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D&D 5E 1st Attempt at an Archetype Monk - Way of the Dragon

I like the fix.
I like it too, I'll make note of the change

What about the saving throw resilience? I liked it as a weaker Legendary Resistance, that older dragons get. Having it be say...
I took it out because it was noted that it is already part of the basic monk kit - Diamond Soul: Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws.
Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.


6th lvl As a reaction your character may spend 1 ki point to gain advantage on saving throws made till the beginning of their next turn.

You change Dragon's Fury the ignore resistance tag and you risk it coming to bite you back when the DM uses it against you. Just uping the damage helps deal with swarms of monsters and such.

See comments in bold.

As for the Dragons Fury I see both arguments as valid here. I think linking the Monk weapon damage to the breath weapon is nice and clean and am not opposed to it, but I think being able to put all you've got into an attack when you need it is really appealing. It struck me today that some versatility with the breath weapon might be flavorful also. Just going to spitball here:

11th
Dragons Fury
Your breath weapon damage dice becomes the same as your monk weapon dice. When using your breath weapon you may spend Ki points to control your breath weapon in amazing ways spending no more than the Max Ki per turn listed below on the alterations that follow:

Levels 11-15: 2 Ki (damage dice is d8)
Levels 17-20: 3 Ki (Damage dice is d10)

1 Ki - Add 10 ft to the range of
1 Ki - Add 1 dice of damage to your breath weapon
1 Ki - Use your Monk Ability DC as the Breath weapon saving throw

This would give you some options and will, I suspect keep the Max damage in check while increasing the average damage. I know in looking at the character I made I suspect by 11th level using the Monk WIS based DC instead of the Dragonborn CON based one will increase the likely hood of full damage by probably 15%

If we decide that the options are unneeded I think the compromise of lowering the Ki limit for upper levels by 1 will balance with the larger damage dice if all Ki are spent you are looking at 11th lvl (6d8) 16th lvl (8d8), 17th+ lvl (8d10)

[sblock=V4.0]
3rd
Dragon’s Breath (Ki 1)
You may channel your Ki to recharge your breath weapon. You may not spend more than 1 Ki in this way per turn.

6th
Dragon Hide
Your training has hardened your scales to resist even the worst of blows. Beginning at 6th level, while you are wearing no armor and not wielding a shield, your AC equals 12 + your Dexterity modifier + your Wisdom modifier.

11th
Dragons Fury
Your breath weapon damage increases to 1d8. When using your breath weapon you may spend Ki points to increase the power of your breath weapon attack by 1d8 per Ki point for this round. Limits on Ki spent are as follows.

Levels 11-15: 2 Ki
Levels 17-20: 4 Ki
Still working this whole ability out

14th
Dragon Wings
At 14th level, you grow a pair of dragon wings from your back, gaining a flying speed equal to your current speed.

17th
Draconic Presence (Ki 5)
Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, You draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours. [/sblock]

Note: Looks like in Xanathars Guide there is a Dragon Hide feat:
You manifest scales and claws reminiscent of your draconic ancestors. You gain the following benefits:
• Increase your Strength, Constitution, or Charisma score by 1, to a maximum of 20.
• Your scales harden. While you aren't wearing armor, you can calculate your AC as 13 +your Dexterity modifier. You can use a shield and still gain this benefit.
• You grow retractable claws from the tips of your fingers. Extending or retracting the claws requires no action. The claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 +your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike.

This brings up a couple questions for me. Should this ability stay AC 12 or change to AC 13 like the feat? Should one of the features allow you to choose between Piercing (Bite), slashing (Claws) or bludgeoning (punch, kick, elbow, etc.) damage when using unarmed attacks? This would largely be fluff since I don't think there is a lot of resistance to just one at this point. Feel free to simply say no stupid you are overthinking and over complicating it.
 
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11th
Dragons Fury
Your breath weapon damage dice becomes the same as your monk weapon dice. When using your breath weapon you may spend Ki points to control your breath weapon in amazing ways spending no more than the Max Ki per turn listed below on the alterations that follow:

Levels 11-15: 2 Ki (damage dice is d8) EDIT: 11-20 bec
Levels 17-20: 3 Ki (Damage dice is d10) EDIT: 16-20

That looks good.

1 Ki - Add 10 ft to the range of
1 Ki - Add 1 dice of damage to your breath weapon
1 Ki - Use your Monk Ability DC as the Breath weapon saving throw

I would turn these into Dragonborn Racial Feats. Best that something built into the race, could be used by other classes. Not Ki based just a feat that makes the breath weapon long/stronger, in some way.


[sblock=V4.0]
3rd
Dragon’s Breath (Ki 1)
You may channel your Ki to recharge your breath weapon. You may not spend more than 1 Ki in this way per turn.

6th
Dragon Hide
Your training has hardened your scales to resist even the worst of blows. Beginning at 6th level, while you are wearing no armor and not wielding a shield, your AC equals 12 + your Dexterity modifier + your Wisdom modifier.

11th
Dragons Fury
Your breath weapon damage increases to 1d8. When using your breath weapon you may spend Ki points to increase the power of your breath weapon attack by 1d8 per Ki point for this round. Limits on Ki spent are as follows.

Levels 11-15: 2 Ki
Levels 17-20: 4 Ki
Still working this whole ability out

14th
Dragon Wings
At 14th level, you grow a pair of dragon wings from your back, gaining a flying speed equal to your current speed.

17th
Draconic Presence (Ki 5)
Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, You draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours. [/sblock]

Note: Looks like in Xanathars Guide there is a Dragon Hide feat:
You manifest scales and claws reminiscent of your draconic ancestors. You gain the following benefits:
• Increase your Strength, Constitution, or Charisma score by 1, to a maximum of 20.
• Your scales harden. While you aren't wearing armor, you can calculate your AC as 13 +your Dexterity modifier. You can use a shield and still gain this benefit.
• You grow retractable claws from the tips of your fingers. Extending or retracting the claws requires no action. The claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 +your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike.

This brings up a couple questions for me. Should this ability stay AC 12 or change to AC 13 like the feat? Should one of the features allow you to choose between Piercing (Bite), slashing (Claws) or bludgeoning (punch, kick, elbow, etc.) damage when using unarmed attacks? This would largely be fluff since I don't think there is a lot of resistance to just one at this point. Feel free to simply say no stupid you are overthinking and over complicating it.

Could just raise the ability to base AC 13 + Dex + WIS and it would be just as good as taking the feat. You don't get the +1 stat, and your monk damage will be better. Odd I couldn't find if a monk's unarmed strikes become magical. Is that only for certain paths?
 

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