*with the voice of professor Fornsworth*
-''Good news, anyone!''
Hum, I changed my mind about the starting level.
I'll make it level 6. If the game goes well, a simple scheme of +5 level for every 'day' will be very satisfactory (level 11, 16 and 21 are all meaningful on the Paragon / Epic path, for example).
Also, IMO, level 6 is a bit of a power level compared to level 5. Level 5 only grants 4 to 6 hp and 1 daily. Level 6: Utility, +1 to everything, a feat, 4 to 6 hp and even some class features that increases (Healing word will be +2d6, for example).
The augmentation in the PCs capacity is more subtsantial. Therefore I expect that a hard encounter (level +3) is more manageable for a level 6 party than for a level 5, for example.
So I'll add a level 7 magic items for everyone and leave the level 5 items. So that's 4 magic items a piece.
It shouldn't be too much book keeping to modify the PC, I hope.
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Thanee, looks good. Except of course for the fact that it now needs to be a level 6 PC.

EDIT : Holy... you did that fast.