steeldragons
Steeliest of the dragons
A while back I did a thread of "101 NPCs" in which I tried to focus on characters that were not "classed" individuals (though some were).
Maybe it's the grey drab day or that it's Friday or who knows what but I just am in the mood to make some characters. So, I figured, how about a good ol'fashioned PC-fest to come up with individual characters and/or adventuring companies/groups.
I'll try to leave things as system vague as possible. Include stuff like the class and race, obviously. Armor, weapons or preferred weapons/tactics, spells (if applicable), any noteworthy skills or traits...but not gonna actually roll anything or give numbers for ability scores or anything like that...so that, in theory, they can just be picked up and applied to whoever's game however they like.
i.e. Fighter-guy has a massive impressively muscled physique. He has been the biggest and strongest youth from his village since he turned 15.
Now, does that make him, for your particular game, a Strength of 18? 19? 18/%? 25? Do you play a game or homebrew that doesn't use Strength, but has a "Physique" score of 1-5?...I don't know. So I'm not going to presume to tell you.
Hopefully someone in here someplace will spark some interest or imagination. Use 'em as NPCs...whatever you need. This is realyl just a fun creative exercise for me.
Let's see how many I can get done. Ready? Set? Here we go!
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1. Roren Burnblade: Fighter. Level 1. Human/male. Leather & shield. Longsword, Short Bow, Dagger. Roren is the quintessential "starter fighter." He's strong and tough, but not the strongest or toughest in the land. He's smart...enough to know when he's out of his depth. He's looking to find his fame and glory in the misty truths of rumors and become a great warrior of renown (and rich along the way) to spare him the boredom and, he feels, dead-end life as a pig farmer like his father, father's father and father's father's father have been. Roren is generally easy going and easy to get along with. He is quick to assess a situation and use his brain to try to avoid life-threatening combats before brandishing his blade.
2. Alaine Wolfsteel [
]: Fighter. Level 1. Human/female. Chain & shield. Longsword, Spear, Shortbow, Dagger. Alaine was learning how to use a sword before she was old enough to lift one. Her father was local guardsman and he shared all of his skill in weapons and combat with his daughter. She made a less-than-decent, but honest, living as a sword-for-hire for the passed few seasons and now craves to use her skills for more excitement and personal gain than to stand guard over some wealthy merchant's goods. She is tough and can be brusque outer baring, but is good-natured and does not suffer oppression or injustice against others. In such cases, Alaine is prone to use her blade first and ask questions later.
3. Caella Everhope: Cleric. Level 1. Human/female. Chain (beneath her pristine white tabbard). Mace and Staff. Caella is an acolyte of <insert goodly deity of life/healing/creation/light here>. She has been given the directive from her mother superior, to go out into the world, seek to spread the light and defend life, heal the woes of the faithful and expunge evil wherever she finds it. She is a lovely young woman with shoulder length auburn hair that cascades out from beneath her modest cap-helmet with the <symbol of chosen deity>embossed on the front. Caella takes her directive to heart and is a very enlightened, if a bit naive. She is happy to make friends with just about anyone unless/until they show themselves to be wicked.
4. Brother Bostus: Cleric. Level 1. Human/male. Chain & shield. War Hammer. Brother Bostus serves <insert deity> with a fierce devotion. His years in his order's monastery have fueled a fiery passion for his faith and an ascetic sensibility that cause him to look down upon those who exhibit greed or love of possessions. Bostus keeps the minimum of his needs on his person (armor and weapons being necessary to spread the hammer of justice of his god). Bostus wears of cowled cloak of his order [whatever color's sacred to the order you choose], over which is a large (like salad plate-sized) bronze holy symbol [whatever the symbol of his deity is]. He can be kind and helpful to those worthy of it but can be equally severe and serious, sometimes quite stubborn, when it comes to his religion and beliefs.
