2006 WotC D&D Product Survivor - Round 15

Which do you want voted off the "Best 2006 WotC D&D Product" list?

  • Complete Mage

    Votes: 84 40.0%
  • Fiendish Codex I: Hordes of the Abyss

    Votes: 51 24.3%
  • Fiendish Codex II: Tyrants of the Nine Hells

    Votes: 48 22.9%
  • Player's Handbook II

    Votes: 27 12.9%

  • Poll closed .

Glyfair

Explorer
Red Hand of Doom drops with the help of the anti-adventure crowd (OK, really the "adventures can't measure up to a sourcebook" crowd). It's looking like Complete Mage is going next round, but an influx from the RHoD voters to any one of the other three options could save it for another round.

The product getting the most votes will be removed next round, as usual.
 

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I am really surprised that Complete Mage has survived this long. Of all the non-setting specific books that WoTC released last year that I was looking forward to, it is the one I put back on the shelf after looking through it and skimming sections that intrigued me because it just did not seem to have enough to offer to justify the purchase price (even at Amazon discount if I went that route). There were products that did not interest me, but this wasone I was looking forward to and intended to purchase, but was just disappointed in it upon perusal.

-M
 

Michael_R_Proteau said:
I am really surprised that Complete Mage has survived this long.

I gave to agree with that. So much of the book is focused on Warlocks which are a niche character class (as well as a good portion on the Wu Jen that is even more niche).

It doesn't make it bad, but I didn't think it deserved top 5 (for example, I thought Secrets of Xen'drik was much better).
 




Nightfall said:
Uhm no we vote off the Devils first. They got Hell. Let them stay there! :p ;)

I'm sticking with my original rationale. A "canon" Abyss is almost a contradiction in terms. The Abyss should be wildly different from campaign to campaign. Having a book giving details on large swaths of it is inherently flawed.
 

MerricB said:
To avoid splitting the vote, vote off Fiendish Codex I rather than II!

Cheers!

To heck with that, what's your rationale for II over I? FC:I is a much more comprehensive book as far as the incorporation of, and expansion upon previous lore goes, and it has more fluff for the $.

Glyfair said:
I'm sticking with my original rationale. A "canon" Abyss is almost a contradiction in terms. The Abyss should be wildly different from campaign to campaign. Having a book giving details on large swaths of it is inherently flawed.

I don't follow the logic. It's the Abyss of the D&D/Great Wheel cosmology, a specific plane with a rather specific history that has developed over the past three decades or so through all three editions of the game. You're not being forced to use that cosmology, or the Abyss at all. Make up some wierd and chaotic plane for your own campaigns and call it the Abyss if you like.
 
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Funny thing is...these are the only four d20 books I bought last year...and they've all survived to the end.

I can part with Complete Mage, however. Sorry, warlocks.
 


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