to grey at the temples from his 40 winters, is bound in a headband of simple braided leather with sprigs of mistletoe and holly stuck here and there within it. Solumen roams the lands seeking out evils that threaten the natural world or the goodly rural folk that inhabit the lands near his sacred grove. Nature and its proper use and treatment are of the utmost importance to Solumen. He puts his substantial wisdom, fortitude and determination to the spreading and protection of those ends.

18. Gurkuun the Gutter: Fighter/Thief (or make him an Assassin if you prefer). Level 1/1. Half-orc/male. Leather & Shield. Hand axes (2), Short sword, Daggers (4). Gurkuun is a broad, tough, obviously quite strong but surprisingly agile half-orc with stone-grey skin and head full of inky black hair (as on his forearms and scruff on his face). His extended tusk-like lower canines jut out from his lip and Gurkuun has a habit of idly tapping the right one when he is trying to think...which takes some effort. While not the brightest or most enlightened chap, Gurkuun knows he's fast and tough and strong. He knows how to fight and enjoys doing so. As his moniker suggests, Gurkuun is fond of getting in close and "gutting" his foes with his trusty hand axe. If sneaking is required or would make a better attack, his has no qualms about attacking from surprise or backstabbing. Honor isn't something Gurkuun thinks about very much...the reason to fight something is to kill it..."simpl'as dat." He is greedy and will often try to intimidate others to get what he wants. He will stop short of attacking or harming allies who have proven they're trustworthy and/or useful...well, most of the time.

19. Rolland Roundhouse: Cleric. Level 1. Dwarf/male. Chain & Shield. Hammer and Mace. Rolland is a dwarf of some breeding and likes to keep his blond bowl-cut hair, waist long blond beard, and overall appearance neat and tidy. He wears a tunic of gold with a white cowl over his armor. The holy symbol of <insert appropriate dwarven deity here> is emblazoned on the chest of his tunic and upon his shining shield. He is always the first to espouse the tenets of his divine patron and has been know into break into spontaneous sermons while in battle, seeking to overwhelm his foes' spirits as much as their bodies. Sincere, pious, and honorable, Rolland is not difficult to get along with, though can be a bit of a stick-in-the-mud when "excesses" are at hand: too much libation, staying up too late, gambling, etc...

20. Silvyra Baeattarai: Mage. Level 1. Elf/female. Staff. Silvyra wears grey-green robes, trimmed in white, and an indigo hooded cloak. Her waist length golden hair is bound with a simple silver circlet that sets on her brow. Large sea-green eyes seem to pierce the soul of any she gazes upon and her demeanor is always one of serene calm and mental/emotional control. Silvyra has learned all she can of magic in the reclusive conclave of elves in which she was raised and requires a "broader perspective" with which to pursue her studies and expand her power. This desire led her to lands of men where she's found interactions with humans and other races to be more difficult than she'd expected, though sometimes quite gratifying and even amusing on rare occasions that she allows herself to relax her mind for a time. Her knowledge on a multitude of arcane and/or ancient subjects is remarkable, but she requires more direct magical spell knowledge with which to grow her understanding of the art. The gathering and protecting of magical knowledge is always her foremost concern. Silvyra's grimoire has the following spells to start: Read Magic, Detect Magic, Sleep, Shield.

The Bruiser Brothers Company
21. Bolton Bruiser: Fighter. Level 3. Human/male. Plate & Shield. Longsword, Morningstar, Dagger. Bolton is a great bear of a man, broad shouldered and thickly muscled. While Bolton and his younger brother, Davun, formed this company a couple of years ago (starting with 8 companions), Bolton is the undisputed "leader." They are interested in finding new recruits of diverse talent to add to their prospects of being hired as an adventuring company.