5. Flich ["Filcher"] the Grey: Thief. Level 1. Human/male. Leather. Short bow, Short sword, Daggers (4). Flich grew up sneaking around the village in make-believe adventures with the other children, pinching pies from the baker's window sill and being an all around disruptive (albeit mostly harmless) delinquent teen around town. His wiry frame and quick reflexes served him well for getting into and out of trouble. As he grew older, Flich's antics became less and less amusing to the community and he got branded with a more negative reputation. He's finally decided, before he gets into "real trouble", he'll leave the village on a quest to prove his elders [who think he's just a "good-for-nothing" and a "thief"...Flich finds "such an ugly unfair term"] wrong. He's out for fame, power and above all, of course, riches. He is affable, charming and not entirely un-handsome young man, quick to smile and laugh but able to be silent and serious when the need arises.
6. Danadel Dirkstash: Thief. Level 1. Human/female. Leather. Longsword, Sling, Daggers (4). "Dana" never got along well with other girls her age. When others were playing with their poppets, Danadel was skipping stones at the creek with the young boys and giving them a solid thumping when they got out of line. When the other village girls were talking of marriage, Dana was dreaming of the greater world, beyond their modest town. The wonders she'd heard travelers speak of at her father's table. You see, Dana's father is a local merchant and traders from far off places, that he did business with, often dined with the family. She heard fantastic stories of heroes and monsters, magical kingdoms and nobles dripping in gold and jewels. Danadel left the town in the dark of night, leaving a heartfelt letter for her parents not to worry, that she was off to great adventure and would return with riches beyond imagining.
7. Mugullar the Magnificent: Mage [Wizard/MU/whatever]. Level 1. Human/male. Dark violet robes trimmed in runes and sigils. Staff and Dagger. Mugullar has been studying and researching the arcane arts for most of his 30 years. His only concern is the continuing expansion of his studies, acquiring and mastering new spells and adding to his power. If people are helped along the way, that's always good. He has no desire to be cruel or wicked. He simply doesn't get distracted by the concerns of others like many other people seem to. He is very intelligent and often gets excited, even giddy, when encountering puzzles, riddles, writings or languages he hasn't seen before...anything that involves working or taxing his brain. His grimoire currently holds the following spells: Read Magic, Sleep, Comprehend Languages, Protection from Evil.
8. "Raven" Darkwing [cuz who hasn't played in a group where someone wants to play a sultry female named Raven?]: Mage. Level 1. Human/female. Black tunic, black breeches, black thigh high boots, grey hooded traveling cloak. Staff and Dagger. Raven, if that is her real name, is a dark beauty of a woman in her late 20's with long straight black hair and thick dark lashes crowning piercing blue eyes. She uses her wits and charms to manipulate others and when that won't do, she has her magic to help her. Raven comes from <insert relevant "far off" city here> where she apprenticed [or claims to] under a wizard of some repute. Her presence at this place/time is for reasons she keeps close to herself, but it surely involves the acquisition of riches and, more importantly, add to her magic repertoire. Raven's grimoire currently holds the following spells: Read Magic, Charm Person, Detect Magic, Magic Missile.
9. Bron Goldsmith: Fighter. Level 1. Dwarf/male. Chain & Shield. Hand axe, Short Sword, Crossbow, Dagger. Bron is a hero, pure and simple...at least, he thinks he is. Everything he does will be to promote his own honor and renown as a great warrior worthy of dwarven song. He will fight urge to take on the toughest challenges, hunt the fiercest beasts, seek out the legendary treasure. Bron is remarkably tough and as strong as any human. He lives for battle and likes to claim trophies from his defeated foes (some small trinket or possession of the defeated). Bron's rich brown beard is braided and weighted with a dozen gold coins around its edges. His hatred for goblins borders on the irrational.
10. Saliphon: Fighter/Mage. Level 1/1. Elf/male. Leather & Shield. Longsword, Long bow, Spear, Dagger. Saliphon possesses the grace and beauty of his race with shoulder length silvery hair and large bright violet eyes. His armor is dyed a pale grey, as are his soft boots and hooded cloak. Saliphon's restless nature led him to seek out the lands of men to find adventure and exciting experiences that many of his own people find tedious or unworthy of attention, preferring to sing, dance and wallow away their endless lives. Saliphon thrives on excitement and is always interested and eager to take on a new challenge or explore a new nook or cranny. Like more elves, this interest in "the new" extends to magic use, though he is more concerned with "the finding it" and less serious in his studies of it. Saliphon's spellbook begins with the following spells: Read Magic, Light, Detect Magic.
