[FONT=Times New Roman][SIZE=3][COLOR=white]Name: Garrick Grey Level 6 [/COLOR][/SIZE][/FONT]
[FONT=Times New Roman][SIZE=3][COLOR=white]Race: Halfling Class: Rogue.Paladin Alignment: Unaligned[/COLOR][/SIZE][/FONT]
[FONT=Times New Roman][SIZE=3][COLOR=white]Deity: The Raven Queen Size: Small Age: 25[/COLOR][/SIZE][/FONT]
[FONT=Times New Roman][SIZE=3][COLOR=white]Gender: Male Height 4’6” Weight: 105 lbs[/COLOR][/SIZE][/FONT]
[FONT=Times New Roman][SIZE=3][COLOR=white]Eyes: Grey Hair: Brown - streaked with grey[/COLOR][/SIZE][/FONT]
[B][COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Str 13 + 1 Con 10 Dex 17 (19)+4 [/COLOR][/FONT][/SIZE][/COLOR][/B]
[B][COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Int 8 -1 Wis 12 +1 Cha 16 (18)+4[/COLOR][/FONT][/SIZE][/COLOR][/B]
[B][COLOR=black][FONT=Times New Roman][SIZE=3][COLOR=white](includes +1 Str and +1 Dex at Level 4)[/COLOR][/SIZE][/FONT][/COLOR][/B]
[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Hp = 52 bloodied 26 Surges = 6 surge value = 13[/COLOR][/FONT][/SIZE][/COLOR]
[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Armour Class: 20 (10 +3 Magic leather +4 Dex +3 level) [/COLOR][/FONT][/SIZE][/COLOR]
[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white](26 vs OA - racial + class) [/COLOR][/FONT][/SIZE][/COLOR]
[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Fortitude Defence: 16 (10 +1 Str +3 level +2 amulet)[/COLOR][/FONT][/SIZE]
[/COLOR][SIZE=3][FONT=Times New Roman][COLOR=white]Reflex Defence: 21 (10 +4 Dex +2 Class + 3 level +2 amulet) [/COLOR][/FONT][/SIZE]
[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Will Defence: 19 (10 +4 Cha +3 level + 2 amulet)[/COLOR][/FONT][/SIZE][/COLOR]
[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Save vs Fear +5 bonus [/COLOR][/FONT][/SIZE][/COLOR]
[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Initiative: +8 (+11 inc level)[/COLOR][/FONT][/SIZE][/COLOR]
Vision: Normal
Move: 6 squares
[SIZE=3][FONT=Times New Roman][COLOR=white][B][COLOR=black]Skills [/COLOR][/B][COLOR=black]([T] Denotes Trained Skills: [/COLOR][/COLOR][/FONT][/SIZE]
[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Acrobatics +14 (T), Arcana +2 Athletics +4[/COLOR][/FONT][/SIZE][/COLOR]
[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Bluff +12 (T) Diplomacy +12(T) Dungeoneering +4[/COLOR][/FONT][/SIZE][/COLOR]
[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Endurance +3 Heal +4 History +2[/COLOR][/FONT][/SIZE][/COLOR]
[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Insight +4 Intimidate +12 (T) Nature +4[/COLOR][/FONT][/SIZE][/COLOR]
[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Perception +9 (T) Religion +2 Streetwise +7 [/COLOR][/FONT][/SIZE][/COLOR]
[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Stealth +12 (T) Thievery +14 (T) [/COLOR][/FONT][/SIZE][/COLOR]
[SIZE=3][FONT=Times New Roman][COLOR=white][B][COLOR=black][COLOR=white]Feats:[/COLOR] [/COLOR][/B]Armour proficiency: cloth and leather[/COLOR][/FONT][/SIZE]
[FONT=Times New Roman][SIZE=3][COLOR=white]Weapon proficiency: Dagger, hand crossbow, shuriken, short sword and sling[/COLOR][/SIZE][/FONT]
[SIZE=3][FONT=Times New Roman][COLOR=white][COLOR=white]Toughness;[/COLOR] [/COLOR][/FONT][/SIZE]
[FONT=Times New Roman][SIZE=3][COLOR=white]Improved Initiative[/COLOR][/SIZE][/FONT]
[FONT=Times New Roman][SIZE=3][COLOR=white]Soldier of the Faith[/COLOR][/SIZE][/FONT]
[FONT=Times New Roman][SIZE=3][COLOR=white]Novice Power[/COLOR][/SIZE][/FONT]
[COLOR=white]===================================================[/COLOR]
[SIZE=3][FONT=Times New Roman][COLOR=white][B][U]Basic melee attack[/U][/B]: Dagger: +3 prof +1 str +1 class +1 magic = +6 @ 1d4 [/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=white][B][U]Basic ranged attack[/U][/B] Shuriken +3 prof +4 dex +2 magic = +9 @ 1d6 damage[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=white] Hand crossbow +2 prof +4 dex = +6 @ 1d6 [/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=white] Dagger: +3 prof +4 Dex +1 class +1 magic = +9 @ 1d4[/COLOR][/FONT][/SIZE]
