101 ways to increase the MMO experience in 4th edition

#27 Characters will be on a constant trial basis with their group. If at any point they are not 100% optimized, everyone else in the group needs to say things like "deeps sucks" over and over again and then kick that character out.
 

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#29 - when you show up to the FLGS to play LFR you are required to carry a placard saying "LFG" and repeatedly shout that over and over again until someone comes up and whispers in your ear "Are you a cleric?" and if you are they'll take you
 
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#30 Alternates in your group have to attend the session "just in case" or they are booted from the group.
 

It's gonna take a while but I'm still working on the aggro tables. This involves accounting for marks, the level difference between the PC and monster, was it an at-will, encounter, or daily used last round...........it's complicated.:p

In all earnest... I picked up the taunt mechanic from the WoW miniatures game. In 4E lingo, it looks like this:

Taunt________Defender Role: Class Feature, Level 1
Stance, Initiate: 1 minor action.
Target: all enemy creatures adjacent to you on the start of their turn.
Effect: Target is taunted (creature either attacks you on its turn or cannot expend standard actions to attack anyone this turn); save ends.
Optional: At DM discretion, apply level discrepancy between taunteee and taunter (e.g. level 6 orc vs. level 4 paladin = +2) on save roll.
 

#31 When your heroes first come to town, every citizen has a yellow question mark over their head.

#32 While buying equipment, if you fail a Wisdom check, the DM must sadly announce that you made a mistake and sold all of your armor to the vendor.

#33 When adventuring, every player must make an Intelligence check. Failure forces them to declare “My character is jumping.”

#34 Attempts to climb up mountains are treated with the explanation “Sorry, that slope is 50 degrees. If it was 49 degrees you could run up it full speed, but at 50 it’s impossible.”

#35 If your thief opens a chest and finds a vorpal sword then tries to swipe it, the DM must say “Not so fast, everyone gets to roll on it.” If the thief rolls the highest, his class name is changed to ninja and the other characters hunt him down.

#36 Whenever a dragon is slain, one player must (a) announce that he hates you all, (b) take all the gold, (c) pick up his books and (d) run home. Calls and knocks on the door will never be answered.
 
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#38 You make it to the lair of the BBEG to find 10 other groups are already there ahead of you. You wait in line as each group takes its turn fighting the BBEG.

#39 You're wandering through the wilderness when a random NPC leads a vicious monster across your path. The NPC stands nearby and laughs while the monster attacks you.
 

#40 The town alchemist asks you to bring him 10 wolf's paws to use as potion ingredients. Half the wolves you kill don't have feet.
 

#31 When your heroes first come to town, every citizen has a yellow question mark over their head.

Exclamation point, no?

! for "get new quest", ? for "turn quest in".

Also:

41. The best adventures don't happen & you can't get or use the best treasure until you reach the maximum level.

42. Every couple of years, the maximum level will increase -- if you buy the new book.
 

#41 Adventuring groups must take a number outside of dungeons and wait in line before entering.

#42 While waiting in line, PC's must randomly jump, lie down, tell jokes, make rude noises, laugh, cheer, cry, and dance.
 

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