11. Amber Honeydew: Thief. Level 1. Halfling/female. Leather. Short sword, Dagger, Sling. Amber left her quiet village with an eye to explore the wide world of the "big'uns." The lazy country life of her village never suited her and her family was getting bothersome that she should be getting married and beginning a clan of her own. This was not at all what Amber wanted for herself at only 19 years and always felt that there were "much bigger things" waiting for her out in the greater world. So, with her trusty sling, a dagger and a short sword her favorite uncle, the village's sheriff, gave her reluctantly, to defend herself in pursuit of her dreams, Amber set off for fame and fortune. The majority of her honey-colored curly locks puff out from beneath a simple leather cap, giving the young halfling the image of a head wreathed in a golden cloud. Amber likes to like everyone...until you give her a reason not to. Though her skills at sneaking and getting into tight (or locked) places are formidable, she is not particularly interested in "stealing" anything from anyone. "Fair's fair" as far as she's concerned and treasure found by a group should be split up appropriately.
12. Dunstan Thickthistle" Fighter/Thief. Level 1. Halfling/male. Leather & Shield. Hand Axe, Short sword, Short bow, Dagger. Dunstan fancies himself an "explorer." As so many on the trails of adventure, he is out to find wealth. Fame, glory, renown can go stuff it. Dunstan is after treasure, booty, riches, hoards, wealth, plain and simple. Gold is his breakfast and gemstones his dessert. Dunstan will do just about anything for [enough] treasure, though he does not enjoy unnecessary killing. If a confrontation can be avoided, he will use all of his formidable skills of stealth and speed. Exerting oneself in a fight [and risking getting hurt?!] if you can get the gold without it is something that makes no sense to Dunstan. Still, while not as strong as dwarves or humans, Dunstan's skill in combat is not unformidable when necessary. What he lacks in brute strength, he makes up for with uncanny aim with his bow and speedy reflexes with slashes blades. In a melee he is as likely to weave among an enemy's legs, causing distraction, while he lets his larger comrades-at-arms do the "heavy lifting" of actual combat.
Whew! That took a bit o' time, didn't it? This rate, we'll have 101 by next Friday! lol.
Well, let's start with these and carry on in a few. I need to grab something to eat.
Happy Friday all.
--Steel Dragons
Maybe it's the grey drab day or that it's Friday or who knows what but I just am in the mood to make some characters. So, I figured, how about a good ol'fashioned PC-fest to come up with individual characters and/or adventuring companies/groups.

I'll try to leave things as system vague as possible. Include stuff like the class and race, obviously. Armor, weapons or preferred weapons/tactics, spells (if applicable), any noteworthy skills or traits...but not gonna actually roll anything or give numbers for ability scores or anything like that...so that, in theory, they can just be picked up and applied to whoever's game however they like.
i.e. Fighter-guy has a massive impressively muscled physique. He has been the biggest and strongest youth from his village since he turned 15.
Now, does that make him, for your particular game, a Strength of 18? 19? 18/%? 25? Do you play a game or homebrew that doesn't use Strength, but has a "Physique" score of 1-5?...I don't know. So I'm not going to presume to tell you.
Hopefully someone in here someplace will spark some interest or imagination. Use 'em as NPCs...whatever you need. This is realyl just a fun creative exercise for me.
Let's see how many I can get done. Ready? Set? Here we go!
-------------------------------------------------------------------
1. Roren Burnblade: Fighter. Level 1. Human/male. Leather & shield. Longsword, Short Bow, Dagger. Roren is the quintessential "starter fighter." He's strong and tough, but not the strongest or toughest in the land. He's smart...enough to know when he's out of his depth. He's looking to find his fame and glory in the misty truths of rumors and become a great warrior of renown (and rich along the way) to spare him the boredom and, he feels, dead-end life as a pig farmer like his father, father's father and father's father's father have been. Roren is generally easy going and easy to get along with. He is quick to assess a situation and use his brain to try to avoid life-threatening combats before brandishing his blade.
