Majoru Oakheart
Adventurer
It doesn't alter the math enough to be significantly overpowering to the game.What part of +1 to hit is not mathematical? It affects the probabilities of an action succeeding, it affects how effective that action is (the damage bonus assuming they've kept it, plus affecting creatures that aren't vulnerable to normal weapons), and those are probabilistic effects. Saying that something that alters them isn't mathematics doesn't make any sense. It may be the bonus is too small to be noticeable but it's certainly there and also certainly needs some testing to see how much difference it actually makes - both through probability analysis and actual play. Remember, in theory not every table is employing magic items, and if they're writing adventures on the assumption that they're present (or for that matter absent) then it does have implications for how easy and/or hard a party of characters will find the combat.
They've said the game and all adventures assume no magic items. The original poster was saying "You can't have magic items that affect the math of the game while simultaneously assuming no one has any."
Over the duration of an encounter where you fight 10 enemies who each have 30 hitpoints, having one person in the party with +1 to hit and damage isn't going to significantly affect your chance of winning. That's my point.
Besides, my point was that the items aren't ABOUT the math. That's not why you want them....because once again if ALL items are +1, then you look for the one with the cool effect you want.