Looking for comments on thoughts on the balance of the following race. Does the ECL look right?
ATAN (Giant Kin Humanoid)
(Inspired by David Eddings’ Tamuli with further inspiration from the Half-Giant)
Atans, often confused with half-giants, are another race of large human-like warriors of giant-blood decent found in the more hostile environments of the world. Though often confused with and call half-giants, the term is really a misnomer. Although the origin of this race was probably due to a magical unification of a giant and a human, the race is self-procreating and they are not half breeds such as half-giants, half-elves and half-orcs. Atans have a strong hatred of the “True Giants” and go to war against them often, joining many of the other Giant-Kin such as Firbolgs in the fight against the Giants.
Personality: Atans are warriors by genetics, its part of their blood as well as their upbringing. Atans also tend to have somewhat quick tempers and kill over minor insults. Thus the formality and laws of their society are designed to control these instincts. Atans are a cynical and somewhat single-minded race, yet they still hold an interest in communication and cooperation. Their culture is based in the fact that all Atans are warriors. They learn to walk by the age of two, to run by the age of three, and can run from sunrise to sunset by the age of seven. Atan children learn to wrestle not long after learning to walk, and test one another regularly. Atan children join a formal martial training camp at the age of nine and continue to train till they about 18. After this they serve in the militia for at least two years before being aloud to choose to leave the community.
Physical Description: Atans (Atanas for females) are a rare race of large humans ranging from 6 to 8 feet in height, and weighing in around 300 pounds. Their size however, does not hinder their agility – they are just as agile as humans. Their facial features are human, although locked in a naturally dour expression, sometimes even appearing menacing. An Atan typically has thick hair worn long and braided, and ranges from browns to black. Their eyes are the full range of human colors. Atans speak with low-pitched voices, which sometimes can make them very hard to understand. A typical Atan lives for 200 years and comes to maturity at around 20.
Relations: Atans tend to fair well amongst most races except those with an innate hatred of Giants. However, due to their similarity with Dwarves, and their love of fighting and hatred of true Giants, Atans form a strong bond with Dwarves once they get to know one another.
Alignment: Atan life is very ceremonial. Every major event constitutes a ceremony that involves most of the community. Such events are births, rites of passage, marriage, death, etc. Typical daily ceremonies involve the warrior culture, such as the change of the guard, training grounds, etc. Thus Atans are a very formal race with a preference for ceremony and formality in all they do. This ritualized society, along with a need to control their innate tempers, results in many Atans being of Lawful alignment. However some embrace the inner turmoil and lean toward Chaos.
Atan Lands: Atans generally prefer to live in desert, hilly or mountainous regions of temperate climate. They do form societies of their own, based heavily on the way of the warrior and much custom and ceremony.
Religion: Atans are very ceremonial in nature, but not very religious though they do have their small share of clerics. Atan clerics follow human and giant deities of strength, war, and courage.
Language: Atans speak the guttural and grating language of the giants as well as keeping current in the Common language.
Names: Atan names seem very similar to Dwarven names but tend to be a bit longer, more guttural, tend toward double consonants, and always begin and end in consonants for males and vowels for women. Clan names on the other hand are very short, and generally what an Atan gives to a stranger who they do not trust or that do not know their ways. They have a birth name, a warriors name earned after their right of passage and graduation from the martial training camps, and a clan name. They are also always addressed as Atan or Atana before their name, similar to how humans use Sir or Lady.
Male Names: Brokktorran, Darakkaran, Felendakkimar, Gergorrisun, Guskkalishorulin, Koskkardan, Muldinarrin, Ryshanddalas, Talkkynbor, Vykknarison, Zarkkonyn.
Female Names: Albarynna, Azmerrelfinia, Edesynnia, Erissalla, Illyskkarinia, Iosylzaria, Ogdomarynsia, Onsalarisha, Ulsharinisa, Uulimarra, Ynsarkkyma, Yultrania.
Clan Names: Brokk, Darkkon, Gurnn, Lordekk, Sharnn, Tordekk.
Adventurers: Atans love any chance to express their love of and training for battle. Some are fueled by a chance to employ their skills, other have a zeal and desire to see the world, others are driven by more personal desires and needs to fulfill quests and missions.
ATAN RACIAL TRAITS
• +2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma: Atans are exceptionally strong and hardy due to their build and natural affinity to the ways of war. However, due to their size they tend to not emphasize the mental areas of formal learning. Their brash attitude toward combat and general feelings of invulnerability, tend to make them a bit cautious. Their personalities are gruff and serious – much like those of Dwarves, and their size in combination with personality make them very intimidating.
• Medium Size: As medium-sized creatures, Atans have no special bonuses or penalties due to their size.
• Atan base speed is 30 feet. Atans retain their full movement while wearing Atan Battle Armor, however.
• Intimidating: Atans gain a +2 racial bonus to all Intimidation skill checks.
• Brawler: Atans learn to fight from a very early age and thus gain the Improved Unarmed Combat feat or the Improved Grapple feat as a bonus racial feat.
• Tough: Atans spend much of their youth training in combat and exposed to the harsh climates of their home, all without the use of armor, becoming more resilient over time and thus gain a +2 Natural Armor bonus.
