fluffybunbunkittens
Hero
I'd totally missed the earlier comment about how they buffed Spirit Guardians.
So, enemies need to make a Wisdom save or take the damage 'whenever the Emanation enters a creature's space, but only once per turn'. So the Cleric should be running around the battlemap to tag every enemy once, then your party should grapple the Cleric and drag them around the place on their turns, to hit everyone more times.
'People said playing Clerics was so passive and centered around Spirit Guardians... so we'll make that more active!'
So, enemies need to make a Wisdom save or take the damage 'whenever the Emanation enters a creature's space, but only once per turn'. So the Cleric should be running around the battlemap to tag every enemy once, then your party should grapple the Cleric and drag them around the place on their turns, to hit everyone more times.
'People said playing Clerics was so passive and centered around Spirit Guardians... so we'll make that more active!'
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