Kendrick wash away some of the poison from his face and smile with maniacal glee.
-''Everyone, first we take the bitch out!''
The bounty hunter dances around the Golem and the devil to reach a flanking position with the succubus and makes good on his threat.
-''You've got seconds to live!''
[sblock]
Move : Serpentine Dodge (Shift 4 squares, gain +3 to all defenses)
Minor : Designat the succubus as quarry
Standard : Two fanged strike
Two fanged strike vs AC 25 (1d20+18=36, 1d8+15=17, 1d20+17=25, 1d8+14=15) -2 from poison, +2 from CA, +1 from back to the wall. 2 hits: +3 to damage
Quarry (2d8=10)
total : 45
save (1d20=15)
[/sblock]
In a daze, Garrick tries to defend Eleonore. He throws a shuriken toward Dagran but misses widely. He slowly regain his senses and realizes what he's done.
[sblock]
sly flourish vs AC 30 (1d20+17=19, 1d6+15=16)[/sblock]
-''Get him off me, get him off me!'' screams the succubus. The bearded devil answers the call and tries to draw Kendrick's attention but he casually dodges all jabs thrown his way, keeping his eyes on his prey.
[sblock]
Bearded Devil Attack :
vs AC 35 (+3 power, +1 item, +1 feat) (1d20+18=31, 2d4+5=9) Miss. It only marks when it hits, sadly enough.[/sblock]
The Golem, singleminded beast that it is, keeps slamming like the ocean's wave against Dagran, but this time his defenses hold up much better.
[sblock]
vs AC 30 (1d20+16=23, 2d8+5=15, 1d20+16=21, 2d8+5=16) miss[/sblock]
The succubus surprises Dagran, slips under his guard and plants a short kiss on his head. Times slow down for Dagran, he can't understand why he is fighting this woman... but... no! She is the enemy! He clears his mind and fight on.
[sblock]
Succubus kiss vs AC 30;vs will 21 (1d20+16=32, 1d20+14=15) succeed the primary, fail the secondary; no effect.[/sblock]
The hellcaster singles out Kendrick as a target and more quills his way but laughs as the aim is so bad that he doesn't even have to dodge.
-''Am I making you nervous? You are next!'' Kendrick shouts.
Near Mirage, the imp suddenly dissapears into thin air. This is not good...
---
The Zelot fails to hurt Nathan. The halfling then stab Kerns but Nathan activates his shielding powers and absorbs most of the attack but the poison still courses through Kern's veins.
[sblock]
minion VS AC 31 (1d20+16=29) miss
vs AC 28 (1d20+15-2+2=28, 1d6+6=11) Hit, if you check the link you'll see that I rolled 26 but forgot the flanking bonus. Nathan reduces the damage to 0, but secondary Attack
vs Fortitude 24 (1d20+13=29) hit, ongoing poison 4 + slowed[/sblock]
Crashing through the same door the heroes came from (After having easily punched through the paper thin walls), the large warrior charges Nathan.
[sblock]
charge (1d20+17=24, 1d10+4=7) miss[/sblock]
---
Back at the mansion, Kendrick is hitting his stride.
-''Yes! Don't you know who I am? I am Kendrick! I will mount all your heads on my trophy wall!'' he scream in triumph as he almost tear apart the succubus. Incredibly, everey enemy but the soulless golem flinch at Kendricks's declaration.
[sblock]Yep, he acted last on the previous round and first this round. Wanted to get this out of the way, plus killing the succubus first is a good idea and it's good to have the strikers go first while there are still plenty of HP to avoid wasting attacks.
Minor : Named Dread (every humanoid have -2 to attack against Kendrick)
Standard : Jaws of the Wolf
Jaws of the Wolf vs AC 27 (+2 from bearded devil) (1d20+20=27, 2d8+15=21, 1d20+19=27, 2d8+14=21, 2d8=8) huh, 27 twice. That 'back to the wall' feat is pretty awesome right now, it is literally worth 50 pointof damage instead of 0. Wow.
