Hey guys, I'm playing a wizard right now and I feel like I want to augment my spell list with some homebrewn spells.
The first spell I want is basicly the counterpart of unluck from the spell compendium. The other is a spell version of the Retributive Spell feat from complete mage, because it I think it sucks to have to blow a feat on something like that. I'dd love to get your guys input on possible tweaks and/or spell lvl.
LUCK
Divination
Level: Bard 3, sorcerer/wizard 3
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 round/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Mumbling a blessing of good luck, you fling a penny at your target. The penny dissipates harmlessly as soon as it leaves your hand, and the sound of rolling dice is perceptible for an instant.
When you cast this spell, you positively influence the randomness of fortune for the target. Whenever the affected creature undertakes an action involving random chance (specifically, whenever any die roll is made for the creature, including attack rolls, damage rolls, and saving throws), two separate rolls are made and the best result applied.
A creature carrying a stone of good luck is immune to the effect of luck.
Material Component: A penny (copper piece).
Surtur’s Retributive Spell
Abjuration
Level: Sorcerer/Wizard 3
Components: V, S, M, F
Casting Time: At least 10 minutes; see text
Range: Personal
Target: You
Duration: 1 hour/level (D) or until discharged
When you finish casting the spell you feel a tingling sensation creeping all over your skin and a feeling of security falls over you.
You can place another spell upon your person so that it comes into effect when a foe causes you harm. The Retributive Spell and the companion spell are cast at the same time. The 10-minute casting time is the minimum total for both castings; if the companion spell has a casting time longer than 10 minutes, use that instead.
Any time you are dealt damage by a melee attack during the duration of the Retributive Spell you can choose to cast the companion spell on that attacker as an immediate action. Once activated, a retributive spell disappears.
The companion spell to be brought into effect by the Retributive Spell must be one that targets a creature (the spell can target only the attacker that triggered it, even if the spell would normally allow you to target multiple creatures).
You can have only one retributive spell cast at a time. Casting a second retributive spell cancels the first (eliminating it with no effect). If you prepare or ready spells while you have a retributive spell cast, the spell dissipates with no effect.
Material Component: That of the companion spell, plus a drop of your own blood.
Focus: A small ivory statuette that resembles you (for example if you are a human it must be humanoid shaped) decorated with mystic runes and gems (worth at least 300gp).
Any thoughts?
The first spell I want is basicly the counterpart of unluck from the spell compendium. The other is a spell version of the Retributive Spell feat from complete mage, because it I think it sucks to have to blow a feat on something like that. I'dd love to get your guys input on possible tweaks and/or spell lvl.
LUCK
Divination
Level: Bard 3, sorcerer/wizard 3
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 round/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Mumbling a blessing of good luck, you fling a penny at your target. The penny dissipates harmlessly as soon as it leaves your hand, and the sound of rolling dice is perceptible for an instant.
When you cast this spell, you positively influence the randomness of fortune for the target. Whenever the affected creature undertakes an action involving random chance (specifically, whenever any die roll is made for the creature, including attack rolls, damage rolls, and saving throws), two separate rolls are made and the best result applied.
A creature carrying a stone of good luck is immune to the effect of luck.
Material Component: A penny (copper piece).
Surtur’s Retributive Spell
Abjuration
Level: Sorcerer/Wizard 3
Components: V, S, M, F
Casting Time: At least 10 minutes; see text
Range: Personal
Target: You
Duration: 1 hour/level (D) or until discharged
When you finish casting the spell you feel a tingling sensation creeping all over your skin and a feeling of security falls over you.
You can place another spell upon your person so that it comes into effect when a foe causes you harm. The Retributive Spell and the companion spell are cast at the same time. The 10-minute casting time is the minimum total for both castings; if the companion spell has a casting time longer than 10 minutes, use that instead.
Any time you are dealt damage by a melee attack during the duration of the Retributive Spell you can choose to cast the companion spell on that attacker as an immediate action. Once activated, a retributive spell disappears.
The companion spell to be brought into effect by the Retributive Spell must be one that targets a creature (the spell can target only the attacker that triggered it, even if the spell would normally allow you to target multiple creatures).
You can have only one retributive spell cast at a time. Casting a second retributive spell cancels the first (eliminating it with no effect). If you prepare or ready spells while you have a retributive spell cast, the spell dissipates with no effect.
Material Component: That of the companion spell, plus a drop of your own blood.
Focus: A small ivory statuette that resembles you (for example if you are a human it must be humanoid shaped) decorated with mystic runes and gems (worth at least 300gp).
Any thoughts?