24 4e Style : Day 2

Nathan strikes down the Zealot in front of him and move foward, blocking the alley and taking a look at the crowd in front of him.

[SBLOCK=OOC]Standard: Booming Blade: 1d20+17=36, 1d8+12=17
Move: Move to F9
Minor: Mark the Halfling. Mark also the Zealot if the Warrior is out of sight or reach.[/SBLOCK]
 

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Kern dashes past the swordmage, elbowing himself into the crowd. His dagger not threatening in his other hand, the agent strikes at the littel one, but the crowd is in the way. [sblock=Actions]Move to F10. Minor: Draw Parrying Dagger. Standard Disheartening Strike vs Ha: Miss.[/sblock][sblock=Kern]Kern—Male Human Death Dealer Rogue 1
Initiative: +18, Danger Sense; Passive Perception: 21, Passive Insight: 21
HP: 81/90, Bloodied: 45, Surge: 22, Surges left: 6/7
AC: 28, Fort: 24, Reflex: 29, Will: 21; Two-Weapon Defense — Speed:7
Action Points: 1, Second Wind: Not Used
Powers -
Disheartening Strike
Piercing Strike
Riposte Strike

Sizing Strike
Spring the Trap
Enforced Threat
Termination Thread

Precise Incision
Deep Cut
Rogue Recovery

Gruesome Kill
Ferret Out Frailty
Reap the Rattled
Executioner's Mien


Full character sheet[/sblock]
 



Mirage backs away from the imp and tries to hit it with an illusory spear. He misses narrowly but is able to shake the effects of the halfling's spell.

[sblock=actions]Start of turn: take damage
Move: move back away from the imp to L36
Standard: illusory ambush on imp illusory ambush (1d20+14=23, 1d6+9=13) = miss by 1
End of turn: save (1d20=14) = successful
[/sblock][sblock=stats]Init +13; Perception 16, Insight 21; Vision: Low-Light
HP 51/78; Bloodied 39; Healing Surge 19; Surges/Day 5/8
AC 27; Fort 20, Ref 25, Will 21
Speed 6
Action Points 0/1

Basic Melee +10 vs AC 1d4+1 (Dagger)
Basic Ranged +15 vs AC 1d4+6 (Dagger)

Powers:
Illusory Ambush
Scorching Burst

Infernal Wrath
Wand of Accuracy
Grasping Shadows
Shock Sphere
Fire Burst
Blood Pulse
Shield
Feytouched Drowmesh
Steadfast Boots
Solitaire (Citrine)
Scorching Burst
Second Wind

Phantom Chasm
Fireball
Mordenkainen's Sword
Dimension Door
Feywild Spell Surge
Soul Burn
Headband of Intellect

Potion of Healing
Potion of Regeneration
Deathcap Spores
[/sblock]
 

Kendrick wash away some of the poison from his face and smile with maniacal glee.

-''Everyone, first we take the bitch out!''

The bounty hunter dances around the Golem and the devil to reach a flanking position with the succubus and makes good on his threat.

-''You've got seconds to live!''

[sblock]
Move : Serpentine Dodge (Shift 4 squares, gain +3 to all defenses)
Minor : Designat the succubus as quarry
Standard : Two fanged strike

Two fanged strike vs AC 25 (1d20+18=36, 1d8+15=17, 1d20+17=25, 1d8+14=15) -2 from poison, +2 from CA, +1 from back to the wall. 2 hits: +3 to damage

Quarry (2d8=10)
total : 45

save (1d20=15)
[/sblock]



In a daze, Garrick tries to defend Eleonore. He throws a shuriken toward Dagran but misses widely. He slowly regain his senses and realizes what he's done.

[sblock]sly flourish vs AC 30 (1d20+17=19, 1d6+15=16)[/sblock]

-''Get him off me, get him off me!'' screams the succubus. The bearded devil answers the call and tries to draw Kendrick's attention but he casually dodges all jabs thrown his way, keeping his eyes on his prey.

[sblock]
Bearded Devil Attack :
vs AC 35 (+3 power, +1 item, +1 feat) (1d20+18=31, 2d4+5=9) Miss. It only marks when it hits, sadly enough.[/sblock]

The Golem, singleminded beast that it is, keeps slamming like the ocean's wave against Dagran, but this time his defenses hold up much better.

[sblock]vs AC 30 (1d20+16=23, 2d8+5=15, 1d20+16=21, 2d8+5=16) miss[/sblock]

The succubus surprises Dagran, slips under his guard and plants a short kiss on his head. Times slow down for Dagran, he can't understand why he is fighting this woman... but... no! She is the enemy! He clears his mind and fight on.

