24 4e Style : Day 2

[sblock=Garrick]
Okay, there are a few problems here:

Since you can't cut corners (Moving from L34;M33L32), you need to move L34;L33;L32.

That provokes an attack of opportunity which is rather relevant because a hit would daze you and cut the turn short. But you used your boots (Like Dorothy, nice) which grants an addtional +2 to AC, which means the Golem needs a 19.

vs AC 35 (26 + 5 + 2 + 2) (1d20+16=23) miss.

All right, next problem is you did 2 sneak attack in 1 round. You can only do 1sneak attack per round unless you benefit from an exception. The only one I am aware of is the feat 'Slaying Action' which allows you to use sneak attack again in the same round if you spend an Action poin. AFAIK, you don't have that feat according to my archive. Did you modify your PC? Or do you have access to another exemption to the 1 sneak attack per round rule that I am not aware of?

Finally, there are too many actions :

Minor : Draw Dagger
Move : Use boot power (move to L32)
Standard : Sly Flourish
Standard : SLy Flourish, granted by AP
Minor : Impossible to catch
Move : Granted by Paragon path along with the AP

There is one minor too many.

There is nothing that says that the Move action granted by the Master Infiltrator PP can't be downgraded to a minor action so I suggest that Garrick use it to turn invisible but he'll have to stay at L32.
[/sblock]
 

log in or register to remove this ad

Mirage stays behind Garrick to get a shot at the halfling now that the imp has disappeared again. Launching a big ball of flame seems a waste against one little halfling but it does the trick. Anticipating another attack from the imp, Mirage activates his steadfast boots surreptitiously.

[sblock=actions]Start of turn: nothing
Move: none (in L36 still)
Standard: fire burst vs. halfling (1d20+16=26, 3d6+12=25) = hit, 25 dmg
Minor: Steadfast boots = +2 to all defenses until end of my next turn.
End of turn: nothing
[/sblock][sblock=stats]Init +13; Perception 16, Insight 21; Vision: Low-Light
HP 51/78; Bloodied 39; Healing Surge 19; Surges/Day 5/8
AC 27; Fort 20, Ref 25, Will 21
Speed 6
Action Points 0/1

Basic Melee +10 vs AC 1d4+1 (Dagger)
Basic Ranged +15 vs AC 1d4+6 (Dagger)

Powers:
Illusory Ambush
Scorching Burst

Infernal Wrath
Wand of Accuracy
Grasping Shadows
Shock Sphere
Fire Burst
Blood Pulse
Shield
Feytouched Drowmesh
Steadfast Boots
Solitaire (Citrine)
Scorching Burst
Second Wind

Phantom Chasm
Fireball
Mordenkainen's Sword
Dimension Door
Feywild Spell Surge
Soul Burn
Headband of Intellect

Potion of Healing
Potion of Regeneration
Deathcap Spores
[/sblock]
 

[sblock=ooc]Crushintg blow on Beardy1d20+17=21, 4d6+16=30 4 Damage Hammer Rhythm
Shift to K33
AP Come and get it, Beardy pull to J32, then Golem1d20+17=35, 2d6+12=20, 1d20+19=23, 2d6+12=19
Mark Golem and Beardy
Golem 4 damage HR
Beardy 20 damage[/sblock][sblock=status]Dagran 100(95)/119(59)[11/15(33)]; AC: 30; F/R/W: 25/21/21; AP 0; SW
Encounter Abilities-
-Bell Ringer Fighter Attack 1 (MP,p.7) Standard Action
-Crushing Blow Fighter Attack 3 Standard Action Melee weapon
-Come and Get It Fighter Attack 7 Standard Action Close burst 3
-Inexorable Advance Dreadnought Attack 11 Standard Action Melee weapon
-Unbreakable Fighter Utility 6 Immediate Reaction Personal

-Into the Fray Fighter Utility 10 Minor Action Personal

Daily Abilities-
-Brute Strike Fighter Attack 1 Standard Action Melee weapon
-Cometfall Charge Fighter Attack 5(MP,p.11) Standard Action (Charge) Melee weapon
-Shift the Battlefield Fighter Attack 9 Standard Action Close burst 1 (enemies0
-Resounding Weapon Free Action
-Unstoppable Fighter Utility 2 Minor Action Personal
-Blood Iron Dreadnought Utility 12 Immediate Reaction Personal
[/sblock]
Dagran swings at the devil but is off balance an braely clips him. He moves back to block the door frame. "FIGHT ME!" He shouts, and the Bearded Devil follows him. Dagran swings at both enemies, smacking the Devil in the head, but the follow barely hurts the golem.
 
