Akrasia
Procrastinator
DMScott said:I guess it kinda depends on how you define "Rules Lite". I tend to define Rules Lite games as being those with simple, consistent rules where the rules reflect the setting rather than constrain it. By that standard, anything with a class system is unlikely to make the cut, and most d20-type games (C&C included, at least from the box set - I haven't seen the hardcover yet) use different resolution systems for different types of actions mostly due to tradition and nostalgia. Maybe Blue Rose will buck the trend.
I don't see why you think that 'class systems' are incompatible with 'rules lite' systems -- i.e. why a class based game cannot have 'simple, consistent rules...'
The most complex systems that I know about -- GURPS and HERO -- are classless.
Also, I don't see why you claim that C&C uses 'different resolution systems for different types of actions'. As far as I can tell, this simply is not true. All tasks (saving throws, actions, attacks) are resolved the same way. But maybe you meant something different?
DMScott said:That I suppose is another reason why I don't see your suggestions as particularly rules lite - they're all relatively pricy.
Well the C&C PHB is a hardback book for only $20. That's not pricey for a core rule book IMO.