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200 gnomes, in a boat, no wind. Help.


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Kmart Kommando said:
it takes something like twice as long to beat someone, preferably a gnome, to death with a sock full of quarters than with a crowbar, wouldn't you say?

Personally, I've never tried ;)

But give me a gnome and said items and I'm more than willing...
 

Arkhandus said:
Is that errata? Cuz it's not in the DMG or SRD. Technically, by the DMG, you cannot die of thirst/starvation, so you have to use common sense instead to houserule it.
Well, that makes no sense. The DMG entry for starvation actually has a reference to a page that has nothing to do with damage, healing or nonlethal damage, so it is obviously in error, but has never been fixed.

Under heat dangers, it says nonlethal damage exceeding normal hit points becomes lethal, as it should be, but the starvation entry lacks that line, and instead has a reference to nowhere.

I guess not enough DMs starve their characters for it to be an issue.
 

Kmart Kommando said:
it takes something like twice as long to beat someone, preferably a gnome, to death with a sock full of quarters than with a crowbar, wouldn't you say?

Under heat dangers, it says nonlethal damage exceeding normal hit points becomes lethal, as it should be, but the starvation entry lacks that line, and instead has a reference to nowhere.

Note that this isn't a general rule for non-lethal damage.

Whether it should be for starvation is another matter, but, for example, you can deal someone a thousand points of non-lethal damage with unarmed strikes without killing them... they'll just be unconscious a long time. If you want to kill them, you'll need to take the -4 on your attack roll to deal lethal damage.

Similarly, you can't kill a troll by hitting it many many times with a sword - the non-lethal damage will just keep racking up and never 'convert' to lethal damage.

The rule for heat damage - where non-lethal damage starts becoming lethal damage - is an exception to the way non-lethal damage normally works.

-Hyp.
 

Easy.

Two gnomes grab a third...and use that third as an oar. Likewise down the line.

Rotate every few hours, so the 'oars' don't get too waterlogged.
 

1) Trust Thanee on the spell- you're probably misreading it.

2) Cannibalize part of the ship- not the mainmast & sails!- to make oars, then get all 200 of y'all paddling in one direction, oars or not. Eventually, you'll stop being becalmed and be properly under sail & on your way.

3) Use your 0 level spells- prestidigitation & dancing lights should provide lures. Daze, if your party has it, should help you harvest some of the larger fish.

4) If you are becalmed for a VERY long time and people start dying, before the dire scenario starts to head into "Donner Party" territory, try using some of the dead as shark bait. Shark is good eating.

5) For that matter, use Summon or Nature's Ally spells to either call critters to hunt the sea for you. Or to use as bait. Or dinner.

You can survive three weeks without food, Not three months.

Are you sure?

Read here: http://archinte.ama-assn.org/cgi/co...act/137/10/1381

Yes, you can survive months without food...IF you are morbidly obese to start off with and are under medical supervision to alleviate & monitor the side-effects of starvation on your cardiopulmonary and skeletomuscular systems. Otherwise, don't count on it.

But 200+ gnomes are unlikely to all be morbidly obese.
 

Dannyalcatraz said:
5) For that matter, use Summon or Nature's Ally spells to either call critters to hunt the sea for you. Or to use as bait. Or dinner.

Using a summoned creature that disappears in under a minute as a food source isn't the most viable strategy...

-Hyp.
 




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