• Runner: An Atan's primary form of travel is their own feet, and they train in long distance running from early in their youth. As such Atans gain the Run and Endurance feats as bonus racial feats.
• Giant Kin: For all special abilities and effects such as Giant-Bane, an Atan is considered a Giant though they do not gain the Giant type, remaining instead as Humanoids and thus are equally affected by spells and effects that affect both Giants and Humanoids.
• Powerful Build: The physical stature of Atans, due to their giant blood heritage, lets them function in many ways as if they were one size category larger. Whenever an Atan is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), they are treated as one size larger if doing so is advantageous to them. An Atan is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. They can also use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
• Restricted Armor Usage: Atans do not deal well with the constrictiveness of heavy armors and will never choose to wear armor more restrictive than Light armor unless it is “Atan Battle Armor” (see below). If an Atan is forced to do so for any reason, they suffer a non-proficiency penalty of double the normal armor check penalty when wearing that armor. However, if a class grants feats that train the Atan in the use of Medium or Heavy armor, this penalty is reduced to a standard non-proficiency penalty when wearing Medium or Heavy armor.
Atans gain Exotic Armor Proficiency in Atan Battle Armor. (See Below)
• Costly Living: All personal items cost the amount for a Large creature due to the unique physiology and wide build and heavy weight of the Atan.
• Automatic Languages: Giant and Common. Bonus Languages: Dragon and Dwarven.
• Favored Class: Fighter
• Level Adjustment: +2
Racial Stats:
Starting Age: Adulthood = 20
.....Training: Barb/Rog/Sor = +1d4, Bard/Ftr/Pal/Ran = +1d6, Clr/Dru/Mnk/Wiz = +3d6
Age Categories: Middle = 90 / Old = 120 / Venerable = 200 / Maximum = +2d12
Height: Male & Female = 6' + 2d12"
Weight: Male = 300 / Female = 250 + [x(2d6)]
Atan Battle Armor: This is racial exotic armor designed by the Atan Master Armorsmiths to take advantage of the natural strengths, and toughness of their race as well as the their natural predilection for running. The armor consists of a Padded Armor base with strategically placed hardened leather and steel plates. Much like Plate Mail mounting steel plates to chainmail. This armor is more flexible and lightweight than plate but provides the same basic protection. It is technically classified as Medium Exotic Armor. This armor is primarily worn only in times of war.
Atan Battle Armor: 3,000gp / +7 AC / +3 MD / -4 ACP / 30% ASF / 20’ 15’ / 25 lb.
Comments?
ATAN (Giant Kin Humanoid)
(Inspired by David Eddings’ Tamuli with further inspiration from the Half-Giant)
Atans, often confused with half-giants, are another race of large human-like warriors of giant-blood decent found in the more hostile environments of the world. Though often confused with and call half-giants, the term is really a misnomer. Although the origin of this race was probably due to a magical unification of a giant and a human, the race is self-procreating and they are not half breeds such as half-giants, half-elves and half-orcs. Atans have a strong hatred of the “True Giants” and go to war against them often, joining many of the other Giant-Kin such as Firbolgs in the fight against the Giants.
Personality: Atans are warriors by genetics, its part of their blood as well as their upbringing. Atans also tend to have somewhat quick tempers and kill over minor insults. Thus the formality and laws of their society are designed to control these instincts. Atans are a cynical and somewhat single-minded race, yet they still hold an interest in communication and cooperation. Their culture is based in the fact that all Atans are warriors. They learn to walk by the age of two, to run by the age of three, and can run from sunrise to sunset by the age of seven. Atan children learn to wrestle not long after learning to walk, and test one another regularly. Atan children join a formal martial training camp at the age of nine and continue to train till they about 18. After this they serve in the militia for at least two years before being aloud to choose to leave the community.
Physical Description: Atans (Atanas for females) are a rare race of large humans ranging from 6 to 8 feet in height, and weighing in around 300 pounds. Their size however, does not hinder their agility – they are just as agile as humans. Their facial features are human, although locked in a naturally dour expression, sometimes even appearing menacing. An Atan typically has thick hair worn long and braided, and ranges from browns to black. Their eyes are the full range of human colors. Atans speak with low-pitched voices, which sometimes can make them very hard to understand. A typical Atan lives for 200 years and comes to maturity at around 20.
Relations: Atans tend to fair well amongst most races except those with an innate hatred of Giants. However, due to their similarity with Dwarves, and their love of fighting and hatred of true Giants, Atans form a strong bond with Dwarves once they get to know one another.
Alignment: Atan life is very ceremonial. Every major event constitutes a ceremony that involves most of the community. Such events are births, rites of passage, marriage, death, etc. Typical daily ceremonies involve the warrior culture, such as the change of the guard, training grounds, etc. Thus Atans are a very formal race with a preference for ceremony and formality in all they do. This ritualized society, along with a need to control their innate tempers, results in many Atans being of Lawful alignment. However some embrace the inner turmoil and lean toward Chaos.