Last edited:

As the halfling attack Kern, Nathan strikes him and the halfing dissapear a quick moment to reappear at the same place. He has been unable to move it back in the alley as the Warrior have swing his blade.

Nathan decides to mark the two enemies still standing before moving into the street. Using the power of his boots, he easily avoid any attack from the halfling and unleash a blast of intense flames that seriously injured both opponent. The wall of the building seems to have turned black too.

Kern 81 (77)/90 [6] [2] AP,SW, slowed + ongoing 4 (save ends both)
Nathan 107/109 [10] [2] AP,SW, + 14 temp hp, +1 AC and Refl as he as shifted

Shouldn't Kern have ongoing 3? It is what it is written in the halfling stats block.

[SBLOCK=OOC]Interrupt: Use Aegis of Shielding on Kern ( and Transposing Lounge. Nathan gains 14 temp hp.

Transposing Lounge: 1d20+17=29, 2d8+12=18

Minor: Mark the Halfling and Warrior

Minor: Use boots to shift 2 squares to F11

Standard: Flames Cyclone [D8::F10, that should include both enemy and no crowd]: 1d20+14=34, 1d20+14=34, 1d8+10=11 Whoah! Two criticals! And good timing, I was about to do minimum damage.
Critical roll: 3d6=13

That's makes 31 damages on both. Burn baby burn!

Edit: Change a bit the flavor of my post, as I didn't saw stonegod edition before I post it... but kept exactly the same actions.[/SBLOCK]

[SBLOCK=Nathan]
Initiative +6; Senses Perception 17, Insight 22
Vision: Normal Vision
HP 104; Bloodied 52; Healing Surge 26; Surges Per Day 12
AC 28 (31)*; Fort 25, Ref 25*, Will 25
*+1 until the end of your next turn after shifting
Speed 6
Action Points 1

-----------------------------------------------------------------

Weapon:
Farslayer's Longsword +1: +17[+14 as Implement] (1d8+12 [+8 as an implement], 4 lbs., Heavy Blade, Versatile)

-----------------------------------------------------------------
Powers:
Aegis of Shielding
Booming Blade
Lightning Lure
Swordburst
Farslayer Sword
Gauntlets of Brillance
Flame Cyclone
Dimensional Warp
Transposing Lounge
Armathor's Step
Electrified Lash
Countering Thunderclap
Boots of Fencing Master
Screaming EarthHide Armor
Frost Backlash
Lingering Ligthning
Be Gone
Impenetrable Warding
Dragon Scales
Gauntlets of Brillance[/SBLOCK]
 
Last edited:

[sblock=Garrick]I removed the sneak attack damage from the attack on the beraded devil; as a rule of thumb sneak attack is always delivered on the first attack to avoid wasting it.

I didn't note the invisible status on the report because it last until the beginning of your turn. But you'll note that no one targeted you with a melee or ranged attack. It didn't protect against the blast.[/sblock]

The halfling hellcaster suffers the radiant powers of Melora. He blinks a moment and then snarls. Rushing forward he tries his best to return the favor and unleashes a wave of psychic energy that creates fear and horror in the agents.

Everyone caught in the blast feels an overwhelming but short lived urge to flee from the source of the psychic anguish. Kendrick and Garrick almost throw themselve through the nearby doors while Dagran and Leyra are pushed outside.

They all back away in disorganized fashion and many get mauled by their enemies as a result. As the bearded devil scores blood on Dagran, a tendril flares from the Golem to disgustingly suck it in along with some flesh around the wound. Dagran staggers back while the Golem appears stronger.

As the agents scaterred, the flesh Golem can't help but follow the blood and lumbers after Dagran and hits him with his meaty fist again. The Bearded devil follows in order to maintain the close ranks but instead attacks Leyra with his glaive, smelling that she is vulnerable. His weapon pierces her flank and again the Golem's horrifyingly absorbs some flesh and now seems as intact as he was at the beginning of the fight!

To make matters worse, the imp suddenly reappears out of thin air as he stabs Mirage with his tails. He feels poisons coursing through his veins and making his reaction sluggish. Having succeeded, the Imp dissapears in a flash, having apparently teleported elsewhere.

[sblock]
close blast 5, vs will, Kendrick 23; Dagran 21; Garrick 24; Leyra 26 (1d20+14=26, 1d20+16=28, 1d20+16=24, 1d20+16=33) hits everyone
damage (3d8+5=18)

Effect: Target are slid to the nearest square outside the blast area. There is no ongoing effect. This movement provokes Opportunity attack.

