D&D 5E 2024 D&D is 2014 D&D with 4E sprinkled on top

This is also strange to me because this is also how OSE reads, and OSE gets praised for its presentation. However, the presentation is pretty technical, reading like a manual, with a lot of similarity with 4e D&D IMHO. Likewise even Shadowdark is pretty sparse.

It is sparse, and clean for sure. I dont know if its just where I was in my life, or where I was coming from the 3/3.5/PF1, or if it was the colors vs the gritty/rough looking line art of Shadowdark (this plays a huge part for me honestly) or just all the options for a class and powers and so on vs "your class is one page" of Shadowdark.

I dont know, but even a year or so ago when I last looked at a 4e book, I just recoiled. The way its presented just doesnt jive for me.
 

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It is sparse, and clean for sure. I dont know if its just where I was in my life, or where I was coming from the 3/3.5/PF1, or if it was the colors vs the gritty/rough looking line art of Shadowdark (this plays a huge part for me honestly) or just all the options for a class and powers and so on vs "your class is one page" of Shadowdark.

I dont know, but even a year or so ago when I last looked at a 4e book, I just recoiled. The way its presented just doesnt jive for me.
If the presentation didn't work for you, then it didn't work for you.
 

Because "make the game appeal to WoW fans who know nothing of D&D" was, quite literally, one of the most common criticisms of 4e, and to this day, people still slander it as "an MMO on paper" and other such nonsense.
ah, I thought you meant it takes cognitive dissonance from the designers
 

Nah, the look wasn’t the problem, it was something about the text. I just couldn’t understand how the game was intended to be played. A problem I didn’t have with the 1st edition AD&D books when I was 12. I picked them up and saw immediately how the game worked. And that was just plain text with the occasional line drawing.
The presentation was definitely a problem, my biggest issue ultimately wS that I'm just not a fan of games so clearly (to me) designed to be mechanics first. After a year of running that way I had to quit.
 

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