UngeheuerLich
Legend
Maybe this sounded wrong... I meant: it was a good idea.I didn't play a skald. This was before the skald came out. Even so, there is no skald aura for a hybrid. Actually, I went back and looked at the PC and he only had a Cha of 10. I just ignored the Bard powers for the most part and used the Battlemind powers.

You can swap the majestic word for skald´s aura. And even without the aura, you can at least use the encounter powers with base attacks...
Which means base attacks are useful... I found exactly one hybrid class, that allows for base attacks with a different stat than cha or str: and voila, there is the new and improved "blade" ^^ (remember the AD&D 2nd edition bard kits?)
====== Created Using Wizards of the Coast D&D Character Builder ======
Thom, level 1
Human, Assassin (Executioner)/Bard
Guild Attacks (Hybrid) Option: Red Scales (Hybrid)
Hybrid Assassin (Executioner) Option: Hybrid Executioner Fortitude
Hybrid Bard Option: Hybrid Bard Will
Human Power Selection Option: Heroic Effort
FINAL ABILITY SCORES
STR 10, CON 12, DEX 20, INT 10, WIS 10, CHA 12
STARTING ABILITY SCORES
STR 10, CON 12, DEX 18, INT 10, WIS 10, CHA 12
AC: 17 Fort: 13 Ref: 16 Will: 13
HP: 24 Surges: 8 Surge Value: 6
TRAINED SKILLS
Acrobatics +10, Insight +5, Intimidate +6, Perception +5, Stealth +10
UNTRAINED SKILLS
Arcana +1, Athletics +1, Bluff +2, Diplomacy +2, Dungeoneering +1, Endurance +2, Heal +1, History +1, Nature +1, Religion +1, Streetwise +2, Thievery +6
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Human Racial Power: Heroic Effort
Assassin Attack: Garrote Strangle
Assassin Attack: Quick Lunge
Bard Utility: Skald's Aura
Bard Attack 1: Song of Serendipity
Assassin Attack 1: Shadow Storm
Bard Attack 1: Lesser Ringing Weapon
Bard Attack 1: Disruptive Words
FEATS
Level 1: Master at Arms
Level 1: Skald Training
ITEMS
Garrote
Rapier x2
Leather Armor x1
Adventurer's Kit
Dagger x1
====== End ======