Kendrick is pushed through the square J31; OA from the Golem and Beardy
vs AC 30 (1d20+16=26, 2d8+5=11, 1d20+18=31, 2d4+5=10) Beardy hits, ongoing 5

Dagran is also the target of both OA
VS AC 30 (1d20+16=33, 2d8+5=11, 1d20+18=36, 2d4+5=13) 2 hit, 24 hp total

Ps : the daze from the Golem is (Save ends), last time I forgot and just treated it as "Till the end of next turn".

As Dagran becomes bloodied; The Golem uses his Assimilate flesh power :

Golem vs Dagran's fortitude 26 (1d20+13=29, 2d12+5=10) hit, 10 hp, the Golem heals 57 hp

This attacks occurs whenever you become bloodied or fall to 0 adjacent to the Golem. I may have forgotten one such occurence earlier, if so, good for you.

If you were wondering, the odds of all three of my attacks hitting were 6%...

Garrick only provokes an OA from the Golem
vs 33 (1d20+16-5=27, 2d8+5=11) miss
With the -5 penalty from insisibility, he pretty much needed a 20.

Leyra suffers no OA.

The golem follows Dagran to L34
+2 CA dazed, vs AC 30 (1d20+16+2=26, 2d8+5=16, 1d20+16+2=36, 2d8+5=7) hit, 7hp

The bearded devil moves to K34 and attacks vs Leyra
vs AC 30 (1d20+18=35, 2d4+5=10) hit, marked, 10 hp

She becomes bloodied, Golem uses assimilate flesh:

Golem VS Leyra's fortitude 20 (1d20+13=20, 2d12+5=17) hit, Golem is fresh again, 17hp

The Imp vs Mirage

vs Mirage AC 27; vs Fortitude 20 (1d20+17+2=33, 1d8+6=13, 1d20+10=22) 1st hit, 13 hp, then secondary also hits, poisoned and slowed
[/sblock]

Kendrick clears his thought and is embarassed at having showed even a second of weakness. He exit the west room and re-enters the main room. He sees the halfling alone and is really tempted to mount his head on a spike but he sees that the other agents are having trouble with the infernal duo. After a second of hesitation he rushes outside to scatter the enemies.

-''I killed your twin brother beardy, I want me a matching set of heads, now!"

A violent outburst of blow sends them both stumbling away.

[sblock]
Minor: Beardy is the quarry
Move : to a flanking position vs Beardy
Sweeping Blade, Bearded, Golem (1d20+20=35, 1d20+17=32, 1d8+13=18) +2 for flanking and +1 for bloodied vs Beardy, he also takes an additional 6 points of damage because he is bloodied and an humanoid.
quarry (2d8=6)
total; Beardy 30, Golem 18.

Golem and Beardy are pushed 3 square and fall prone.

I figured that Leyra and Dagran had enough trouble as it is without having to start in the bearded evil's aura. ;).

save (1d20=6)

Also, I realize after the fact that Kendrick also had become bloodied while adjacent to the Golem during the OA;
1d20+13=24, 2d12+5=12 miss (Fortitude 26)
[/sblock]

The warrior circles back again through the appartments. It is faster now that he has already made a hole through the adjoining wall. He charges Nathan but misses, so does the halfling.

[sblock]Charge vs AC 31 (1d20+17=24, 1d10+4=13)
vs AC 31 (1d20+15=28)

This is turning into a damn cake walk! I was too cautious of not overhwleming a small party.[/sblock]








Status

Golem : 210 / 228, prone
Hell caster : 71 / 96 ; Quill Storm Spent
Bearded Devil : 18 / 129, bloodied, prone
Succubus : Dead
Imp : 71 / 96

Hafling : 33 / 82 ; Marked (Nathan), bloodied
Warrior: 105 / 136; Marked (Nathan),


Leyra 20 (15) /81 [9] [2] AP,SW, ongoing 5 (save ends), bloodied, Marked (Beardyl)
Garrick 51 /80 [5] [2] SW,
Mirage 38 (28) /78 [5] [2] SW. Ongoing 10 + Slowed (save ends both), bloodied
Dagran 37 (32) /119 [12] [2] SW, ongoing 5 (save ends), Dazed (save ends), bloodied
Kendrick 41 (36) / 92, ongoing 5 (save ends), Bloodied

Kern 77 (73) /90 [6] [2] AP,SW, slowed + ongoing 4 (save ends both)
Nathan 107 +14 /109 [10] [2] AP,SW

Zealot (Ze) : Minions
Perception : 17
HP 1; a missed attack never damages a minion.
AC 25; Fortitude 23, Reflex 22, Will 22
Short Sword (Standard, at-will) Poison, Weapon
+16 vs Armor Class; 6 damage, and the zealot makes a secondary attack.
Secondary Attack
+14 vs Fortitude; ongoing 3 poison damage (save ends).

