Moderator! said:
Telling people they are wrongity-wrong-wrong, with wrong sauce, about their preferences will only end in tears. So please stop doing so, even with smilies.
Okay, but then you open up the floor to me claiming that the ythrak is the most complex and socially interesting monster in the MM and that it surely deserves more attention than any other creature in the history of the game because it is clearly a deep, potent beast.
....ah, if only the flumph were in the core, I could claim the same of it.
Psion! said:
Right... but they are treated like rank-and-file troops that you hacked up on your way to decent levels. Adventures based solely on goblins or orcs lack the distinction of being numbered among the best that D&D had to offer.
Well, and drow have been treated in many campaigns like low-level assassins that harass and annoy you until you get to 5th level. At least kobolds get the distinction of being trapmasters, and goblins are animal trainers.
Being the focus of classic adventures I'll cede, but the reason they're the focus of classic adventures is exactly why a book about drow is pretty superfluous compared to a book about goblins or orcs. We know how cool drow are. We have great adventures and wonderful supplements that spand the game's history to tell us that. Making the ythrak that sexy would add some dimension to the game, rather than re-treading old stomping grounds. Making fey that sexy would not only add some dimension, but deepen the appeal and use of a large portion of the core books. Making orcs that sexy would allow players and DMs to get a new handle on one of the species that is the thickest in fantasy and mythic literature, yet in D&D is only low-level cannon fodder.
Again, I'm wondering what this book will give us that is *new*, and not just telling us what we already know for $30 and new artwork. Drow are sexy. We know that. Drow sell books. WotC knows that, 3rd parties know that.
Seeten! said:
We don't need the PHB. There was a PHB in 2e, and a PHB in 1e, and further a PHB in 3.0. Yet, we have one. Guess what? Y'all bought it.
....we don't need one of the core books because this was covered in earlier editions using different rules?
We didn't need MM4 with 36 of the same monsters as MM1, but guess what? It sold. You know why? People want it.
We didn't need old threats done in a new way to make them fresh and easy to use?
Drow book? Guess what. I want it. Friends of mine want it. People on these boards want it. Some 2e book, that I own, no less, doesnt mean a thing for 3e. Further, if they can change all the iconic information on fiends, why can't they do it for drow? They can. You may not be interested in the PrC's, or feats, or whatever else is in the book. I am.
Because drow have been done culturally and mechanically, and drow only have a CR of 2, compared to the CR of 1-20 for the fiends. It's like, if darkmantles somehow became totally sexy and were featured in great adventures and had novels written about them. It's still a very narrow focus for a big book.
Drow get a book because they are sexy and it will sell. It's good sales practice, but it's not very inspiring game design practice. WotC's dips into the cash bucket to repackage what we've already seen disappoint me (Spell Compendium). Unless this book does something amazingly new with Drow (which it can still do, I still have faith!), it will probably dissapoint me.
Buy it and enjoy it, but don't expect me to stand up and applaud WotC for giving us the same stuff with new artwork. Indeed, you can reliably expect me to say they should've spent their time and effort on something that would add more to the game. If DotU takes this in a new direction (drow shadow magic? A fully-detailed enclave of drow a la Saltmarsh? Could work...), I'll get on the bandwagon, and until then, the book has not demonstrated any value to me. Because I don't place value on the simple fact that there are drow in something.