#31 When your heroes first come to town, every citizen has a yellow question mark over their head.
#32 While buying equipment, if you fail a Wisdom check, the DM must sadly announce that you made a mistake and sold all of your armor to the vendor.
#33 When adventuring, every player must make an Intelligence check. Failure forces them to declare “My character is jumping.”
#34 Attempts to climb up mountains are treated with the explanation “Sorry, that slope is 50 degrees. If it was 49 degrees you could run up it full speed, but at 50 it’s impossible.”
#35 If your thief opens a chest and finds a vorpal sword then tries to swipe it, the DM must say “Not so fast, everyone gets to roll on it.” If the thief rolls the highest, his class name is changed to ninja and the other characters hunt him down.
#36 Whenever a dragon is slain, one player must (a) announce that he hates you all, (b) take all the gold, (c) pick up his books and (d) run home. Calls and knocks on the door will never be answered.