Thaumaturge
Wandering. Not lost. (He/they)
Whoa, I'm crying foul on that. What could possibly be better than mint chip/
Ugh. Almost anything.
Thaumaturge.
Whoa, I'm crying foul on that. What could possibly be better than mint chip/
Haagen-Dazs did have this "chocolate chocolate mint" flavor once that was fantastic. It's gone now, though.Anything with more chocolate and less mint?
Haagen-Dazs did have this "chocolate chocolate mint" flavor once that was fantastic. It's gone now, though.
My sympathies to everyone for whom D&D is your second (or third, or fourth) best friend! I gamed with such a guy once, and he ran his favorite scifi rpg for us when his turn to GM came up, but when we ran our D&D campaigns...yeah, I could tell he was in the group because fans of his game are so scarce.
Come to think of it, I have a new thread idea...
Oh, that's right! The wails over being deprived of the bard, the barbarian, and last but not least, the bardbarian! I also remember quite a few bewailments over 4e's original race line-up. "What, no half-orcs in the PHB1?! Oh, the travesty!"
That's definitely the case. They sent out all those playtest surveys, but there wasn't any opportunity within them to express any really meaningful opinions, only to confirm or deny their opinions (with a heavy slant towards confirm).
I suspect that most ENWorlders could probably write a better game than 4e for a while; the same may end up being true of 5e as well. It's a big time investment, but not necessarily a bad one, especially if you copy existing elements you like and keep things light. Why let the market constrain you?
You got a citation for that? That's a pretty bold charge.
Possibly, but both of them meet that description.I think you're confusing the Playtest surveys that they sent out, with the ones on the WotC website.
Exactly. Did they ask us whether said class should even exist? No. Did they ask us how we felt about the progression of attack bonuses? No. Did they ask us whether we liked the health system? No.The ones that they SENT OUT to Playtesters of 5E were totally different. They did not take the "HOW MUCH DO U AGREE?!" approach at all, rather giving a lot of criteria to rate classes and aspects of the game on, and they had TONS of "Describe what your opinion is in words" boxes, and let you agree/disagree in a much more complex and reasoned way.
Any sense. I think anyone who is a reasonably competent DM could write an rpg that better suits their specific needs, and probably a lot of other people's as well. There are an enormous number of conceivable ways that could go. I have no doubt that you could write one that I'd think was better, whether or not you'd endorse the converse.Better than 4E in what sense?
Huh? I value being mechanically sound more than most. I'm expecting the rules to provide a working world that isn't specific to the D&D genre.I doubt one ENWorlder in fifty could write a game as mechanically sound and complex as 4E, if even that. More pleasing to you, who doesn't value those things?
Well, it would be very hard for any professional or amateur game designer to do anything that was 100% original and used no ideas found elsewhere. The homebrew 3.X melange I'm using is obviously incorporating a lot of sources, but it is definitely a much smoother and more cohesive mechanical entity than anything I ever saw in the 5e playtests.Again, with 5E, you could probably write a game you liked better. I doubt you could write one that worked as well or better, even with 5E's loose math, unless you were basically cribbing 90% of it from a previous edition.
Exactly. Did they ask us whether said class should even exist? No. Did they ask us how we felt about the progression of attack bonuses? No. Did they ask us whether we liked the health system? No.
Huh? I value being mechanically sound more than most. I'm expecting the rules to provide a working world that isn't specific to the D&D genre.
But if I were to flesh out the standardized, skill-based system I briefly laid out a framework for, I have no doubt that it would "work better" in the generic sense, not just for me.
I also have no doubt that someone else's completely different approach might also work. The bar, frankly, is pretty low. It's not a question of whether we can write a better fantasy story than George R. R. Martin.
Um, why not both?Well that's your problem right there! No edition of D&D has done that. Nor is likely to. You want a generic fantasy RPG, not D&D.![]()
No thanks.It's called GURPS, bro.![]()
I'm not talking about writing a really good rpg necessarily. Just a good enough one.You wildly underestimate how hard writing a really good RPG is, mate.![]()