Atan Lands: Atans generally prefer to live in desert, hilly or mountainous regions of temperate climate. They do form societies of their own, based heavily on the way of the warrior and much custom and ceremony.
Religion: Atans are very ceremonial in nature, but not very religious though they do have their small share of clerics. Atan clerics follow human and giant deities of strength, war, and courage.
Language: Atans speak the guttural and grating language of the giants as well as keeping current in the Common language.
Names: Atan names seem very similar to Dwarven names but tend to be a bit longer, more guttural, tend toward double consonants, and always begin and end in consonants for males and vowels for women. Clan names on the other hand are very short, and generally what an Atan gives to a stranger who they do not trust or that do not know their ways. They have a birth name, a warriors name earned after their right of passage and graduation from the martial training camps, and a clan name. They are also always addressed as Atan or Atana before their name, similar to how humans use Sir or Lady.
Male Names: Brokktorran, Darakkaran, Felendakkimar, Gergorrisun, Guskkalishorulin, Koskkardan, Muldinarrin, Ryshanddalas, Talkkynbor, Vykknarison, Zarkkonyn.
Female Names: Albarynna, Azmerrelfinia, Edesynnia, Erissalla, Illyskkarinia, Iosylzaria, Ogdomarynsia, Onsalarisha, Ulsharinisa, Uulimarra, Ynsarkkyma, Yultrania.
Clan Names: Brokk, Darkkon, Gurnn, Lordekk, Sharnn, Tordekk.
Adventurers: Atans love any chance to express their love of and training for battle. Some are fueled by a chance to employ their skills, other have a zeal and desire to see the world, others are driven by more personal desires and needs to fulfill quests and missions.
ATAN RACIAL TRAITS
• +2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma: Atans are exceptionally strong and hardy due to their build and natural affinity to the ways of war. However, due to their size they tend to not emphasize the mental areas of formal learning. Their brash attitude toward combat and general feelings of invulnerability, tend to make them a bit cautious. Their personalities are gruff and serious – much like those of Dwarves, and their size in combination with personality make them very intimidating.
• Medium Size: As medium-sized creatures, Atans have no special bonuses or penalties due to their size.
• Atan base speed is 30 feet. Atans retain their full movement while wearing Atan Battle Armor, however.
• Intimidating: Atans gain a +2 racial bonus to all Intimidation skill checks.
• Brawler: Atans learn to fight from a very early age and thus gain the Improved Unarmed Combat feat or the Improved Grapple feat as a bonus racial feat.
• Tough: Atans spend much of their youth training in combat and exposed to the harsh climates of their home, all without the use of armor, becoming more resilient over time and thus gain a +2 Natural Armor bonus.
• Runner: An Atan's primary form of travel is their own feet, and they train in long distance running from early in their youth. As such Atans gain the Run and Endurance feats as bonus racial feats.
• Giant Kin: For all special abilities and effects such as Giant-Bane, an Atan is considered a Giant though they do not gain the Giant type, remaining instead as Humanoids and thus are equally affected by spells and effects that affect both Giants and Humanoids.
• Powerful Build: The physical stature of Atans, due to their giant blood heritage, lets them function in many ways as if they were one size category larger. Whenever an Atan is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), they are treated as one size larger if doing so is advantageous to them. An Atan is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. They can also use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
• Restricted Armor Usage: Atans do not deal well with the constrictiveness of heavy armors and will never choose to wear armor more restrictive than Light armor unless it is “Atan Battle Armor” (see below). If an Atan is forced to do so for any reason, they suffer a non-proficiency penalty of double the normal armor check penalty when wearing that armor. However, if a class grants feats that train the Atan in the use of Medium or Heavy armor, this penalty is reduced to a standard non-proficiency penalty when wearing Medium or Heavy armor.
Atans gain Exotic Armor Proficiency in Atan Battle Armor. (See Below)
• Costly Living: All personal items cost the amount for a Large creature due to the unique physiology and wide build and heavy weight of the Atan.
• Automatic Languages: Giant and Common. Bonus Languages: Dragon and Dwarven.
• Favored Class: Fighter
• Level Adjustment: +2
Racial Stats:
Starting Age: Adulthood = 20
.....Training: Barb/Rog/Sor = +1d4, Bard/Ftr/Pal/Ran = +1d6, Clr/Dru/Mnk/Wiz = +3d6
Age Categories: Middle = 90 / Old = 120 / Venerable = 200 / Maximum = +2d12
Height: Male & Female = 6' + 2d12"
Weight: Male = 300 / Female = 250 + [x(2d6)]
Atan Battle Armor: This is racial exotic armor designed by the Atan Master Armorsmiths to take advantage of the natural strengths, and toughness of their race as well as the their natural predilection for running. The armor consists of a Padded Armor base with strategically placed hardened leather and steel plates. Much like Plate Mail mounting steel plates to chainmail. This armor is more flexible and lightweight than plate but provides the same basic protection. It is technically classified as Medium Exotic Armor. This armor is primarily worn only in times of war.
Atan Battle Armor: 3,000gp / +7 AC / +3 MD / -4 ACP / 30% ASF / 20’ 15’ / 25 lb.
Comments?
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