The tide as turn. Sadly, the only enemy left standing is the one that can't surrender! The Golem relentlessly follows his orders and he agains scores blood on the dwarf. This time Dagran manages to shrug off the disgusting tendrils.
Moving outside, Kendrick swiftly charge the Golem.
[sblock]
vs AC 30 (1d20+15=28, 2d8+6=17, 1d20+15=30, 2d8+6=17)
Assimilation vs Fortitude 26 (1d20+13=15, 2d12+5=25) miss
Kendrick
charge vs AC 26 (1d20+18=28, 3d8+13=28)
[/sblock]
The Zealot is unrelenting if clumsy and miss again against the swordmage.
[sblock]
vs AC 31 (1d20+16=30, 1d20+4=24)[/sblock]
[sblock=Kern + Nathan ]The yellow squares are carts and somesuch. This includes the space occupied by their horse (Placid horses wearing blinkers, they haven't panicked and bolted). You can presume the drivers has abandoned his seat.
Can't fight in those squares. There was no flanking, the attack missed
Ignore the crowd square now. By now they have cleared safely away, I just forgot to alter the map.
[/sblock]
Status
Golem : 105 / 228 ; bloodied
Hafling : Unconscious
Warrior: 86 / 136; Marked (Nathan)
Leyra 65 (60) /81 [8] [2] AP,SW, ongoing 5 (save ends),
Garrick 51 /80 [5] [2] SW,
Mirage 23 /78 [5] [2] SW. bloodied
Dagran 55 / 119 [12] [2] SW, dazed (save ends), bloodied
Kendrick 56 / 92
Kern 73 / 90 [6] [2] SW, slowed + ongoing 4 (save ends both)
Nathan 107 +14 /109 [10] [2] AP,SW
Zealot Warrior (Wa)
Perception. 16
HP 136; Bloodied 68
AC 23; Fortitude 21, Reflex 20, Will 20
Resist 10 poison
Greatsword (Standard, at-will) Poison, Weapon
+16 vs Armor Class; 1d10+4 damage (1d10 + 6 damage while bloodied) and a secondary attack.
Secondary Attack
+14 vs Fortitude; ongoing 5 poison damage (save ends).
Flesh Golem (Go)
Perception 15
HP 228; Bloodied 114
AC 26 (28 currently because of the devil); Fortitude 27, Reflex 22, Will 25
Immune disease, poison, sleep
Saving Throws +2
Slam (Standard, at-will)
Reach 2; +16 vs Armor Class; 2d8+5 damage, and the target is dazed (save ends)