24 4e Style : Day 2


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stonegod

Spawn of Khyber/LEB Judge
Kern slams the pommel of his mace into the halfling's throat, knocking him out and tumbling him over. He circles around the remaining warrior, elbowing his way into the crowd. [sblock=Actions]Standard Piercing Strike vs Ha. again (Knocking Out): Ref 24, 12hp. Move to D12, avoiding OA[/sblock]
[sblock=Kern]Kern—Male Human Death Dealer Rogue 1
Initiative: +18, Danger Sense; Passive Perception: 21, Passive Insight: 21
HP: 74/90, Bloodied: 45, Surge: 22, Surges left: 6/7
AC: 28, Fort: 24, Reflex: 29, Will: 21; Two-Weapon Defense — Speed:7
Action Points: 0, Second Wind: Not Used
Powers -
Disheartening Strike
Piercing Strike
Riposte Strike

Sizing Strike
Spring the Trap
Enforced Threat
Termination Thread

Precise Incision
Deep Cut
Rogue Recovery

Gruesome Kill
Ferret Out Frailty
Reap the Rattled
Executioner's Mien


Full character sheet[/sblock]
 


The Digger

First Post
Taking swift advantage of the halfling’s current state Garrick sprinted around the room to come up behind the strange one. With consummate ease he drew his dagger across the throat of his opponent, the resultant blood spattering across Kendrick as he prepared his own attack.

"Oops! Sorry Ken!"

[sblock=OOC]Move: L20, K30, J29, J28, K27 to flank the halfling[/sblock][sblock=OOC]
Attack: Sly Flourish with CA: 33 vs AC
Damage 18 + 22 Sneak Attack
http://invisiblecastle.com/roller/view/2016704/[/sblock]
 

Erekose13

Explorer
"Now I've got you! Thanks Leyra." Mirage says as he backs away from the imp's position and blasts away with a shock sphere with extreme and infernal prejudice.

[sblock=actions]Prior to turn: save (1d20=14) = saves
Start of turn: nothing hahaha :)
Move: shift straight back 1 to L35
Free: wand of accuracy [+4 atk]
Free: bolstering blood bolstering blood (2d10=6) = 6 dmg to me and anything I hit.
Minor: Infernal Wrath on Imp [+1 atk/dmg]
Standard: atk imp incl. wand of accuracy, bloodhunt, infernal wrath; dmg imp incl. bloodthirst, infernal wrath, bolstering blood (1d20+15+4+1+1=32, 2d6+9+2+1+6=29)
End of turn: laugh mockingly
[/sblock][sblock=stats]Init +13; Perception 16, Insight 21; Vision: Low-Light
HP 23/78; Bloodied 39; Healing Surge 19; Surges/Day 5/8
AC 27; Fort 20, Ref 25, Will 21
Speed 6
Action Points 0/1

Basic Melee +10 vs AC 1d4+1 (Dagger)
Basic Ranged +15 vs AC 1d4+6 (Dagger)

Powers:
Illusory Ambush
Scorching Burst

Infernal Wrath
Wand of Accuracy
Grasping Shadows
Shock Sphere
Fire Burst
Blood Pulse
Shield
Feytouched Drowmesh
Steadfast Boots
Solitaire (Citrine)
Scorching Burst
Second Wind

Phantom Chasm
Fireball
Mordenkainen's Sword
Dimension Door
Feywild Spell Surge
Soul Burn
Headband of Intellect

Potion of Healing
Potion of Regeneration
Deathcap Spores
[/sblock]
 

Mal Malenkirk

First Post
The tide as turn. Sadly, the only enemy left standing is the one that can't surrender! The Golem relentlessly follows his orders and he agains scores blood on the dwarf. This time Dagran manages to shrug off the disgusting tendrils.

Moving outside, Kendrick swiftly charge the Golem.

[sblock]
vs AC 30 (1d20+15=28, 2d8+6=17, 1d20+15=30, 2d8+6=17)

Assimilation vs Fortitude 26 (1d20+13=15, 2d12+5=25) miss

Kendrick
charge vs AC 26 (1d20+18=28, 3d8+13=28)
[/sblock]

The Zealot is unrelenting if clumsy and miss again against the swordmage.

[sblock]
vs AC 31 (1d20+16=30, 1d20+4=24)[/sblock]

[sblock=Kern + Nathan ]The yellow squares are carts and somesuch. This includes the space occupied by their horse (Placid horses wearing blinkers, they haven't panicked and bolted). You can presume the drivers has abandoned his seat.