22. Davun Bruiser: Thief. Level 3. Human/male. Leather. Shortbow, Short sword, Daggers (2). A good head shorter and not as muscled as his older brother, Davun is more than happy to let Bolton "run the show." Davun is just interested in getting his cut, the company making a profit, and of course his brother's health and well being. Davun is a skilled sneak and will opt for ambush or avoidance before confrontation every time. Unfortunately, his brother Bolton fancies himself something of a hero and so they are rushing into battle more often than Davun would like. If questioned about what happened to their other brother (assuming someone finds out there were 3 when they started this company) Davun will not speak of it.

23. Galla Stonehold: Fighter. Level 3. Dwarf/female. Chain. Battle axe, Hand axes (2), Daggers (2). Galla was a sellsword for many years throughout the realm before running into the Bruiser brothers and becoming a part of their mercenary endeavors. She wears her reddish-blond hair tied up in a bun and keeps her beard neatly trimmed to her collarbone (as is seemly for proper-born dwarf women). Galla makes no bones about exalting in battle. Indeed she seems almost in a berserk frenzy at times, especially against evil creatures like goblins and orcs, but eliminating trolls is her favorite. She was one of the Bruisers' original members.

24. Kremek Kalish: Fighter. Level 3. Human/male. Scale and Shield. Spear, Longsword, Short bow, Dagger. Kremek hails from <insert region of tribesmen here>. He travelled south to seek out honor for some unnamed offense to his tribe. He met the Bruiser Brothers and decided fulfilling their mission (which involved ending a local evil) would bring him the honor he sought. He has remained in hopes of increasing his honor and renown with future endeavors. Kremek is dark skinned with black hair and wears leather breeches and a cloak, both dark red, brightly colored feathers adorn his bow and spear, as typical for his tribe. Kremek was also an original/founding member.

25. Leminold Brandysnif: Thief. Level 3. Halfling/male. Leather. Short sword, Dagger and Sling. "Lemi" is the Bruiser company's latest addition to bolster their numbers after, apparently, loosing half of their original team. Lemi is perfectly content to help these guys out. Bolton alone is huge enough that Lemi has no concerns for his safety, and Davun seems a nice enough chap and the two have a good amount of skill in common. As long as the pay/treasure flows in modest proportions, Lemi is content. He is far from greedy and seeks only to have enough to indulge himself in the creature comforts he so enjoys.
 

Awesome!

Here goes;

26. Kess Shinaescha, female tiefling fighter 1/barbarian 1. Not evil, but probably her dominant trait is her quick temper. Simple and strong willed, and not capable of guile. Kess doesn't have much to offer in the way of strategy or conversation in general, she thinks that talking is just procrastinating to combat; she lives for the moment of slaughter, which for her is a religious ecstacy. Although mercenary, Kess is capable of cooperation and direction, aligning herself with the goals of whatever company she takes; she's just likely to make that choice based on having decent opportunity for bloody carange and slaughter.

Kess's appearence is tidy and symmetrical, her features look as if they were penciled perfectly; a small nose and petit, but pretty mouth in a perpetually economical pout, her hair in neat little (what would you call them?) bundles? Her eyes are the most commanding feature; They are very direct and blaze and challenge all whom they fall upon to even dare. She is slightly short for human size, and her general appearance is lithe and toned, implying efficiency and naught else. From her shoulders sproud two bloody bone-stumps, with a few gore-stained feathers attached being the only physical clue to her Vrock heritage.
 
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27. Kell Umberdrake; human rogue 1 (trade sneak attack or equivalent for fighter feats or equivalent). The quintessential warrior/adventurer. Scruffy black hair, intelligent eyes and a perpetual 3-day growth. Kell wields a trusty longsword, wears studded leather armour and carries a backback with provisions for 10 meals and a lantern to light his way.

Although Kell is bright, he is the stereotypical peter pan, the boy who never grows up. He received some education but dropped out as soon as he could. When his merchant father died, he inheritted money and squandered it in record time in the seedy taverns of a shonky port city. Running for his life from a phalanx of cheated cuthroats and lovers, he enlisted in the army, but deserted in an encounter which he maintains was some suicidal and useless mission inspired by some trumped up son of a noble who wanted to earn glory at the cost of good men. Coincidently, he is now looking to lie low for a bit, so if you have a vacancy in your group for the time being, Kell's a good sort; he is capable with a sword and has smarts enough to not get perforated by a hail of arrows trap, as long as there is a fair split of the booty.

