Older Beholder
Hero
The discussion of Daggerheart and Hope and Fear got me thinking: D&D sort of has a unofficial "narrative mechanic" in the way that many tables deal with 1 and 20 results on the d20 when rolling for checks. This is especially visible in memes online, of course (Bards seducing liches on a nat 20, etc) but even jokes aside I think a lot of tables give those results extra weight in the emerging narrative. In these two specific, relatively uncommon (but 5% is not that low) outcomes, the die roll is no longer binary pass/fail. Many GMs and players want those results to have a more powerful impact on the fiction of the game.
And yet, many, many D&D players are uncomfortable with "narrative mechanics." It seems strange when I think of it that way.
What do you think? Are 1s and 20s unofficial "narrative mechanics" in D&D (especially 5e)? Do you give those results extra weight (beyond critical hits in combat)? How does it square with how you perceive games with explicit "narrative mechanics"?
I don't think it's just 1's and 20's.
I agree with John in the post above, you can narrate any roll.
You might narrate the scene if a player only just makes a successful skill check, as an example:
Athletics check DC 15 to jump across a pit:
Player rolls a 16
You leap across the pit and just make it, landing right on the edge. Your heart pounds a as few rocks disturbed by your landing fall into the chasm behind you.
Player rolls a 15
You leap across the pit, just reaching the other side. You lose your footing as you stretch out to almost a dive to make it. You are now prone until the next round.
Player rolls a 14
You leap across the pit, you think you're about to fall short but you slam into the other side of the chasm, you take a point of damage but manage to hold on. Make another athletics check to pull yourself up.