Charwoman Gene
Adventurer
*WHINE* I either have to gimp my saves 1 point with a cloak +2 or give up my Cloak of the walking wounded double HS second wind. */WHINE*
The plan is for a melee rogue.-Stonegod; we already have a rogue but if yours focus on melee and Garrick's on ranged, it could prove enough difference in concept to give a strongly different feel to both PC. The fluff is fine. The church of Bane is illegal in Undhil (and the national church of Kerr), but citizens are entitled to worship whoever they want as long as their personal religious practice don't happen to also be criminal offenses. Of course, being allowed to worship Bane is kind of like being allowed to be a communist in the USA.
-Thanee; Melora's tide isn't a feat, it is a channel divinity power (unlocked by a feat, but still a power) with the healing key word so as far I as I can tell both healer's lore and healing brooch apply to it, yielding something like 12 hp regeneration for you. Seems pretty darn strong but if they hadn't intended for healer's lore to apply they would have removed the Healing tag; not all regen effect have it.
The fact that it ends when the PC is no longer bloodied might be enough balance. Live and see.
-Those with rituals can add 6 new rituals (levels 7,8,9,10,11,12). I'll see if I can manage to make these useful during skill challenge so choose wisely.
- Please include the level and location slot (Amrs, feet etc.) of your item. It makes finding them on the character builder a lot easier.
Thanee, you forgot to pick a mace +2 for your character. Kinda important since you opted for one melee daily.