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[B][U][FONT=Times New Roman][COLOR=white]At-will Powers: [/COLOR][/FONT][/U][/B]
[SIZE=3][FONT=Times New Roman][COLOR=white][COLOR=yellowgreen][B]Deft Strike[/B]:[/COLOR] Martial, Weapon, Standard action, Melee or Ranged weapon[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=white]Must use crossbow, sling or light blade; Can move 2 squares before attack; [/COLOR][/FONT][/SIZE]
[FONT=Times New Roman][SIZE=3][COLOR=white]Target = One creature; Attack; Dex vs AC; Damage = 1W + Dex Mod (4)[/COLOR][/SIZE][/FONT]
[SIZE=3][FONT=Times New Roman][COLOR=white][B][COLOR=yellowgreen]Sly Flourish:[/COLOR][/B] Martial, Weapon, Standard action, Melee or Ranged weapon[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=white]Must use crossbow, sling or light blade; [/COLOR][/FONT][/SIZE]
[FONT=Times New Roman][SIZE=3][COLOR=white]Target = One creature; Attack: Dex vs AC: Damage = 1W + Dex + Cha Mods (+8)[/COLOR][/SIZE][/FONT]
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[B][U][FONT=Times New Roman][COLOR=white]Encounter Powers:[/COLOR][/FONT][/U][/B]
[SIZE=3][FONT=Times New Roman][COLOR=white][B][COLOR=sienna]Positioning Strike;[/COLOR][/B] Martial, Weapon, Standard action, Melee weapon:[/COLOR][/FONT][/SIZE]
[FONT=Times New Roman][SIZE=3][COLOR=white]Target = One creature[/COLOR][/SIZE][/FONT]
[FONT=Times New Roman][SIZE=3][COLOR=white]Attack: Dex vs Will: Damage = 1W +Dex Mod (+4) and slide target a number of squares = Cha Mod (4)[/COLOR][/SIZE][/FONT]
[SIZE=3][FONT=Times New Roman][COLOR=white][B][COLOR=sienna]Invigorating Strike:[/COLOR][/B] Divine, Healing, Weapon: Standard action: Melee weapon[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=white]Target = 1 creature: [/COLOR][/FONT][/SIZE]
[FONT=Times New Roman][SIZE=3][COLOR=white]Attack: Charisma vs Will; Hit = 2W + Cha mod (+4). If I am bloodied I gain HP = 5 + Wis Mod (1). Bloodied allies within 5 squares gain the same.[/COLOR][/SIZE][/FONT]
[SIZE=3][FONT=Times New Roman][COLOR=white][COLOR=sienna][B]Second Chance[/B]:[/COLOR] Encounter: Immediate Interrupt: When an attack hits me, I can force the enemy [/COLOR][/FONT][/SIZE][SIZE=3][FONT=Times New Roman][COLOR=white]to re- roll his attack.[/COLOR][/FONT][/SIZE]
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[B][U][FONT=Times New Roman][COLOR=white]Daily powers[/COLOR][/FONT][/U][/B]
[SIZE=3][FONT=Times New Roman][COLOR=white][B][COLOR=royalblue]Blinding Barrage;[/COLOR][/B] Martial, Weapon, Standard action, Close blast 3[/COLOR][/FONT][/SIZE]
[FONT=Times New Roman][SIZE=3][COLOR=white]Must use crossbow, sling or light blade; Target: Each enemy in blast I can see[/COLOR][/SIZE][/FONT]
[FONT=Times New Roman][SIZE=3][COLOR=white]Attack: Dex vs AC; Hit = 2W + Dex Mod (4); targets blind till end of my next turn.[/COLOR][/SIZE][/FONT]
[FONT=Times New Roman][SIZE=3][COLOR=white]Miss = half damage and target not blinded.[/COLOR][/SIZE][/FONT]
[SIZE=3][FONT=Times New Roman][COLOR=white][B][COLOR=royalblue]Walking Wounded;[/COLOR][/B] Martial, Weapon, Standard action, Melee weapon:[/COLOR][/FONT][/SIZE]
[FONT=Times New Roman][SIZE=3][COLOR=white]Must use crossbow, sling or light blade; Target = One creature[/COLOR][/SIZE][/FONT]
[FONT=Times New Roman][SIZE=3][COLOR=white]Attack: Dex vs Fort: Hit 2W +Dex Mod damage (4) & target is knocked prone. Until end of encounter, if target moves more than half its speed in a single action it falls prone at end of movement.[/COLOR][/SIZE][/FONT]
[FONT=Times New Roman][SIZE=3][COLOR=white]Miss: Half damage and target not knocked prone.[/COLOR][/SIZE][/FONT]
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[B][U][FONT=Times New Roman][COLOR=white]Utility Powers[/COLOR][/FONT][/U][/B]
[SIZE=3][FONT=Times New Roman][COLOR=white][COLOR=sienna][B]Tumble[/B] [/COLOR](Encounter): Martial, Personal, Move action[/COLOR][/FONT][/SIZE]
[FONT=Times New Roman][SIZE=3][COLOR=white]Must be trained in Acrobatics[/COLOR][/SIZE][/FONT]
[FONT=Times New Roman][SIZE=3][COLOR=white]Can shift a number of squares equal to half my speed[/COLOR][/SIZE][/FONT]