2. Alaine Wolfsteel [

3. Caella Everhope: Cleric. Level 1. Human/female. Chain (beneath her pristine white tabbard). Mace and Staff. Caella is an acolyte of <insert goodly deity of life/healing/creation/light here>. She has been given the directive from her mother superior, to go out into the world, seek to spread the light and defend life, heal the woes of the faithful and expunge evil wherever she finds it. She is a lovely young woman with shoulder length auburn hair that cascades out from beneath her modest cap-helmet with the <symbol of chosen deity>embossed on the front. Caella takes her directive to heart and is a very enlightened, if a bit naive. She is happy to make friends with just about anyone unless/until they show themselves to be wicked.
4. Brother Bostus: Cleric. Level 1. Human/male. Chain & shield. War Hammer. Brother Bostus serves <insert deity> with a fierce devotion. His years in his order's monastery have fueled a fiery passion for his faith and an ascetic sensibility that cause him to look down upon those who exhibit greed or love of possessions. Bostus keeps the minimum of his needs on his person (armor and weapons being necessary to spread the hammer of justice of his god). Bostus wears of cowled cloak of his order [whatever color's sacred to the order you choose], over which is a large (like salad plate-sized) bronze holy symbol [whatever the symbol of his deity is]. He can be kind and helpful to those worthy of it but can be equally severe and serious, sometimes quite stubborn, when it comes to his religion and beliefs.
5. Flich ["Filcher"] the Grey: Thief. Level 1. Human/male. Leather. Short bow, Short sword, Daggers (4). Flich grew up sneaking around the village in make-believe adventures with the other children, pinching pies from the baker's window sill and being an all around disruptive (albeit mostly harmless) delinquent teen around town. His wiry frame and quick reflexes served him well for getting into and out of trouble. As he grew older, Flich's antics became less and less amusing to the community and he got branded with a more negative reputation. He's finally decided, before he gets into "real trouble", he'll leave the village on a quest to prove his elders [who think he's just a "good-for-nothing" and a "thief"...Flich finds "such an ugly unfair term"] wrong. He's out for fame, power and above all, of course, riches. He is affable, charming and not entirely un-handsome young man, quick to smile and laugh but able to be silent and serious when the need arises.
6. Danadel Dirkstash: Thief. Level 1. Human/female. Leather. Longsword, Sling, Daggers (4). "Dana" never got along well with other girls her age. When others were playing with their poppets, Danadel was skipping stones at the creek with the young boys and giving them a solid thumping when they got out of line. When the other village girls were talking of marriage, Dana was dreaming of the greater world, beyond their modest town. The wonders she'd heard travelers speak of at her father's table. You see, Dana's father is a local merchant and traders from far off places, that he did business with, often dined with the family. She heard fantastic stories of heroes and monsters, magical kingdoms and nobles dripping in gold and jewels. Danadel left the town in the dark of night, leaving a heartfelt letter for her parents not to worry, that she was off to great adventure and would return with riches beyond imagining.
7. Mugullar the Magnificent: Mage [Wizard/MU/whatever]. Level 1. Human/male. Dark violet robes trimmed in runes and sigils. Staff and Dagger. Mugullar has been studying and researching the arcane arts for most of his 30 years. His only concern is the continuing expansion of his studies, acquiring and mastering new spells and adding to his power. If people are helped along the way, that's always good. He has no desire to be cruel or wicked. He simply doesn't get distracted by the concerns of others like many other people seem to. He is very intelligent and often gets excited, even giddy, when encountering puzzles, riddles, writings or languages he hasn't seen before...anything that involves working or taxing his brain. His grimoire currently holds the following spells: Read Magic, Sleep, Comprehend Languages, Protection from Evil.
8. "Raven" Darkwing [cuz who hasn't played in a group where someone wants to play a sultry female named Raven?]: Mage. Level 1. Human/female. Black tunic, black breeches, black thigh high boots, grey hooded traveling cloak. Staff and Dagger. Raven, if that is her real name, is a dark beauty of a woman in her late 20's with long straight black hair and thick dark lashes crowning piercing blue eyes. She uses her wits and charms to manipulate others and when that won't do, she has her magic to help her. Raven comes from <insert relevant "far off" city here> where she apprenticed [or claims to] under a wizard of some repute. Her presence at this place/time is for reasons she keeps close to herself, but it surely involves the acquisition of riches and, more importantly, add to her magic repertoire. Raven's grimoire currently holds the following spells: Read Magic, Charm Person, Detect Magic, Magic Missile.