Zealot Warrior (Wa)
Perception. 16
HP 136; Bloodied 68
AC 23; Fortitude 21, Reflex 20, Will 20
Resist 10 poison
Greatsword (Standard, at-will) Poison, Weapon
+16 vs Armor Class; 1d10+4 damage (1d10 + 6 damage while bloodied) and a secondary attack.
Secondary Attack
+14 vs Fortitude; ongoing 5 poison damage (save ends).

Halfling Prowler
Perception 20
HP 82; Bloodied 41
AC 23; Fortitude 19, Reflex 22, Will 20
Short Sword (Standard, at-will) Poison, Weapon
+15 vs Armor Class; 1d6+6 damage, and the halfling prowler makes a secondary attack.
Secondary Attack
+12 vs Fortitude; the target takes ongoing 3 poison damage and is slowed (save ends both).
Crowd Shield
The halfling prowler gains a +2 bonus to its AC and Reflex defense if it has one creature adjacent to it, or a +4 bonus if two or more creatures are adjacent to it. (Being IN the crowd qualifies for 2 or more)

vs the rest

Halfling (Ha)
Perception 23
HP 96; Bloodied 48
AC 25; Fortitude 22, Reflex 24, Will 25
Short swod (Standard, at-will) Weapon
Melee 1; +20 vs Armor Class; 1d6+5 damage.

Bearded Devil (Be)
Perception 24
Beard Tendrils aura 1; enemies that begin their turns adjacent to the bearded devil take 5 damage.
HP 129; Bloodied 64
AC 29; Fortitude 25, Reflex 22, Will 23
Resist 20 fire
Glaive (Standard, at-will) Weapon
Reach 2; +18 vs Armor Class; 2d4+5 damage, and the target is marked until the end of the bearded devil’s next turn and takes ongoing 5 damage (save ends)

Flesh Golem (Go)
Perception 15
HP 228; Bloodied 114
AC 26 (28 currently because of the devil); Fortitude 27, Reflex 22, Will 25
Immune disease, poison, sleep
Saving Throws +2
Slam (Standard, at-will)
Reach 2; +16 vs Armor Class; 2d8+5 damage, and the target is dazed (save ends)

Succubus
Perception 19
HP 106; Bloodied 53
AC 25 (currently 27 because of the devil); Fortitude 19, Reflex 23, Will 25
Resist 20 fire
Corrupting Touch (Standard, at-will)
+16 vs Armor Class; 1d6+7 damage.

Assassin Imp
Perception 26
HP 96; Bloodied 48
AC 25; Fortitude 23, Reflex 25, Will 24
Resist 20 fire
Speed 4, fly 7 (hover)
Razor (Standard, at-will)
+17 vs Armor Class; 2d6+4 damage.
 
Last edited:

Leyra

As Dagran gets hit repeatedly, Leyra quickly activates her magic belt and heals some of his wounds.

OOC: Immediate Reaction: Dagran regains HSV+4 (does not cost him a HS).


Leyra aims at the prone devil, but misses him, then she decides to heal her wounds to keep going and afterwards blasts the devil again, this time with more success, while holy fire continues to burn the devil, making it unlikely that he will get back on his feet once more.

The cleric then moves inside and into a room on the left side, while the aftereffect of the devil's attack still pains her.

OOC: Daunting Light (miss);
Healing Word on herself (regain HSV+18=38);
Action Point Bearded Devil gets ongoing 12 (Radiant Servant) and Sacred Flame (hits Reflex 32 for 13 damage) - Bearded Devil is out, when his next turn comes up;
Mirage can make a saving throw (or gain 8 temporary hit points);
Move to I30;
Saving Throw (unsuccessful).
 
Last edited:

His heart nearly bursting with the remaining shreds of that attack - whatever it was - Garrick took a quick breath to try to clear his head before launching himself back into action.

Manifesting back into sight he sprang like a panther around the corner and transfixed the power-wielding halfling with his dagger.

"How d'ye like those apples?" he grunted as he twisted the dagger deeper into the halflings body.