Kell is not a bad person per se. He's capable of sticking to his word, and can even be convinced every now and then to do a good deed (especially if his better side can be reached with a silver hand). He won't rob his companions, or leave them in a tight spot, though he will always vocally advocate saving his own skin. He is a charmer (read: womaniser) and has the quickdraw (witty rejoinder only) feat. One might sense that given time and a lot of work, there might be a noble spirit somewhere inside this rogue.
 

The Riders of Rooksnest
This band of heroes has achieved renown through such amazing accomplishments as ending "the Bandit King" who harangued the Merchant's Road, thwarting the plot of the dark wizard Bargle [cuz why not?], and defeating the undead plague at Bright Hollow and the cult of Demogog there. Now, they strike out into the broader region on missions from their generous patron.

26. Helmdall Hoarfrost: Fighter 5 [or any mid level]. Dwarf/male. Scale & shield. Broad sword, crossbow, hand (throwing) axe (2). Magic items: armor, 1 weapon, 2 potions, 1 miscellany. His notable strength not yet diminished by his quickly advancing years and still as tough as a budding fuzz-chinned dwarfling, Helmdall likes to think of himself as the company's "father figure." He alters between moments of stubbornness, gruffness and spitting negative-jibes [designed to inspire, "prove me wrong!"] and moments of wisdom and kindly understanding, particularly with his "favorites": his "proteges" Arran and Llyrellyn and "the lady", Caerrainne. As far as Helmdall is concerned anything except magic problems, and even most of those, can be solved by a blade to the throat. He has some wisdom, however and does not rush willy-nilly into battle. He is more than happy to listen to suggestions or plans that might avoid confrontation. But if a battle is to be met, then met it shall be with his cold steel.

27. Arran Dor Unsten: Fighter 5 [or any mid level]. Human/male. Splint & shield. Longsword, mace, spear, dagger. Magic items: shield, 1 weapon, 1 miscellany. Arran has known Helmdall for some time and does love the codgery dwarf, but was an accomplished swordsman in his own right before joining forces with him, despite Helmdall's assertions that he taught Arran "everything he knows." He is a tall strapping example of manhood, well-muscled, agile, clever and charming. He is the picture of one of the <insert appropriate region here> golden-haired clans' noble war-chief's. His blond shoulder length hair frames his well-chiseled features and broad jaw as it cascades out from beneath his winged helmet. His face and other exposed skin (which is not much) is a golden tan from years of weathering and a life on the road/in the open. Arran is the de facto leader of the group, but he is quick to turn to companions for guidance in matters he is not versed (such as arcane or divine manners). Dor Unsten is a noble and honorable family of his homeland and Arran strives to maintain that status in all of his dealings (though no one outside of <region> cares nearly as much as the Arran himself).

28. Llyrellyn Moon-rising: Fighter 5 [or any mid level]. Human/female. Chain & shield. Longsword, short bow, dagger. Magic items: 10 arrows, 1 potion, 1 ring. Llyrellyn is from a region more wild than the "noble clans" of Arran's people. After some mistrust and antagonism, the two warriors have come to a place of mutual respect and admiration, each having saved the life of the other numerous times and so they have a running tally of who owes the life debt to whom. Like her people, she is more impetuous than Arran or Helmdall when it comes to entering a fray, but is also more ferocious and seems entirely fearless. Llyrellyn bares the woad tattoos of her people in various places over the left side of her face and body, even extending to her head where she keeps the left side of her long dark hair shaven.