[/sblock]
Status
Golem : 195 / 228
Hell caster : Quill Storm Spent
Bearded Devil : 114 / 129
Succubus : 11 / 106
Hafling : Marked (Nathan)
Zealot : Marked (Nathan)
Leyra 65 /81 [9] [2] AP,SW,
Garrick 69/80 [5] [2] AP,SW,
Mirage 51 /78 [5] [2] SW
Dagran 46 (41) /119 [13] [2] AP,SW,
Kendrick 74 (69)/ 92
Kern 81 (77)/90 [6] [2] AP,SW, slowed + ongoing 4 (save ends both)
Nathan 107/109 [10] [2] AP,SW
Vs. Kern and Nathan :
They are facing what they soon recognize (thanks to their knowledge of SCU files) to be Bearers of Light. They are a weird cult that is not above doing mercenary work as long as they perceive it to be advantageous to their cause; Bringing the Age of Gold to a close and hushering the Age of Freedom. Basically they are wacky anarchist and despite their name there is nothing holy about them; they tend to use alchemy instead.
Zealot (Ze) : Minions
Perception : 17
HP 1; a missed attack never damages a minion.
AC 25; Fortitude 23, Reflex 22, Will 22
Short Sword (Standard, at-will) Poison, Weapon
+16 vs Armor Class; 6 damage, and the zealot makes a secondary attack.
Secondary Attack
+14 vs Fortitude; ongoing 3 poison damage (save ends).
Zealot Warrior (Wa)
Perception. 16
HP 136; Bloodied 68
AC 23; Fortitude 21, Reflex 20, Will 20
Resist 10 poison
Greatsword (Standard, at-will) Poison, Weapon
+16 vs Armor Class; 1d10+4 damage (1d10 + 6 damage while bloodied) and a secondary attack.
Secondary Attack
+14 vs Fortitude; ongoing 5 poison damage (save ends).
Halfling Prowler
Perception 20
HP 82; Bloodied 41
AC 23; Fortitude 19, Reflex 22, Will 20
Short Sword (Standard, at-will) Poison, Weapon
+15 vs Armor Class; 1d6+6 damage, and the halfling prowler makes a secondary attack.
Secondary Attack
+12 vs Fortitude; the target takes ongoing 3 poison damage and is slowed (save ends both).
Crowd Shield
The halfling prowler gains a +2 bonus to its AC and Reflex defense if it has one creature adjacent to it, or a +4 bonus if two or more creatures are adjacent to it. (Being IN the crowd qualifies for 2 or more)
vs the rest
Halfling (Ha)
Perception 23
HP 96; Bloodied 48
AC 25; Fortitude 22, Reflex 24, Will 25
Short swod (Standard, at-will) Weapon
Melee 1; +20 vs Armor Class; 1d6+5 damage.
Bearded Devil (Be)
Perception 24
Beard Tendrils aura 1; enemies that begin their turns adjacent to the bearded devil take 5 damage.
HP 129; Bloodied 64
AC 29; Fortitude 25, Reflex 22, Will 23
Resist 20 fire
Glaive (Standard, at-will) Weapon
Reach 2; +18 vs Armor Class; 2d4+5 damage, and the target is marked until the end of the bearded devil’s next turn and takes ongoing 5 damage (save ends)
Flesh Golem (Go)
Perception 15
HP 228; Bloodied 114
AC 26 (28 currently because of the devil); Fortitude 27, Reflex 22, Will 25
Immune disease, poison, sleep
Saving Throws +2
Slam (Standard, at-will)
Reach 2; +16 vs Armor Class; 2d8+5 damage, and the target is dazed (save ends)
Succubus
Perception 19
HP 106; Bloodied 53
AC 25 (currently 27 because of the devil); Fortitude 19, Reflex 23, Will 25
Resist 20 fire
Corrupting Touch (Standard, at-will)
+16 vs Armor Class; 1d6+7 damage.
Assassin Imp
Perception 26
HP 96; Bloodied 48
AC 25; Fortitude 23, Reflex 25, Will 24
Resist 20 fire
Speed 4, fly 7 (hover)
Razor (Standard, at-will)
+17 vs Armor Class; 2d6+4 damage.