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200 gnomes, in a boat, no wind. Help.


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szilard said:
Alternately, prestidigitation could almost certainly be used to lure fish... somehow.

Change the nearby seawaters' flavour to blood. Shark's edible, isn't it? Though if the local sealife resembles typical D&D fantasy more than that of 13thC italy, this could just be a spectacular way to commit suicide.
 

Wik said:
How do you fit 200 of anything on a ship? Considering how very few pre-modern ships could fit more than a couple dozen people...

this just isn't ture the boats in D&D are actally uslly much smaller then their real life counter parts the carvel was normally between 80 and 120 feet long and the eygiption biult long boats that were only a little shorter then a 747 plane.

As for food i'd go with start fishing use creat food to make bait the frist time then use fish guts if you need pole wood shape or just start makeing them with the tools and extra planks that ships back then carried for fixing damage at sea.
 

avr said:
Change the nearby seawaters' flavour to blood. Shark's edible, isn't it? Though if the local sealife resembles typical D&D fantasy more than that of 13thC italy, this could just be a spectacular way to commit suicide.

You're on a boat with 200 gnomes, old chap. A quick dignified death fighting a giant monster is a far better fate.

If you insist on battling it out, fishing appears to be your only answer. Do the gnomes have any useful skills?
Never mind, I withdraw the question.

Get a harpoon, use a gnome for bait, and wait.
If the investigating fish is smaller than you are, pull it in and eat it.
If it's bigger than you are, go for a Nantucket sleighride.

Best of luck.
 

Carpe DM said:
But food is going to get us all killed. Create food and water is one, count 'em, one person per level per 24 hours. I get two non-domain third levels pells a day. That means I can cover 10 people. Any thoughts?

Reread the rules?

You can create food for three humans per level, that's 15 humans at your level per day per spell, or 30 humans with both of your spell slots used up.

Rations for small characters are one quarter of that what a medium-sized character (i.e. a human) needs. Hence, you can feed 120 gnomes with your two spells, easily.

Going with half the usual food should work well enough for quite some time, and you got some left over to cycle through the ranks and give everyone full rations every couple days. Water is more important, and you got plenty with your 0-level spells.

Problem solved. :D

Bye
Thanee
 

...and you could quite easily argue, that even one quarter of what a human needs is way too much, since gnomes only have about one eighth of the body mass of a human and thus should not need more than one eighth of food per day (they are no halflings, after all). Then you should actually get 240 gnome-sized daily rations, including the water even, if rather bland, but maybe you can find some bards among them to spice things up.

Bye
Thanee
 

Zurai said:
Incorrect.



Oh, by the way, that same entry contains something helpful: Medium creatures need 1 pound of food a day to survive, but small creatures need only half of that.
Curiously, that's all nonlethal damage.

How much nonlethal damage does it take to kill someone?
 

Jack Simth said:
Curiously, that's all nonlethal damage.

How much nonlethal damage does it take to kill someone?
twice as much as lethal, because after nonlethal damage is > hit point total, it starts chewing through normal hit points.

it takes something like twice as long to beat someone, preferably a gnome, to death with a sock full of quarters than with a crowbar, wouldn't you say?
 


Kmart Kommando said:
twice as much as lethal, because after nonlethal damage is > hit point total, it starts chewing through normal hit points.

Is that errata? Cuz it's not in the DMG or SRD. Technically, by the DMG, you cannot die of thirst/starvation, so you have to use common sense instead to houserule it.
 

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