[sblock]Succubus kiss vs AC 30;vs will 21 (1d20+16=32, 1d20+14=15) succeed the primary, fail the secondary; no effect.[/sblock]

The hellcaster singles out Kendrick as a target and more quills his way but laughs as the aim is so bad that he doesn't even have to dodge.

-''Am I making you nervous? You are next!'' Kendrick shouts.

Near Mirage, the imp suddenly dissapears into thin air. This is not good...

---

The Zelot fails to hurt Nathan. The halfling then stab Kerns but Nathan activates his shielding powers and absorbs most of the attack but the poison still courses through Kern's veins.

[sblock]minion VS AC 31 (1d20+16=29) miss
vs AC 28 (1d20+15-2+2=28, 1d6+6=11) Hit, if you check the link you'll see that I rolled 26 but forgot the flanking bonus. Nathan reduces the damage to 0, but secondary Attack
vs Fortitude 24 (1d20+13=29) hit, ongoing poison 4 + slowed[/sblock]

Crashing through the same door the heroes came from (After having easily punched through the paper thin walls), the large warrior charges Nathan.
[sblock]charge (1d20+17=24, 1d10+4=7) miss[/sblock]

---

Back at the mansion, Kendrick is hitting his stride.

-''Yes! Don't you know who I am? I am Kendrick! I will mount all your heads on my trophy wall!'' he scream in triumph as he almost tear apart the succubus. Incredibly, everey enemy but the soulless golem flinch at Kendricks's declaration.

[sblock]Yep, he acted last on the previous round and first this round. Wanted to get this out of the way, plus killing the succubus first is a good idea and it's good to have the strikers go first while there are still plenty of HP to avoid wasting attacks.

Minor : Named Dread (every humanoid have -2 to attack against Kendrick)
Standard : Jaws of the Wolf
Jaws of the Wolf vs AC 27 (+2 from bearded devil) (1d20+20=27, 2d8+15=21, 1d20+19=27, 2d8+14=21, 2d8=8) huh, 27 twice. That 'back to the wall' feat is pretty awesome right now, it is literally worth 50 pointof damage instead of 0. Wow.
[/sblock]








Status

Golem : 195 / 228
Hell caster : Quill Storm Spent
Bearded Devil : 114 / 129
Succubus : 11 / 106

Hafling : Marked (Nathan)
Zealot : Marked (Nathan)

Leyra 65 /81 [9] [2] AP,SW,
Garrick 69/80 [5] [2] AP,SW,
Mirage 51 /78 [5] [2] SW
Dagran 46 (41) /119 [13] [2] AP,SW,
Kendrick 74 (69)/ 92

Kern 81 (77)/90 [6] [2] AP,SW, slowed + ongoing 4 (save ends both)
Nathan 107/109 [10] [2] AP,SW


Vs. Kern and Nathan :

They are facing what they soon recognize (thanks to their knowledge of SCU files) to be Bearers of Light. They are a weird cult that is not above doing mercenary work as long as they perceive it to be advantageous to their cause; Bringing the Age of Gold to a close and hushering the Age of Freedom. Basically they are wacky anarchist and despite their name there is nothing holy about them; they tend to use alchemy instead.

Zealot (Ze) : Minions
Perception : 17
HP 1; a missed attack never damages a minion.
AC 25; Fortitude 23, Reflex 22, Will 22
Short Sword (Standard, at-will) Poison, Weapon
+16 vs Armor Class; 6 damage, and the zealot makes a secondary attack.
Secondary Attack
+14 vs Fortitude; ongoing 3 poison damage (save ends).

Zealot Warrior (Wa)
Perception. 16
HP 136; Bloodied 68
AC 23; Fortitude 21, Reflex 20, Will 20
Resist 10 poison
Greatsword (Standard, at-will) Poison, Weapon
+16 vs Armor Class; 1d10+4 damage (1d10 + 6 damage while bloodied) and a secondary attack.
Secondary Attack
+14 vs Fortitude; ongoing 5 poison damage (save ends).

Halfling Prowler
Perception 20
HP 82; Bloodied 41
AC 23; Fortitude 19, Reflex 22, Will 20
Short Sword (Standard, at-will) Poison, Weapon
+15 vs Armor Class; 1d6+6 damage, and the halfling prowler makes a secondary attack.
Secondary Attack
+12 vs Fortitude; the target takes ongoing 3 poison damage and is slowed (save ends both).
Crowd Shield
The halfling prowler gains a +2 bonus to its AC and Reflex defense if it has one creature adjacent to it, or a +4 bonus if two or more creatures are adjacent to it. (Being IN the crowd qualifies for 2 or more)

vs the rest

Halfling (Ha)
Perception 23
HP 96; Bloodied 48
AC 25; Fortitude 22, Reflex 24, Will 25
Short swod (Standard, at-will) Weapon
Melee 1; +20 vs Armor Class; 1d6+5 damage.

