Gez
First Post
Zappo said:To solve that, you could split each level into several steps. Every character gets one HP every now and then, one point of BAB, one point of one saving throw, one skill point, one special ability (maybe after an appropriate quest), until they get the full level. It would take a bit of tweaking, but it could work.
That was an idea I had. Sublevels you can take in the order you want, and that correspond to your next level. HD, BAB, saves, skill points, class abilities (including spells).
For a slow advancement, make each of these a whole level. I.E., once they are level 6, they will have the power of level 2 characters, since they will have spent 5 levels buying the 5 ability sublevels.
Advancing the character is half the fun of D&D (well, nearly). If you statically keep your 1st level abilities, it's going to be frustrating after a while. Good enough for a shortlived campaign or one-shot adventure, but for something more long, the players will want their character to learn a few new tricks.