Caliban said:
A) In 3.5 Whirlwind attack precludes any extra attacks from feats like TWF or cleave. You can only use one weapon to attack with. (Simple fix: Use a spiked chain instead of two weapons)
Celtavian said:Whirlwind Attack and Awsome Blow used by a giant or titan fighter is going to be a truly awsome display of power. I bet the designer who made this change was watching the start of the beginning of The Fellowship of the Ring when he made the changes.
DonAdam said:6th level fighter (preferrably dwarven, since they are gods now), enlarged with a spiked chain. You can get up to 48 attacks in 6 seconds.
While the 48 number is inflated, what's not inflated is this: a character that's not twinked out at all (1 exotic weapon + 1 spell) can probably attack most of the enemies in a combat in one round at 6th level, every round.
Stupid, stupid, stupid.
DonAdam said:I lied. I forgot about Enlarge increasing facing to 10x10. That makes it 60 squares threatened.
And it's not comparable to Great Cleave, because you don't have to drop someone with every shot.
The face/reach possibilities with Enlarge are ridiculous to begin with, but the WA change and the Spiked Chain make it way over the top.
That makes it 60 squares threatened.
And if you _don't_ drop someone in D&D, they get to hit you back, without any penalties to their attacks. Doing a bit of damage to a lot of people is generally a bad option compared to doing enough damage to take down a few people. Or did you somehow forget that little tidbit of information about D&D's combat system, which has been constant for, oh, 25 years or so?
Yes, dearie. Consider playing the game sometime before bleating about it.
DonAdam said:You know you're arguing with a half-witted buffoon when you have to begin by quoting what you actually said...
I was complaining about the threatened area.
That's constant whether there are guys there are not. The area in itself is a problem, esp. with Combat Reflexes and Whirlwind attack.
The point is that, for most D&D-sized skirmishes, you'll be able to attack most or all of the enemies every round.
This analysis doesn't affect anything I've said about Great Cleave. Cleave in no way gives you the ability to do enough damage to take out a few people any more than whirlwind attack.
But I guess it's more important for you to be contrary than actually make arguments against my points.
Then all of your analysis is bunk as well, silly Austrian.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.