9. Bron Goldsmith: Fighter. Level 1. Dwarf/male. Chain & Shield. Hand axe, Short Sword, Crossbow, Dagger. Bron is a hero, pure and simple...at least, he thinks he is. Everything he does will be to promote his own honor and renown as a great warrior worthy of dwarven song. He will fight urge to take on the toughest challenges, hunt the fiercest beasts, seek out the legendary treasure. Bron is remarkably tough and as strong as any human. He lives for battle and likes to claim trophies from his defeated foes (some small trinket or possession of the defeated). Bron's rich brown beard is braided and weighted with a dozen gold coins around its edges. His hatred for goblins borders on the irrational.
10. Saliphon: Fighter/Mage. Level 1/1. Elf/male. Leather & Shield. Longsword, Long bow, Spear, Dagger. Saliphon possesses the grace and beauty of his race with shoulder length silvery hair and large bright violet eyes. His armor is dyed a pale grey, as are his soft boots and hooded cloak. Saliphon's restless nature led him to seek out the lands of men to find adventure and exciting experiences that many of his own people find tedious or unworthy of attention, preferring to sing, dance and wallow away their endless lives. Saliphon thrives on excitement and is always interested and eager to take on a new challenge or explore a new nook or cranny. Like more elves, this interest in "the new" extends to magic use, though he is more concerned with "the finding it" and less serious in his studies of it. Saliphon's spellbook begins with the following spells: Read Magic, Light, Detect Magic.
11. Amber Honeydew: Thief. Level 1. Halfling/female. Leather. Short sword, Dagger, Sling. Amber left her quiet village with an eye to explore the wide world of the "big'uns." The lazy country life of her village never suited her and her family was getting bothersome that she should be getting married and beginning a clan of her own. This was not at all what Amber wanted for herself at only 19 years and always felt that there were "much bigger things" waiting for her out in the greater world. So, with her trusty sling, a dagger and a short sword her favorite uncle, the village's sheriff, gave her reluctantly, to defend herself in pursuit of her dreams, Amber set off for fame and fortune. The majority of her honey-colored curly locks puff out from beneath a simple leather cap, giving the young halfling the image of a head wreathed in a golden cloud. Amber likes to like everyone...until you give her a reason not to. Though her skills at sneaking and getting into tight (or locked) places are formidable, she is not particularly interested in "stealing" anything from anyone. "Fair's fair" as far as she's concerned and treasure found by a group should be split up appropriately.
12. Dunstan Thickthistle" Fighter/Thief. Level 1. Halfling/male. Leather & Shield. Hand Axe, Short sword, Short bow, Dagger. Dunstan fancies himself an "explorer." As so many on the trails of adventure, he is out to find wealth. Fame, glory, renown can go stuff it. Dunstan is after treasure, booty, riches, hoards, wealth, plain and simple. Gold is his breakfast and gemstones his dessert. Dunstan will do just about anything for [enough] treasure, though he does not enjoy unnecessary killing. If a confrontation can be avoided, he will use all of his formidable skills of stealth and speed. Exerting oneself in a fight [and risking getting hurt?!] if you can get the gold without it is something that makes no sense to Dunstan. Still, while not as strong as dwarves or humans, Dunstan's skill in combat is not unformidable when necessary. What he lacks in brute strength, he makes up for with uncanny aim with his bow and speedy reflexes with slashes blades. In a melee he is as likely to weave among an enemy's legs, causing distraction, while he lets his larger comrades-at-arms do the "heavy lifting" of actual combat.
Whew! That took a bit o' time, didn't it? This rate, we'll have 101 by next Friday! lol.
Well, let's start with these and carry on in a few. I need to grab something to eat.
Happy Friday all.
--Steel Dragons
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