29. Caerrainne [no known surname]: Fighter/Mage 3/3 [or any mid level]. Elf/female. Chain. Staff, short sword, dagger. Magic items: staff, 1 defensive/protective item, 1 scroll (3 spells). Caerraine wears the form fitting chain of her kind beneath flowing robes of pale blue. Her coppery red hair, alabaster skin, and large bright blue-green eyes give Caerrainne the elegant and striking good looks of her race. She is quick to smile and share a kind word and, in general, espouses a gentle and nurturing nature. While versed in the arts of combat, Caerrainne is always first and foremost a sorceress. Her time with the company has been some of her most exciting and enjoyable in her long life, in no small part due to her becoming completely smitten with Arran and he similar [though unexpressed] feelings for her. Caerrainne's grimoire has at present: 2 spells more than she can cast per day, for each spell level. Her selection should lean toward offensive and immobilizing with a few utility/divinatory spells. Defense is definitely her weakest area, often falling back on her armor and weapons when pressed into self-defense.

30. Tallek Dor Bertrel: Ranger 5 [or other mid level]. Human/male. Studded Leather & shield. Longbow, spear, longsword, dagger. Magic items: 2 weapons, 2 potions, 1 miscellany. Tallek is from a family subject to Arran's in their homeland. He is sworn and true to his family's oath. He and Arran are childhood friends and was tapped to join him in his travels for Tallek's expertise with the "outlands" beyond their home territories. Out "on the road" Tallek is not at all beholden to Arran and Arran never "pulls rank" with the skilled tracker. They are "as brothers." Tallek has hair a few shades darker than Arran, though still blond. The scruff that shades his jawline is slightly more red. He enjoys the life of adventure and his companions, on the whole. He is always prone to caution and alertness, eschewing mind-altering substances at all times, and is sometimes frustrated with Llyrellyn's impulsive nature.

31. Ermine Blackbriar: Thief 5 [or any mid level]. Halfling/male. Studded leather. Short sword, crossbow, daggers (2), silver dagger. Magic items: 1 weapon, 3 miscellany. Ermine found these fine <regional> folks in a town prior to their first adventure and after a good deal of haggling, is the only member of the company with an actual "contract" which Ermine uses and brings up at every possible opportunity to his benefit. This is primarily so the tall folk don't think he's some softy who actually likes them [which he does] and wouldn't know what to do with himself if he were on his own [which he wouldn't]. He is genuinely concerned with their welfare and their continued success in finding riches. Though truly not a coward, Ermine is often the voice of concern and caution, arguing for more "reasonable" courses of action in almost all situations.

32. Rellen "the Greenling": Druid 5 [or any mid level]. Half-elf/male. Studded leather & [wooden] shield. Cudgel, sickle, sling. Magic items: shield or weapon, 2 potions, 1 miscellany of scroll (3 spells). Rellen was born to an elvin mother in the woods outside of the tribe-lands of Llyrellyn's people. When he was 10 he was sent with the elves' trusted local druid back to the lands of "men" and was brought up in training as one of the Holy Order of Oaks. Rellen has thoroughly enjoyed his upbringing/training, giving him a sense of place and purpose and uniting him with the beloved natural world [fostered as much by his elvin blood as his druidic training]. Rellen is more than happy to serve as the company's support and healer, seeking always to urge growth and balance in all ways.
 


[Theme section] Champions of Light & Darkness: Part I :angel::devil:

33. Erodrin Kaliber: Paladin 1. Human/male. Chain & shield. Broadsword, morningstar, dagger. Erodrin has been tapped by <insert goody goody god of light & justice here> as his champion of the mortal realms. Coming from a difficult farmer's life, the newly enlightened 20 year old has an uphill battle to achieve the heights of faith and power he is destined and already enters moments of self-doubt and reflection. Still, he is devout and pious as befitting one of his divinely inspired station, strong, determined, and quick to action in the certitude of his moral compass. Even when his own faith is shaky, <the deity of choice> has faith in the young pure-hearted warrior [for now] and has big plans for Erodrin, though the handsome youth can' begin to fathom his role, simply wishing to faithfully carry out the will of <deity>.