Can't fight in those squares. There was no flanking, the attack missed

Ignore the crowd square now. By now they have cleared safely away, I just forgot to alter the map.
[/sblock]






Status

Golem : 105 / 228 ; bloodied

Hafling : Unconscious
Warrior: 86 / 136; Marked (Nathan)


Leyra 65 (60) /81 [8] [2] AP,SW, ongoing 5 (save ends),
Garrick 51 /80 [5] [2] SW,
Mirage 23 /78 [5] [2] SW. bloodied
Dagran 55 / 119 [12] [2] SW, dazed (save ends), bloodied
Kendrick 56 / 92

Kern 73 / 90 [6] [2] SW, slowed + ongoing 4 (save ends both)
Nathan 107 +14 /109 [10] [2] AP,SW


Zealot Warrior (Wa)
Perception. 16
HP 136; Bloodied 68
AC 23; Fortitude 21, Reflex 20, Will 20
Resist 10 poison
Greatsword (Standard, at-will) Poison, Weapon
+16 vs Armor Class; 1d10+4 damage (1d10 + 6 damage while bloodied) and a secondary attack.
Secondary Attack
+14 vs Fortitude; ongoing 5 poison damage (save ends).


Flesh Golem (Go)
Perception 15
HP 228; Bloodied 114
AC 26 (28 currently because of the devil); Fortitude 27, Reflex 22, Will 25
Immune disease, poison, sleep
Saving Throws +2
Slam (Standard, at-will)
Reach 2; +16 vs Armor Class; 2d8+5 damage, and the target is dazed (save ends)
 
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stonegod

Spawn of Khyber/LEB Judge
Clambering over the cart, Kern jumps behind the warrior. I told you that you're going down! The warrior ducks, however, and Kern smashes his mace uselessly into the cart![sblock=Actions]Move: Go over/under the cart to flank avoiding OA; I'm assuming its 1 extra square to get on and off, which is still good enough for my move. If not, Kern will go around, taking the OA. Standard Enforced Threat: Miss. [/sblock]
[sblock=Kern]Kern—Male Human Death Dealer Rogue 1
Initiative: +18, Danger Sense; Passive Perception: 21, Passive Insight: 21
HP: 74/90, Bloodied: 45, Surge: 22, Surges left: 6/7
AC: 28, Fort: 24, Reflex: 29, Will: 21; Two-Weapon Defense — Speed:7
Action Points: 0, Second Wind: Not Used
Powers -
Disheartening Strike
Piercing Strike
Riposte Strike

Sizing Strike
Spring the Trap
Enforced Threat
Termination Thread

Precise Incision
Deep Cut
Rogue Recovery

Gruesome Kill
Ferret Out Frailty
Reap the Rattled
Executioner's Mien


Full character sheet[/sblock]
 

Thanee

First Post
Leyra

Leyra aims her attacks at the last remaining opponent, the golem, now, but barely misses the mark. Meanwhile, she imbues Mirage with the vigor of Melora, which slowly begins to heal his wounds, while Dagran also feels a small vigorous boost. Finally, the cleric also overcomes the bleeding wound caused by the bearded devil.


OOC: Searing Light vs. Golem (miss by 1);
Melora's Tide on Mirage (gains Regeneration 6 until no longer bloodied);
Dagran regains 4 (Mace Property);
Saving Throw vs. ongoing damage (successful).
 

Erekose13

Explorer
"Thanks again, and thank Melora for me. You know I have an idea that might exploit this situation in the future. Remind me to chat about it later." says Mirage as he starts to heal quickly. He then sends a scorching burst towards the golem avoiding his companions, scorching the mindless beast.

[sblock=actions]Start of turn: heal 6
Move: na
Minor: na
Standard: atk vs. Ref 22. (1d20+16=28, 1d6+12=17)
[/sblock][sblock=stats]Init +13; Perception 16, Insight 21; Vision: Low-Light
HP 28/78; Bloodied 39; Healing Surge 19; Surges/Day 5/8
AC 27; Fort 20, Ref 25, Will 21
Speed 6
Action Points 0/1

Basic Melee +10 vs AC 1d4+1 (Dagger)
Basic Ranged +15 vs AC 1d4+6 (Dagger)

Powers:
Illusory Ambush
Scorching Burst

Infernal Wrath
Wand of Accuracy
Grasping Shadows
Shock Sphere
Fire Burst
Blood Pulse
Shield
Feytouched Drowmesh
Steadfast Boots
Solitaire (Citrine)
Scorching Burst
Second Wind

Phantom Chasm
Fireball
Mordenkainen's Sword
Dimension Door
Feywild Spell Surge
Soul Burn
Headband of Intellect

Potion of Healing
Potion of Regeneration
Deathcap Spores
[/sblock]
 

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