Micah Sweet
Level Up & OSR Enthusiast
It could be, that's just (probably) an indicator of supernatural power.it's a shame that it's not 'my skill makes it so that any blade i wield is as dangerous as the blade of valor'
It could be, that's just (probably) an indicator of supernatural power.it's a shame that it's not 'my skill makes it so that any blade i wield is as dangerous as the blade of valor'
Yeah. I've never been happy with the "equal attack bonuses for all classes" thing WotC instituted.I mean in other cough*better*cough systems, the +hit for a pure martial is generally going to be much much higher, so their attacks are more dangerous than some random with a nice sword.
it's a shame that it's not 'my skill makes it so that any blade i wield is as dangerous as the blade of valor'
I mean, we already have a system where a John Wick type falls off a building and survives. It's only 1d6 per 10 feet fallen. At level 10, that's only ~35 damage (+/- 11 points for the two-SD range), so as long as a character can take around 46 damage without dying, they can easily survive a 100-foot fall. A Fighter can achieve 47 HP by level 8, even with +0 CON. (10+6x7 = 52) Even the absolute maximum damage dealt by a 100-foot fall, 60 points, can be survived by a +0 CON Fighter by level 10 (10+6x9 = 64). If we go for a +2 CON, that Fighter can survive 90% of 100-foot falls by level 6 (12+8x5 = 52), and absolutely all such falls, even all falls of up to 120 feet, by level 8 (12+8x7=68). All characters can survive a fall of any height, no matter how much damage it deals, as soon as they hit 121 or more HP, since the maximum falling damage is 20d6; a Fighter can hit this with +2 CON by level 14.While the game engine can accomodate a pretty wide swath of character types and associated origins, I don't think it's possible for all of those types to exist within one setting. Some tastes (like what @Scribe and @EzekielRaiden are espousing, as an example) are simply going to be mutually contradictory and impossible to rectify.
I do think that there is a direction this could be fulfilled by, but I also think some would not necessarily accept it. Specifically, the use of "novice level" rules to stretch out lower levels as long as humanly possible. That would let folks keep their stapled-to-mundanity characters, but at the price of basically saying higher levels aren't for them, which sucks. But outside of that, I agree, I'm not sure there is a way to bridge this gap.You can have a game engine where a John Wick type falls off a building and is fine, and a John Wick type falls off a building and is mortally injured, but not at the same time. Unless you're willing to accept level difference being fundamentally different genres within the same setting.
Yes.Items in fantasy fiction are often part of a character.
What do you make of this @Scribe?
Again, dude, pick your battles. If we could actually get this much built into the rules, take the win.Yes.
The proposal was that they are ALL of the character. Nothing the actual character herself brings actually matters. Only their equipment matters. People gave Iron Man as an example: a person who literally isn't capable of joining for Avengers stuff unless he has his suit.
Take the equipment away and they're literally incapable compared to their peers, whose abilities cannot be robbed this way.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.