[sblock=Nathan]Actually, it missed the Warrior. He has fortitude 21.[/sblock]
[sblock=Dagran]Unfailing ressources allows you to get rid of 1 effect that a save can end, not all of them. I could ask you which you'd prefer but I can't wait, we're too late in the round (I should have spotted that in the previous post).
Logically, it makes more sense to get rid of the ongoing damage because if the Golem hits you, he will daze you again anyway.
So... Here is the save for the last effect :
save (1d20=9)
Status Fail.
[/sblock]
[sblock=Mirage]
First of all, you did your save before your turn; it was granted by Leyra's power. So you didn't lose that 10 hp. Which is a good thing because the imp poisons you again!
Also, I screwed up my action with imp. After a successful attack from invisibility, the power 'cut and run' allows it to teleport 6 squares, not teleport
and resume invisibility. Don't know why I thought he would become invisible again. So the imp should have been visible on the map.
If it had been visible, you likely would have targeted it specifically, probably with something that restricts movement.
Normally the imp would be more than 3 square away and out of range but as some kind of reparation for the blunder that doesn't require retcon, I'll rule that he did go invisible but didn't teleport. He stayed next to you, didn't OA to avoid cancelling the invisibility and got hit by the pulse. I also didn't add the +2 from CA on his attack.
[/sblock]
The Golem struggles to his feet and resumes his attacks but is surprisingly clumsy. So is the halfling who tries to poison Garrick but fails miserably. The wind seems to be turning. Only the cunning imp maintains the pressure on Mirage.
[sblock]
Golem vs AC 30 (1d20+17=23, 2d8+5=11, 1d20+17=22, 2d8+5=12) miss, miss
Halfling
Poison quill (1d20+19=21, 1d8+3=6) Should have specified that it was against Garrick but as you can tell this roll would miss anyone.
Imp
vs Mirage AC 27, Fortitude 20 (1d20+17=33, 1d8+6=9, 1d20+10=29) hit, secondary hit also. Poisoned again.
Kendrick
vs AC 25 (1d20+18=28, 3d8+16=26) hits, halfling weakned.
[/sblock]
---
The warrior and the halfling are in trouble and can't find their way past the defenses of their opponents.
[sblock]
vs Kern AC 28 (1d20+15-2=22)
vs AC 32 (1d20+16=18, 1d10+4=6)
[/sblock]
Status
Golem : 136 / 228, prone
Hell caster : 27 / 96 ; Quill Storm Spent, Ruby Curse spent, Weakened, slowed
Imp : 55 / 96 : Blood pulsed
Hafling : 5 / 82 ; Marked (Nathan), bloodied
Warrior: 105 / 136; Marked (Nathan),
Leyra 70 (65) /81 [9] [2] AP,SW, ongoing 5 (save ends),
Garrick 51 /80 [5] [2] SW,
Mirage 29 (19) /78 [5] [2] SW. bloodied. Ongoing 10 + slow
Dagran 68 / 119 [12] [2] SW, dazed (save ends)
Kendrick 56 / 92
Kern 73 / 90 [6] [2] SW, slowed + ongoing 4 (save ends both)
Nathan 107 +14 /109 [10] [2] AP,SW