20th level with 20 classes

Possible, I just forgot about the Hexblade at the time. Thanks! :D I spent a while trying to figure out what other +1 BAB 1st-level class it should be at that level, but couldn't remember any suitable one of reasonable prerequisites or restrictions. It woulda been so much easier if I had Tome of Battle and Complete Warrior on-hand today....
 

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muzick said:
Out of curiosity, has anyone actually gone through and statted up any of these theoretical builds to see their real potential? I'd think it would be a lot of fun to just see what the character looked like at 20th level... what kind of eq would fit best, what their saves would look like (*especially their saves*), etc.

I'm not nearly as good as others here at optimizing builds, but I just had this as a random interesting thought.

My build has +20 BAB, Tumble as a class skill, access to psioinic feats, two weapon fighting, mettle, advances in every saving throw, a ridiculously high Fortitude save, and some good ranged capabilities. With two light exotic weapons, he can attack twice at his highest BAB with no penalty. He also has virtually every skill as a class skill, although not a lot of skill ranks.
 

Let's see...

Drow Mage -- assumes fractional BAB, else we can't get into Spellsword; assumes two flaws for two extra feats at 1st level
1/ Ranger -- Combat Casting, Iron Will, Dodge
2/ Wizard (Diviner) -- [Scribe Scroll]
3/ Drow Paragon (SRD) -- Practiced Spellcaster (Wizard)
4/ Fighter -- [Toughness]
5/ Rogue
6/ Unseen Seer (C:Mage) -- Spell Focus (Divination)
7/ Master Specialist (Divination) (C:Mage) -- [Skill Focus (Spellcraft)]
8/ Mindbender (C:Arc)
9/ Candle Caster (T&B) -- Mindsight
10/ Spellsword (C:War)
11/ Dragonslayer (Draco)
12/ Abjurant Champion (C:Mage) -- Spell Focus (Abjuration)
13/ Arcane Trickster (SRD)
14/ Geometer (C:Arc)
15/ Fatespinner (C:Arc) -- Greater Spell Focus (Abjuration)
16/ Initiate of the Sevenfold Veil (C:Arc)
17/ Archmage (SRD)
18/ Wayfarer Guide (C:Arc) -- Great Fortitude
19/ Blood Magus (C:Arc)
20/ ... ? (I'm at a loss here)

Assuming we can find another PrC which advances spellcasting, we'll get 9th level spells at 20th level. :)

Cheers, -- N
 
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Starting off for +20 BAB with 20 classes

CE Half orc

1 Racial paragon class half-orc Unearthed Arcana
2 Paladin of Slaughter UA variant paladin
3 Barbarian
4 Ranger
5 Fighter
6 Swashbuckler Complete Warrior
7 Hexblade CW
8 Duskblade Player's Handbook II
9 Champion Arcana Unearthed
10 Warmain AU
11 Unfettered AU
12 Totem Warrior AU
13 Racial paragon orc UA
14

LE dwarf

1 racial paragon dwarf
2 paladin of Tyranny
3 ranger
4 fighter
5 swashbuckler
6 samurai
7 hexblade
8 knight
9 duskblade
10 warmain
11 unfettered
12 totem warrior
13 champion
14
 
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Well, my first foray isn't great, but it's interesting -- poor BAB, but 2d6 sneak attack, CL 7 arcane (sorcerer) and CL 5 divine (cleric), casts in light armour.... Many skill points and all but the 18th level feat are tied up in prerequisites.

Forrest Campelvename, Elf

1) Rogue
2) Swashbuckler
3) Monk
4) Cleric
5) Paladin of Freedom (UA)
6) Ranger
7) Barbarian
8) Battle Sorcerer
9) Horizon Walker
10) Dragon Disciple
11) Fighter
12) Bladesinger
13) Abjurant Champion
14) Unseen Seer
15) Spellsword
16) Blood Magus
17) Contemplative
18) Sacred Fist
19) Seeker of the Misty Isle
20) Mystic Theurge

Forrest begins as a brigand (rogue and swashbuckler), robbing from the rich and giving to himself, but tires of this life and seeks out a monastery to control his emotions (monk). Tiring of this life, he finds religion (cleric) and tries to make the world a better place (paladin of freedom.) In his travels, he finds himself spending much of his time tracking prey and learning the ways of the land (ranger) and the peoples who live upon it (barbarian.) This puts him in touch with his inner powers (battle sorcerer), and he learns more about the land (horizon walker), becoming fascinated with the powerful dragons that rule over it (dragon disciple.)

His travels require him to learn more combat abilities (fighter), and he tries to reconcile the different sides of his personality and his different skills (bladesinger, spellsword.) Caught up in revolution, he learns to use his abilities for subterfuge (unseen seer) but is brutally slain. After encountering a manifestation of his deity in the afterlife, he is called back to the world of the living and harnesses the mysteries he has learned to enhance his spellcasting (blood magus.) Troubled by all this death, he withdraws from society to meditate upon his god and his place in the world (contemplative) before deciding that he is needed as an active force for good (sacred fist.) Fighting alongside his fellow elves, he is inducted into a secretive order that searches for their fabled paradise (seeker of the misty isle), and devotes himself to studying both the arcane and divine poweres that flow through him (mystic theurge.)

Sounds like quite a campaign, doesn't it? :D
 

Voadam said:
I have to check if Samurai from CW and Knight from PH II require lawful

They do; I just looked this up yesterday as part of my BAB +20 attempt. I'm only up to level 10 so far, but no non-WotC material is involved. I picture him as some sort of roving law enforcement official.

1) Knight
2) Samurai
3) Paladin
4) Ranger
5) Fighter
6) Occult Slayer
7) Exotic Weapon Master
8) Justicar
9) Bloodhound
10) Horizon Walker
 

Kafkonia said:
They do; I just looked this up yesterday as part of my BAB +20 attempt. I'm only up to level 10 so far, but no non-WotC material is involved. I picture him as some sort of roving law enforcement official.

1) Knight
2) Samurai
3) Paladin
4) Ranger
5) Fighter
6) Occult Slayer
7) Exotic Weapon Master
8) Justicar
9) Bloodhound
10) Horizon Walker

Thanks, I'm going for all base classes that could be taken from level 1 and not sticking to WotC.
 

+20 BAB, 20 Classes, No PrCs.

Dwarf (LE)
1) Dwarf Paragon (Unearthed Arcana)
2) Fighter
3) Ranger
4) Barbarian
5) Hexblade (Complete Warrior)
6) Duskblade (Player's Handbook 2)
7) Samurai (Complete Warrior)
8) Crusader (Book of Nine Swords)
9) Warblade (Book of Nine Swords)
10) Warrior (Dungeon Master's Guide)
11) Swashbuckler (Complete Warrior)
12) Soulborn (Magic of Incarnum)
13) Paladin of Tyranny (Unearthed Arcana)
14) Ninja (Rokugan Campaign Setting)
15) Warrior (Unearthed Arcana)
16) Knight (Player's Handbook 2)
17) Samurai (Oriental Adventures)
18)
19)
20)

Base fortitude save is somewhere around 26. This is without including things like the Thug fighter variant, the Urban and Planar Rangers, and alignment shifts to get all 4 flavors of paladin. Also, nothing outside WotC.

-TRRW
 
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I've only ever played a handful of 3rd edition characters (I usually DM) but I've never, ever multi-classed.

This 20 different classes thing looks like a whole lot of fun!

I'll get back to you once I've thought of something .....
 

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