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Just as a reminder, we could use more players if you know anyone who many be interested in attending but doesn't know about TerpCon. If anyone is planning on attending but hasn't bother registering I urge you to, if for no other reason so we can gauge attendence. We've got a lot of sparse tables right now, and have already had once game cancel out due to lack of intrest.

Andrew Beard
terpcon@gmail.com
 


Nope...not familiar with Savage Worlds (one of the reasons I signed up actually)...and Nope, haven't had the time to check out the Test Drive Rules...however, I will before that day....and I'm a quick study...so I'm not too worried about it.

I'd say...don't run an entire "rules clinic" unless absolutely necessary. Maybe have one planned in case...and maybe have an abbreviated hand out as well (unless that's too much like work).

Just my two coppers :)

~Fune

EDIT: Have glanced at the pdf now...as well as printed it...if I didn't have to work, I'd be reading over it thoroughly now. It sounds fun!
 
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Cutter XXIII said:
I'm just planning my time, and trying to figure out how much of a "rules clinic" to run at the beginning. If everyone knows the game, we can jump right in. Otherwise, we'll want to bring everyone up to speed.

Bretbo, given your involvement with the PEG/GWG fora, I'd guess you know the rules pretty well. Rich, I thought you said you wanted to try it out, so I'm guessing you don't. How 'bout the rest of y'all?

I've read the 1st edition rules, and know basically how it works, but have not actually played the game. So take that as you see fit. Might be worth a short basics overview, but I'd be happy to just pick it up as we go along.
 


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