D&D (2024) 2024 Player’s Handbook is ‘Fastest Selling D&D Book Ever’

2024 Player's Handbook sells three times as many as the 2014 version.

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It’s only officially been out for a week, but according to Wizards of the Coast, the new Dungeons & Dragons Player’s Handbook has already surpassed Tasha’s Cauldron of Everything to become the fastest selling D&D book ever—in the entire 50-year history of the game. It has sold three times as many copies as the 2014 version of the books did at launch.

Not only that, the 2024 Player’s Handbook was the biggest print run in D&D’s history.

In a press release today, WotC claims more than 85 million D&D fans worldwide, and says that D&D Beyond, the game’s official online platform, has over 18 million users.

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Hatmatter

Laws of Mordenkainen, Elminster, & Fistandantilus
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It’s only officially been out for a week, but according to Wizards of the Coast, the new Dungeons & Dragons Player’s Handbook has already surpassed Tasha’s Cauldron of Everything to become the fastest selling D&D book ever—in the entire 50-year history of the game. It has sold three times as many copies as the 2014 version of the books did at launch.

Not only that, the 2024 Player’s Handbook was the biggest print run in D&D’s history.

In a press release today, WotC claims more than 85 million D&D fans worldwide, and says that D&D Beyond, the game’s official online platform, has over 13 million users.

View attachment 380678
As a long-time admirer of how role-playing games, with Dungeons & Dragons at the fore, have enabled the popularization of storytelling with friends -- even at the very time when society encourages people to be passive consumers of mediated forms of entertainment -- I am delighted to hear this. The designers worked very hard to publish a great book and a thoughtful revision of the game.

Fifty years ago Gygax and Arneson, building on the work of Dave Wesely and others, managed to create a game system that helped facilitate the kind of storytelling that people had been doing around campfires, hearths, and even on stages for centuries. They helped bring into adulthood the kind of imaginative play that had been the purview for children.

In doing so, they let homo ludens -- humans in play -- shine.

Congratulations to all of those who worked hard on this book as well as the other two core rulebooks that are about to appear in print. And congratulations to all of those who have been able to enjoy this art form and game play during the past half century.
 

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