green slime
First Post
The link to the Character sheet pdf doesn't work.
Clovekiller said:Thanks, I'll have to look more at 'The word' and 'the wish' over on the WoTC forums.
As far as rules disputes go, I hadn't even realized we hadn't addressed this on the webpage yet. We discussed it earlier and are current policy is. Each match will have its own DM,(4 of a time as there are 4 of us). We will give the players up to 5 minuites (timed)to argue a rule they feel is being interpreted incorrectly, but in the end the DM's decision is final. We really don't want someone to walk away from this thinking they got cheated, yet at the same time we cant spend hours on rules lawyering.
green slime said:You will also need to consider extraplanar movement, is it allowed? Etherealness? This also brings up the fact that if you are allowing such, then you need to be able to send players from the room, in order to better facilitate what they are aware of, not aware of.
Bracelet of Friends? What friends?
green slime said:What happens to one shot items used in a round? Are they automatically replaced, or are they consumed? Is it possible to purchase partially charged items (I recommend against that...)? Which rules are you using concerning wizard's spellbooks, and scribing into them? It is possible per the rules to scribe spells from other spellbooks, without acquiring scrolls, at a fraction of the cost....
Something to consider:
- Psionics (at this level, I'd simply disallow them completely, they are far too advantageous compared to magic for this style of play)
- Magic (there are plenty things to consider... metamagic rods should be banned, Gate, Mordenkainen's Disjunction, etc)
There is a 'level progression' sheet in the pdf(which isn't up yet) that players must fill out, which specifies at each level what feats, skills, stat + saves you gain at each level. It will make character approval much easier.You really, really, really have to go over every character with a fine toothcomb. No. I mean REALLY. No. Like Anally Retentive.
I thought about that, but thats pretty much the DM's job, if we knew a another person who we thought would make a decent judge, we'd probably rather have another DM.Perhaps the group DM should frame the question (figure out exactly what the argument hinges on) and present it in an unbiased, anonymous way to a single rules arbiter whose job it is to look up and make judgement callse on rules. No favoritism that way.
reanjr said:I HIGHLY suggest giving everyone average-0.5 hp/level (except of course 1st).
Rolling for hp could skew things greatly. If you give everyone max that can skew the power level of several spells. So avg-.5 is the way to go.
Another thing to point out though is Power Word spells.
Wizard 20: Base 42 hp
Rogue 20: Base 63 hp
Cleric 20: Base 84 hp
Fighter 20: Base 105 hp
Barbarian 20: Base 126 hp
Even with Con bonuses, Power Word Kill ends a battle against a Wizard or Rogue immediately. A quickened magic missile followed up by power word kill will take out a cleric in all likelihood. You could maximize just to be sure.
I HIGHLY suggest giving everyone average-0.5 hp/level (except of course 1st).
Also, how are you determining starting range? It should be random in some way or else you are giving certain classes a tactical advantage (starting 10ft. away is good for the fighter, at 1000 feet, the wizard will rock).
You will also need to consider extraplanar movement, is it allowed? Etherealness?
....
What happens to one shot items used in a round? Are they automatically replaced, or are they consumed? Is it possible to purchase partially charged items (I recommend against that...)?
....
It is possible per the rules to scribe spells from other spellbooks, without acquiring scrolls, at a fraction of the cost....