22 months of My Ulek campaign

MerricB

Eternal Optimist
Supporter
Just checking my records, I've discovered that I began my current Greyhawk campaign - set in the County of Ulek - on the 28th of November, 2005.

So, that means it's been running with fortnightly sessions for about 22 months... I guess we're approaching the 40th session, given that we've missed a few due to people be absent, holidays and so forth.

The characters have progressed from 1st level to 13th level. Our sessions are normally about 4 hours in length, and are normally combat-heavy, although we've had roleplaying-only sessions in there. :)

There have been a couple of cast changes: Ben left us, Nathaniel joined, and currently Dave is on a leave of absence due to getting a job that is on a Saturday. Curse him! :) (Dave's pretty much the only caster in the group).

We've used Magic of Incarnum from the beginning of this game, and it's been great. Daniel's running a Soulborn; Greg has an Incarnate.

I once used Bo9S for an enemy... that was fun. A Crusader who challenged Nate to single combat... and then cheated. ;)

Last two sessions have seen a bunch of creatures from MMV thrown against the party. It's a good monster book, and they're evocative to use. The Hounds of Thrym were slaughtered the second time, when everyone (esp. Sarah's Fochluchan Lyrist) wasn't deaf.

Cheers!
 

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Nice!

We're about to have the 60th session of my Eberron campaign (see sig), which began way back on 26th March, 2005. I was out of the country twice for 3 months at a stretch in between, without which we'd probably be at 80+ games.

The characters started at 3rd level and are currently at 13th, as in yours. Our sessions normally go for about 5 hrs, give or take a bit. They're not combat heavy in the numerical sense, usually having only one combat encounter a session, with maybe two and on very rare occasions, three. But the fights mostly tend to be knock-down drag-out fights taking PCs to the limit, and we average a PC dropping to -10 or below (I use an action pt/swashuckling card mechanic to survive that) every 2 sessions.

We've been lucky enough to have the same cast for almost the entirety of the game, having started out with 4 players and me, and being joined by the 5th player only a month after we began. And they're all at least partially nuts, which helps a lot.

We mostly use core rules with Eberron material, and some splatbook material (Complete Books, PHB2, Spell Compendium, Bo9S, very recently the MIC) allowed in on a case-by-case basis. But I've messed with the standard assumptions of the rules in many ways, both mechanically and otherwise (threw wealth guidelines out the window, essentially no dungeon crawls at all, PCs usually only have one fight in a given day, etc).

Given that they're in Eberron and are 13th level, the PCs are currently the most powerful and by far the most famous adventurers in the world. The international newspaper, The Korranberg Chronicle, regularly runs stories about them and has started running a weekly column covering a number of their recent adventures. And in the last few sessions, they met two monarchs (Queen Aurala of Aundair and King Kaius III of Karrnath, to be precise) and escorted one's younger sister halfway across the world.

In the last two sessions, they fought off an attack on an airship carrying the aforementioned princess by necromantic terrorists (Emerald Claw), and defeated the leaders of the attackers (a lich in a little red dress and her boyfriend) in a pitched battle on the underside of the airship. The victory was dramatically achieved after the party alienist cast a Limited Wish to weaken the lich and was promptly knocked out, dropping unconscious toward the forest below. The shifter druid (whose favorite form is that of a huge, obese dire bear) dropped after him, licked him back to consciousness (really!), flipped him on her back with her tentacular tongue, and came soaring back for him to Disintegrate the lich. Whose boyfriend took the damage and promptly blew up.

Good times!
 
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Awesome!

My campaign is running on almost two years now. I don't have exact dates, but I believe I started up this campaign with the intention of running AoW (I started off with the Whispering Cairn, which is an awesome adventure). Near the end of the adventure, I decided to spin it off into a campaign of my own creation.

The party are currently nearing 14th level. Each has a modified Legacy item with the penalties thrown out, as such, they're probably a bit tougher than the norm. We have:
13th lvl Elven Necromancer (going for Archmage, with some judicious use of the retraining rules)
13th lvl Human Warrior (using a lot of PHBII feats)
13th lvl Human Cleric of St. Cuthbert
13th lvl Human Bard (NPC)
13th lvl Human Fighter (NPC, uses a glaive)
12th lvl Elven Duskblade (NPC)

The NPC's all used to belong to players at one point in the game. The player of the human fighter moved away for school, and the players of the Duskblade and the Bard can't make our Sat. night game sessions anymore.

The players won the Champion's Belt at the Great Games of Greyhawk, destroyed a hidden Seeker enclave, laid Icosiol's spirit to rest, killed one of the members of the Greater Boneheart, and are currently seeking the remaining pieces of the Rod of Seven Parts (they have four right now).

Dungeon mag, Magic Item Compendium, and Player's Handbook II see almost nightly use.
 

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