34. Oliana Whitewing: Paladin 3 [low level]. Human/female. Plate & Shield. Longsword, spear, mace, dagger. Oliana was a neophyte priestess of <insert suitable good god here> before she was visited by the messengers of <deity>. After a good bit of skepticism from her superiors, her newfound abilities could not be argued and so, reluctantly, her temple sanctions her pursuit of a role as an "enforcer/justiciar" paladin for the normally peace-loving deity. Thankfully, her role of paladin means she spends most of her time away from the temple, which is fine with the hierarchy of current priests. Oliana exists with a certainty in the "righteousness" of her deity, her [she believes] divinely-inspired causes and her actions. She can be seen as "cold" at times since her expression of moral and ethical views is often very black/white and has no use/appreciation of the "greys" of reality. She is young, there's still plenty of time to learn/gain wisdom.

35. Kurtor "Icesword" Greytor Paladin 5 [mid level]. Dwarf/male. [white dragon] Scale & shield. Longsword, Broad sword, hand axes (2), dagger. Kurtor has been a servant of <insert lawful dwarven deity of mountains/storms/battle/whatever> for his entire life, entering the paladinic order as soon as he came of age. That was a couple of centuries ago and while not yet "middle aged", he has a gravitas and wisdom beyond his years. The fact his hair and long, neatly trimmed beard went silvery white before his 150th birthday [which he and several of his order took as a sign from his deity] lends to this "feeling" of an aged and/or enlightened soul. His sometimes used moniker of "Icesword" comes from the magical weapon which he found [another sign?], a broad sword with a blade of magically sharp and hard ice.

36. Cellaea Goldtree: Paladin 5 [mid level]. Elf/female. Elvin chain & shield. Longsword, lance, mace, dagger. Cellaea is an elvin beauty among beauties with hair streaked in silver and gold, eyes of pale periwinkle and an aura that exudes purity and an "untouched" and "untouchable" otherworldly quality. Cellaea serves <insert appropriate elvin goddess>. Cellaea is first to arrive, ready for battle, wherever evil threatens her people, allies or the tenets of her goddess. She has been gifted/rides a unicorn mount into battle and is a celebrated jouster and expert of fighting from horseback.

37. Ranzanth: Paladin 10 [high level]. Silver Dragonborn [or half-dragon or, heck, a polymorphed silver dragon if you allow that sorta thing]/male. Plate (over his nature scales). Two-handed sword, battle axe, short sword, spear, morningstar. Ranzanth is a boisterous and prolific servant of the great Platinum God. Unlike many other paladins, Ranzanth has an almost "casual" attitude and demeanor. He is happy to discuss, debate and philosophize on the grandeur and correctness of the tenets of his lord, but his faith and courage are never in question. He spends equal energy and fervor [as time allows] in enjoying the pleasures and joys of life to swinging his great two-handed sword in service of his deity's cause.
 

#38 Ra'an Do'ezeren (The Amazing Rando) Drow rogue 1/ ranger 1/ wizard 7 or any mid to high level fast fighter/mage.
This dusky skinned elf has a mop of wild white hair and eyes like ice. He is garishly dressed in all manner of silks and other expensive clothes a large hooded cloak envelopes him and barely hides an array of knives and small blades. A large satchel hangs loosely over one shoulder, books and scrolls are practically bursting from its seems.
He is possessed of an almost unearthly grace and a fearsome intellect. Despite this he usually seems almost comical with a reckless disregard for danger and a lust for adventure. Only his speed, wits and boundless luck seem to keep him alive... and his dwarven companion the stalwart Mr. Pibs.

#39 Mr. Pibs (real name unknown) Dwarf Barbarian/fighter 10 or any high level warrior type.
This... dwarf appears to be a solid lump of steel. Dressed head to toe in plate a myriad of belts and straps provide homes for a near endless variety of weapons. Mr. Pibs appears to be a miniature iron golem that walked through an armory and had all the weapons stick to it.
If his helmets off his mostly white/silver hair is shaved close, and he always appears to need another shave soon. His dour face is a mess of scars over a bent and broken nose, a pipe and a pint are rarely far from him. Although he grunts on occasion he never speaks.
Any thing that threatens his friend The Amazing Rando gets stabbed. A lot.
 

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