Dungeoneer
First Post
One of the two designers of 13th Age is Jonathan Tweet, lead designer on 3E. Jonathan recently posted an essay on his blog explaining 13th Age for 3E/PF players:
If you're a 3E/PF player who is curious about 13th Age, read on.
When we revised the D&D system for 3E, we dropped a lot of particular rules and prohibitions in favor of a more streamlined, open-ended system. We took out percentile 18-Strength scores, different bonus tables for each ability score, ability minimums for races and classes, level caps by race and class, prohibitions on most race/class combinations, limits on multiclassing, weapon speeds, different weapon damage for large monsters, and spellcasting times.
With 13th Age, Rob and I went further, streamlining class features, spell descriptions, monster descriptions, and combat. You might not want to play as fast and loose as we do, but you might find some of our shortcuts attractive.
In 3rd Ed, we changed initiative from rolling once per round to rolling once per battle. It was controversial, but it overcame the objections of the critics because it made combat faster. With that example in mind, Rob and I have streamlined the combat system to make it faster. In particular, we handle movement and position abstractly, without a grid. Like the switch to cyclic initiative, it’s a big change that makes combat go faster.
We also don’t bother with numerous, small bonuses, which have the effect of slowing combat down in order to provide a small increase to tactics and realism. The flanking rules in 3E were a simple abstraction compared to worrying about which direction an enemy was actually facing. As much as I like the 3E flanking rule, we just dropped it in 13th Age, and honestly I haven’t missed it. Rogues can still sneak attack an enemy in battle, provided the enemy is engaged with an ally of the rogue to provide a distraction. Again, even if you don’t want to streamline combat as much as we do, some of the tricks we use to keep combat moving would fit into most 3.5 or Pathfinder campaigns.
If you're a 3E/PF player who is curious about 13th Age, read on.