[sblock=OOC]Move to M30: Sly Flourish from hiding: 29 vs AC25 - hit! (I may not get the hidden bit but I hit even without the +3 for CA) Damage 18+sneak attack 18 + dagger power 5 = 31 damage. [/sblock][sblock=OOC]http://invisiblecastle.com/roller/view/2009957/ [/sblock]
 
Last edited:

Nathan charge his sword and a lightning arc to his two opponents. This time, the spell lacks power. The Warrior, with his slow reflex, take the full hit, but the halfling easily evade. Nathan move away from the halfling and tries to lure the warrior to him, using the power of his arnmor on him.

[SBLOCK]Standard: Electrified Lash : Attack roll (Warrior, Halfling). 1d20+14=20, 1d20+14=17, 2d8+8=24 Just enough to hit the Warrior.

Move: shift to F12 (+1 AC and Refl until end of my next turn)

Minor: Screaming Armor on Warrior (-2 to hit until the end of my next turn)[/SBLOCK]


[SBLOCK=Nathan]
Initiative +6; Senses Perception 17, Insight 22
Vision: Normal Vision
HP 104; Bloodied 52; Healing Surge 26; Surges Per Day 12
AC 28 (31)*; Fort 25, Ref 25*, Will 25
*+1 until the end of your next turn after shifting
Speed 6
Action Points 1

-----------------------------------------------------------------

Weapon:
Farslayer's Longsword +1: +17[+14 as Implement] (1d8+12 [+8 as an implement], 4 lbs., Heavy Blade, Versatile)

-----------------------------------------------------------------
Powers:
Aegis of Shielding
Booming Blade
Lightning Lure
Swordburst
Farslayer Sword
Gauntlets of Brillance
Flame Cyclone
Dimensional Warp
Transposing Lounge
Armathor's Step
Electrified Lash
Countering Thunderclap
Boots of Fencing Master
Screaming EarthHide Armor
Frost Backlash
Lingering Ligthning
Be Gone
Impenetrable Warding
Dragon Scales
Gauntlets of Brillance[/SBLOCK]
 
Last edited:

Seeing the halfling begin to weaken, Kern grins like death itself. Finding where the rogue is favoring his side, Kern strikes. The agent is too confident, however, and it arcs over the little one's head. Snarling in frustration, he slams the pommel of the mace in the halfling's nose! Surrender! Surrender or die!

The poison stops coursing throw Kern's veins.[sblock=Actions]Minor Ferret out Frailty vs Ha. Standard Disheartening Strike vs Ha.: Nat 1!. Action Point to try Disheartening Strike vs Ha. again (w/ extra damage from Paragon Path): AC 31, 28hp at Ha is rattled. Save vs poison: Succeeds[/sblock]
[sblock=Kern]Kern—Male Human Death Dealer Rogue 1
Initiative: +18, Danger Sense; Passive Perception: 21, Passive Insight: 21
HP: 74/90, Bloodied: 45, Surge: 22, Surges left: 6/7
AC: 28, Fort: 24, Reflex: 29, Will: 21; Two-Weapon Defense — Speed:7
Action Points: 0, Second Wind: Not Used
Powers -
Disheartening Strike
Piercing Strike
Riposte Strike

Sizing Strike
Spring the Trap
Enforced Threat
Termination Thread

Precise Incision
Deep Cut
Rogue Recovery

Gruesome Kill
Ferret Out Frailty
Reap the Rattled
Executioner's Mien


Full character sheet[/sblock]
 
Last edited:

[sblock=Garrick]That's not a sneak attack. The invisibility ends before your next turn so you don't currently have combat advantage against the halfling.
[/sblock]

[sblock=Dagran+Leyra]It occurs to me that I forgot the mark when The Devil and Golem attacked Leyra and Kendrick.

As I said, my bad guys act simultenous except where effects are concerned, to be fair with you. Since I had Kendrick slid first, Dagran was still adjacent and not yet dazed. He gets an OA against the Golem.

OA vs Golem AV 26 (1d20+19=23, 2d6+16=24) miss

Further more, I forgot the -2 to attacks. Kendrick would have been missed. The devil would have still hit Leyra but the Golem would have missed in his assimilation attempt.

So Leyra and Kendrick got too much damage while the Golem healed too much.

The actual HP of Leyra, Kendrick and the Golem as per the end of the previous post (and before accounting for this round's actions) is as follows:

Golem : 173 / 228

Leyra 37 (32) / 81

Kendrick : 56 / 92; no ongoing damage

I won't edit the the other post to avoid confusing people who have already read it.
[/sblock]
 
Last edited:

Remove ads

Top