My first impression was that the sealed life ability would negate the effects of enervation, but I then noticed the reference to suppressing life force as opposed to draining it and decided that sealed life would not be an effective ward against enervation.References
<From Defenders of the Faith>
Sealed Life (Su): Upon reaching 10th level, a hunter of the dead cannot lose levels due to energy draining effects (although death still results in level loss, as do other level- or experience draining penalties).
<From the SRD>
Enervation
Necromancy
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Effect: Ray of negative energy
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
The character must make a ranged touch attack to hit. If the attack succeeds, the subject gains 1d4 negative levels.
If the ray strikes an undead creature, it gives that creature 5 temporary hit points per two caster levels (maximum 25 temporary hit points) for 1 hour.
Energy Drain
Necromancy
Level: Clr 9, Sor/Wiz 9
Components: V, S
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray of negative energy
Duration: Instantaneous
Saving Throw: Fortitude negates (see text)
Spell Resistance: Yes
The character must make a ranged touch attack to hit. If the attack succeeds, the subject gains 2d4 negative levels.
If the ray strikes an undead creature, that creature gains 2d4 x5 temporary hit points for 1 hour.
<From the Players Handbook>
Regarding Enervation: “…a black bolt of crackling negative energy that suppresses the life force of any living creature it strikes. …he regains lost levels after a number of hours equal to your caster level. Usually negative levels have a chance of permanently draining the subject’s levels, but the negative levels from enervation don’t last long enough to do so.”
Regarding Energy Drain: “As enervation, except the creature struck gains 2d4 negative levels, and the negative levels last longer.” Paraphrasing “The negative levels may become permanent.”
I then turned my attention to energy drain and despite the description in the PHB listing it “as enervation” I concluded that due to it actually draining life force (as opposed to just suppressing it) from the target, as evidenced by the possibility of the negative levels becoming permanent, and in part due to its name, that whilst not pertinent to enervation sealed life did indeed ward against energy drain.
What are your opinions?
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