MoogleEmpMog
First Post
Mr. Kaze said:True. Compared to Weapon Specialization (+2 damage with a specific weapon type, Ftr 4 prereq, Weapon Focus prereq), a conditional 1d6 damage of sneak attack damage with little/no prerequisite is rather better.
Well, Weapon Specialization is pretty awful, at least for anyone but an archer or two-weapon fighter... I can't imagine any character other than a fighter ever picking it up save for flavor reasons, and a fighter only because he has so many feats to play with.
Give him those sneak attacks to take at higher levels and it gives him more reason to stay in the class.
Aaron2 said:The seem fairly comparable to me. +2 versus everything or +3.5 versus most things under certain circumstances. It seems strange to me that high level fighters, whose entire life revolves around learning how to kill things, doesn't know how to strike at vital areas as well as a first level rogue. If a fighter want to fight dirty, he should be able to learn how, at least IMNSHO.
The +3.5 (potentially more) under certain circumstances seems to work out to be better, at least IMX. Especially since it works with all weapons, so, unless the fighter is Specialized in unarmed strike, it's not significantly less circumstantial. But that's more a reflection on Weapon Spec as a fighter's "big thing" than on sneak attack as a feat. And I agree with the flavor you point out - why wouldn't a fighter know his enemies' weak bits?