[SIZE=3][FONT=Times New Roman][COLOR=white][B][COLOR=sienna]Mob Mentality[/COLOR][/B] (Encounter): Martial, Standard action; Close burst 10[/COLOR][/FONT][/SIZE]
[FONT=Times New Roman][SIZE=3][COLOR=white]Must be trained in Intimidate; Targets: Self and each ally in burst[/COLOR][/SIZE][/FONT]
[FONT=Times New Roman][SIZE=3][COLOR=white]Effect: Targets gain +2 bonus to Charisma based skill and ability checks till end of my next turn.[/COLOR][/SIZE][/FONT]
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[FONT=Times New Roman][SIZE=3][COLOR=white]Prayerbook[/COLOR][/SIZE][/FONT]
[FONT=Times New Roman][SIZE=3][COLOR=white]Backpack[/COLOR][/SIZE][/FONT]
[SIZE=3][FONT=Times New Roman][COLOR=white]Bedroll[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=white]Flint and Steel[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=white]Belt Pouch[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=white]Hemp rope[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=white]2 sunrods[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=white]Waterskin[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=white]Hand crossbow[/COLOR][/FONT][/SIZE]
[FONT=Times New Roman][SIZE=3][COLOR=white]20 bolts[/COLOR][/SIZE][/FONT]
[FONT=Times New Roman][SIZE=3][COLOR=white]2 x daggers[/COLOR][/SIZE][/FONT]
[FONT=Times New Roman][SIZE=3][COLOR=white]Lifestealer dagger[/COLOR][/SIZE][/FONT]
[FONT=Times New Roman][SIZE=3][COLOR=white]Vicious shuriken?[/COLOR][/SIZE][/FONT]
[FONT=Times New Roman][SIZE=3][COLOR=white]Darkleaf leather armour[/COLOR][/SIZE][/FONT]
[FONT=Times New Roman][SIZE=3][COLOR=white]Amulet of Protection[/COLOR][/SIZE][/FONT]
[FONT=Times New Roman][SIZE=3][COLOR=white]2 potions of healing[/COLOR][/SIZE][/FONT]
[FONT=Times New Roman][SIZE=3]========================================================[/SIZE][/FONT]
Magic items
[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Level 4 Darkleaf Armour +1 AC Leather. Gain +2 bonus to AC vs first attack in each encounter[/COLOR][/FONT][/SIZE][/COLOR]
[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Level 5 Lifedrinker dagger. +1 bonus to attack and damage in melee. [/COLOR][/FONT][/SIZE][/COLOR]
[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]On critical dagger does 1d6 necrotic damage.[/COLOR][/FONT][/SIZE][/COLOR]
[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Property: When I drop enemy to 0 HP or less with attack from this weapon - I gain 5 temp HP[/COLOR][/FONT][/SIZE][/COLOR]
[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Level 6 Amulet of protection: +2 bonus to Fort, Ref and Will defences[/COLOR][/FONT][/SIZE][/COLOR]
Level 7 Vicious shuriken: +2 bonus to attack and damage: Critical = 1d12 damage
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Class and Race abilities:
[COLOR=white][COLOR=black][FONT=Times New Roman][SIZE=3][FONT=Times New Roman][COLOR=white][B]Second Chance[/B]: Encounter: Immediate Interrupt: When an attack hits, I can force the enemy [/COLOR][/FONT][/SIZE][SIZE=3][FONT=Times New Roman][COLOR=white]to re- roll his attack[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=white][B]1st Strike[/B]: At encounter start I have CA vs any creature that has not yet acted.[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=white][B]Artful Dodger[/B]: AC bonus = CHA mod vs Opportunity Attacks (+4)[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=white][B]Halfling[/B] gain +2 bonus to AC vs Opportunity attacks[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=white][B]Rogue Weapon Talent[/B]: Shuriken damage = 1d6; Wielding dagger gives +1 to attack[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=white][B]Sneak Attack[/B]: 1/round with CA can do extra damage (levels 1-10 = 2d6)[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=white][B]Divine Challenge:[/B] per encounter; Mark Target (Minor): Must attack target or end turn adjacent. If he attacks someone other than me - 7 radiant damage. [/COLOR][/FONT][/SIZE]
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