24 4e Style : Day 2


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[sblock=OOC]HP:37(32) -> Leyra HEals HSV(37(belt)+4) -> 78
Free action: Unfailing resources 68 hp. Not bloodied.
Charge to N34I35;
1d20+18=27, 2d6+14=21 Mark Golem Beardy
Miss.[/sblock]
Dagran engages the golem bearded one, and begins whittling away at the massive hunk of flesh.
 
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[SBLOCK=Dagran]If you look at Leyra's action above, the Bearded Devil is basically dead already... he's at 5 now and has ongoing 12, so will die when his next turn comes up, unless the baddies can somehow prevent that, which I consider unlikely at best.

So Dagran really should go for another target, like the golem.[/SBLOCK]
 

[sblock=Dagran]What are you talking about, miss?

The Golem has AC 26 so you hit. Beside, they are both prone so that attack roll would have hit even the the devil (Though I will allow the redirect against the Golem).
[/sblock]
 


Annoyed at the imp, Mirage drops a blood pulse on himself to see if he can get it in the blast. He makes sure that the golem is in radius at least.

[sblock=actions]Start of turn: take 10 damage [bloodied]
Move: none
Standard: atk, dmg, atk imp (1d20+15=29, 2d6+9=16, 1d20+15=31) = hit golem for 16, if imp is in radius hits with up to a -7 penalty for it being invisible.
Minor: none
End of turn: save (1d20=15) = saved
[/sblock][sblock=stats]Init +13; Perception 16, Insight 21; Vision: Low-Light
HP 28/78; Bloodied 39; Healing Surge 19; Surges/Day 5/8
AC 27; Fort 20, Ref 25, Will 21
Speed 6
Action Points 0/1

Basic Melee +10 vs AC 1d4+1 (Dagger)
Basic Ranged +15 vs AC 1d4+6 (Dagger)

Powers:
Illusory Ambush
Scorching Burst

Infernal Wrath
Wand of Accuracy
Grasping Shadows
Shock Sphere
Fire Burst
Blood Pulse
Shield
Feytouched Drowmesh
Steadfast Boots
Solitaire (Citrine)
Scorching Burst
Second Wind

Phantom Chasm
Fireball
Mordenkainen's Sword
Dimension Door
Feywild Spell Surge
Soul Burn
Headband of Intellect

Potion of Healing
Potion of Regeneration
Deathcap Spores
[/sblock]
 
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[sblock=Nathan]Actually, it missed the Warrior. He has fortitude 21.[/sblock]

[sblock=Dagran]Unfailing ressources allows you to get rid of 1 effect that a save can end, not all of them. I could ask you which you'd prefer but I can't wait, we're too late in the round (I should have spotted that in the previous post).

Logically, it makes more sense to get rid of the ongoing damage because if the Golem hits you, he will daze you again anyway.

So... Here is the save for the last effect :

save (1d20=9)
Status Fail.
[/sblock]

[sblock=Mirage]
First of all, you did your save before your turn; it was granted by Leyra's power. So you didn't lose that 10 hp. Which is a good thing because the imp poisons you again!

Also, I screwed up my action with imp. After a successful attack from invisibility, the power 'cut and run' allows it to teleport 6 squares, not teleport and resume invisibility. Don't know why I thought he would become invisible again. So the imp should have been visible on the map.

If it had been visible, you likely would have targeted it specifically, probably with something that restricts movement.

Normally the imp would be more than 3 square away and out of range but as some kind of reparation for the blunder that doesn't require retcon, I'll rule that he did go invisible but didn't teleport. He stayed next to you, didn't OA to avoid cancelling the invisibility and got hit by the pulse. I also didn't add the +2 from CA on his attack.
[/sblock]

The Golem struggles to his feet and resumes his attacks but is surprisingly clumsy. So is the halfling who tries to poison Garrick but fails miserably. The wind seems to be turning. Only the cunning imp maintains the pressure on Mirage.

[sblock]
Golem vs AC 30 (1d20+17=23, 2d8+5=11, 1d20+17=22, 2d8+5=12) miss, miss

Halfling
Poison quill (1d20+19=21, 1d8+3=6) Should have specified that it was against Garrick but as you can tell this roll would miss anyone.

Imp
vs Mirage AC 27, Fortitude 20 (1d20+17=33, 1d8+6=9, 1d20+10=29) hit, secondary hit also. Poisoned again.

Kendrick
vs AC 25 (1d20+18=28, 3d8+16=26) hits, halfling weakned.
[/sblock]

---

The warrior and the halfling are in trouble and can't find their way past the defenses of their opponents.

[sblock]
vs Kern AC 28 (1d20+15-2=22)

vs AC 32 (1d20+16=18, 1d10+4=6)
[/sblock]







Status

Golem : 136 / 228, prone
Hell caster : 27 / 96 ; Quill Storm Spent, Ruby Curse spent, Weakened, slowed
Imp : 55 / 96 : Blood pulsed

Hafling : 5 / 82 ; Marked (Nathan), bloodied
Warrior: 105 / 136; Marked (Nathan),


Leyra 70 (65) /81 [9] [2] AP,SW, ongoing 5 (save ends),
Garrick 51 /80 [5] [2] SW,
Mirage 29 (19) /78 [5] [2] SW. bloodied. Ongoing 10 + slow
Dagran 68 / 119 [12] [2] SW, dazed (save ends)
Kendrick 56 / 92

Kern 73 / 90 [6] [2] SW, slowed + ongoing 4 (save ends both)
Nathan 107 +14 /109 [10] [2] AP,SW
 


Leyra

“Don't worry, Mirage, I got you covered.”

Leyra heads back to aid Mirage and blasts the imp with her divine power, while the bearded devil's attack continues to weaken her.


OOC: Move to J35; Hunter's Quarry; Sacred Flame on Imp (hit Reflex 33 for 22 damage);
Mirage can make a saving throw (don't worry about the hp, I can heal you up to bloodied for free, after the combat);
Leyra's Saving Throw (unsuccessful again).
 

"Kern, keep the halfling for questionning."

[SBLOCK=OOC]Let's finish the halfling first. If Kern cannot finish him, I'll switch place with him (Dimensional Warp) and try to finish him myself.[/SBLOCK]
 

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