Here's a character with no prestige classes and a consistent alignment.
[sblock]Joe Example CR 20
Male human barbarian 1/bard 1/cleric 1/druid 1/fighter 1/ranger 1/rogue 1/sorcerer 1/wizard 1/psion (nomad) 1/psychic warrior 1/soulkife 1/wilder 1/binder 1/shadowcaster 1/truenamer 1/artificer 1/favored soul 1/marshal 1/healer 1
NG Medium humanoid (human)
Init +1; Senses Listen +14, Spot +2
Languages Common, Druidic, Elven
AC 24, touch 17, flat-footed 21
hp 120 (20 HD)
Fort +29, Ref +18, Will +37
Speed 40 ft. (8 squares)
Melee mindblade +7 (1d6+4/19-20/x2)
Base Atk +3; Grp +7
Atk Options favored enemy vermin +2, mindblade, rage 1/day, sneak attack +1d6
Special Actions artificer knowledge, bardic music 1/day (countersong, fascinate, inspire courage +1), disable trap, item creation, turn undead 6/day (+3, 2d6+4), wild empathy +5, wild surge +1
Combat Gear 3 potions of neutralize poison, 3 potions of remove disease, 3 potions of cure serious wounds, 3 potions of gaseous form, 3 potions of heroism
Bard Spells Known (CL 1st):
0 (2/day) – flare, lullaby, mage hand, message
Cleric Spells Typically Prepared (CL 1st):
1st – bless, entangle (D), obscuring mist
0 – detect magic, light, resistance
D: Domain spell, Deity: Ehlonna. Domains: Plant, Sun
Druid Spells Typically Prepared (CL 1st):
1st – jump, summon nature’s ally 1
0 – detect poison, know direction, guidance
Sorcerer Spells Known (CL 1st):
1st (4/day) – mage armor, magic missile
0 (5/day) – acid splash, arcane mark, open/close, prestidigitation
Wizard Spells Typically Prepared (CL 1st):
1st – feather fall, sleep
0 – daze, ray of frost, touch of fatigue
Spellbook as above plus 0 – all; 1st – burning hands, enlarge person
Favored Soul Spells Known (CL 1st):
1st (4/day) – comprehend languages, magic weapon, sanctuary
0 (5/day) – mending, purify food and drink, read magic, virtue
Healer Spells Typically Prepared (CL 1st):
1st (4/day) – cure light wounds, remove fear, remove paralysis, speak with animals
0 (4/day) – create water, cure minor wounds, deathwatch
Power Points/Day 8
Psion Powers Known (ML 1st):
1st – burst, detect psionics, hammer
Psychic Warrior Powers Known (ML 1st):
1st – biofeedbackp
Wilder Powers Known (ML 1st):
1st – crystal shard
Vestiges Typically Bound (EBL 1st, binding check 1d20+12): Amon
Mysteries Known (CL 1st):
Apprentice paths
1st – steel shadows (spell, 1/day)
Fundamentals
0 – arrow of dusk (supernatural, 3/day, +4 ranged touch), shadow hood (supernatural, 3/day, DC 13), widened eyes (supernatural, 3/day)
Utterances Known (CL 1st):
Lexicon of the Evolving Mind
1st – universal aptitude
Infusions/Day (CL 1st):
1st 2/day
Craft Reserve 20
Marshal Auras Known minor – watchful eye
Abilities Str 18, Dex 16, Con 14, Int 12, Wis 14, Cha 17
SQ animal companion (light horse), artisan bonus, bardic knowledge +2, familiar (toad), fast movement, healing hands, known personal truename, nature sense, psychic enervation, soul binding (1 vestige, 1st level), trapfinding
Feats Animal Affinity, Battlefield Inspiration, Combat Casting, Combat Manifestation, Combat Reflexes, Defense Against the Supernatural, Eschew Materials, Mounted Combat, Psionic Meditation, Scribe Scroll, Skill Focus (Diplomacy), Spell Penetration, Track, Up the Walls, Weapon Focus (mindblade), Wild Talent
Skills Concentration +17, Diplomacy +18, Handle Animal +13, Jump +18, Knowledge (arcana) +15, Knowledge (nature) +11, Listen +14, Perform (sing) +8, Ride +19, Spellcraft +4, Survival +8, Truespeak +17, Use Magic Device +12
Possessions combat gear plus 10 ft. by 10 ft. carpet of flying, belt of giant strength +6, boots of speed, bracers of armor +8, [/i]clear spindle ioun stone[/i], cloak of resistance +5, eternal wand of spider climb, gloves of Dexterity +2, greater amulet of the silver tongue, greater shroud of night, handy haversack, implements of binding +8, iridescent spindle ioun stone, psicrown of the temporal juggler, ring of invisibility, ring of regeneration, skin of fiery response, staff of conjuration, tan bag of tricks, third eye conceal, 3675 gp[/sblock]