Bearded Devil (Be)
Perception 24
Beard Tendrils aura 1; enemies that begin their turns adjacent to the bearded devil take 5 damage.
HP 129; Bloodied 64
AC 29; Fortitude 25, Reflex 22, Will 23
Resist 20 fire
Glaive (Standard, at-will) Weapon
Reach 2; +18 vs Armor Class; 2d4+5 damage, and the target is marked until the end of the bearded devil’s next turn and takes ongoing 5 damage (save ends)

Flesh Golem (Go)
Perception 15
HP 228; Bloodied 114
AC 26 (28 currently because of the devil); Fortitude 27, Reflex 22, Will 25
Immune disease, poison, sleep
Saving Throws +2
Slam (Standard, at-will)
Reach 2; +16 vs Armor Class; 2d8+5 damage, and the target is dazed (save ends)

Succubus
Perception 19
HP 106; Bloodied 53
AC 25 (currently 27 because of the devil); Fortitude 19, Reflex 23, Will 25
Resist 20 fire
Corrupting Touch (Standard, at-will)
+16 vs Armor Class; 1d6+7 damage.

Assassin Imp
Perception 26
HP 96; Bloodied 48
AC 25; Fortitude 23, Reflex 25, Will 24
Resist 20 fire
Speed 4, fly 7 (hover)
Razor (Standard, at-will)
+17 vs Armor Class; 2d6+4 damage.
 
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[sblock=Mirage]
Okay, Mirage is not on the right spot on the map. Ignore it, count square from the location you indicated on your last action.

Funny explanation : I started my post while you still hadn't posted and was resigned to running you for the round.

Yeah, I worked a while on it; was watching TV and playing poker at the same time. Bottom line, I don't feel like reposting the map! Took me long enough![/sblock]
 

Leyra

“Looks like that's it for you, lady,” Leyra proclaims as she rounds the corner and calls down the fury of Melora on her enemies.

“And you are still needed, Dagran,” she says, as the healing energy of her prayer already fills the dwarf with new vigor.


OOC: Move to K24; Solar Wrath (Halfling missed; Succubus missed; Golem hit for 25; Devil hit for 25); Elven Accuracy (Succubus hit for 25);
Healing Word on Dagran (regain HSV+22).

EDIT: What happened to the imp? (Ah, he disappeared, found it. :)) If he is in range to the attack, he is also hit for 25 (total concealment doesn't help him).
 
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Garrick drew his dagger and, clicking his heels together to activate the arcane power of his boots, he darted at lightning speed into the hallway. He slipped up behind the golem and drove his dagger towards its unprotected back.

[sblock=OOC]Minor action: draw dagger; Use Boots encounter power Move to L32 - Flank Golem[/sblock][sblock=OOC]
Sly Flourish hits AC 31 for 15 damage + 16 (sneak attack) +5 (dagger) = 36
http://invisiblecastle.com/roller/view/2006088/[/sblock]

His strike successful the tiny rogue swivelled to direct the same strike against the adjacent devil.

[sblock=OOC]Action point spent to Flank attack the Bearded Devil. Sly Flourish vs Devil. Hit AC36: Damage inc Sneak attack + dagger power = 37 damage. [/sblock][sblock=OOC]Roll Lookup [/sblock]

“Now for you” he snorted, staring at the halfling. And with that he disappeared from sight!

[sblock=OOC]Impossible to Grab: minor - become invisible till start of my next turn: Move (Infiltrator’s action ability) to M31, M30 then to J27 - still invisible.[/sblock]
 

Kern grimaces as the poison hits him. He angrily kicks the other zealot in the foot and uses the distraction hit him where his armor is weakest with a sickening thump. As he moves around to distract the halfling, he barks, You're all going down! All of you![sblock=Actions]Standard Piercing Strike vs Ze: Dropped. Free: Gruesome Kill to force Ha and Wa -2 against Kern. Move: Shift one square to E11. Failed save vs. poison/slowed[/sblock][sblock=Kern (Poisoned, Slowed)]Kern—Male Human Death Dealer Rogue 1
Initiative: +18, Danger Sense; Passive Perception: 21, Passive Insight: 21
HP: 77/90, Bloodied: 45, Surge: 22, Surges left: 6/7
AC: 28, Fort: 24, Reflex: 29, Will: 21; Two-Weapon Defense — Speed:7
Action Points: 1, Second Wind: Not Used
Powers -
Disheartening Strike
Piercing Strike
Riposte Strike

Sizing Strike
Spring the Trap
Enforced Threat
Termination Thread

Precise Incision
Deep Cut
Rogue Recovery

Gruesome Kill
Ferret Out Frailty
Reap the Rattled
Executioner's Mien


Full character sheet[/sblock]
 
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