24 4e Style : Day 2

Kern curses at his stupidity when he realizes they had been had. Still near the window, he scans inside and out for someone that must have been watching and waiting.

OOC: I'll do my minor now, wait on its result for the rest. Kern can see what is on his floor and whatever is out the E window, I'm assuming. Perception 22
 

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Garrick rolled over and over drawing a shuriken as he did so. His movement having served to put out the fire he launched his star at the guard. Then gathering himself to his feet he prepared either to follow up his attack or to get out of a burning building!

[sblock=Attack]Deft Strike: Includes move of 2 (roll). Attack 20 vs AC; damage 12. Roll Lookup
[/sblock]
 

Not seeing his quarry, Kern curses and vanishes!

OOC: Use his armor to vanish for a round (standard) and then shift south one square so he can still see out the window and into the room.
 


Nathan moves next to Leyra and extinguish the fire on her as he look around for any threat.

[SBLOCK=OOC]1d20+7=24, 1d20=18 First is perception. Good roll, but not good modifier, so in result, I doubt I'll spot them. At least I easily extinguish Leyra's fire.[/SBLOCK]
 


[sblock=Leyra]You had LOE on the cart. I only gave covered to those who had none.[/sblock]

[sblock=Nathan]Cancel your action, it's not your turn! I am working on my guys turn right now.[/sblock]

Suddenly a crossbow bolt flies from the roof facing the passage where Nathan and Leyra are standing. The blows fly true and hits Nathan in the shoulder. The sniper dodges out of sight as soon as he hits.

The door near Nathan opens and he gets a peek af flashing blades, on of which scores a good hit.

Suddenly appearing in a nearby window, and a powerful psychic attack sears her brain. Her faith and will beats it back, tough.

Then two street toughs join the fray, one north and one west. They engage Garrick and Leyra with devastating result.

[sblock]
Sniper's stealth check
Stealth vs Perception 22 (1d20+16=33)

Vs AC, secondary vs Fortitude (1d20+19+2=37, 1d6+5=10, 1d20+17=19) hit, secondary attack miss

Dragonborn's stealth:
stealth (1d20+16=33)

Twin strike (with bonus to hit and damage for CA) vs AC 31 (1d20+19+2=41, 2d6+5+1d6=12, 1d20+19+2=27, 2d6+5+1d6=11) 1 critical hit, 1 miss. Critical is 2d6+17 so basically 12 points more than what I rolled; 24

No stealth for the minslicer; He started out of sight and Leyra is dazed so concede CA anyway.
vs Will (1d20+16+2=21, 2d8+3=17) miss

Stealth of street fighter
stealth (1d20+15=35)

vs Garrick (1d20+20+2=39, 2d6+6=13) vs Garrick, hit

Second stealth fighter made no stealth.
vs Leyra (1d20+20=40, 2d6+6=13) critical! 25

I used the rogue icon for it even though it's human. Keep the number of token I have to make down, you know.

The guard was marked by Dagran so technically he can whack him as he shifts back and flees upstair but I think it's time to stop whacking on the poor guy, he's got nothing to do with what's going on!
[/sblock]

Status

Leyra 39 (29) /81 [6] AP,SW, prone, ongoing fire 10 (save ends), dazed (save ends)
Garrick 54 /80 [4] AP SW, prone, slowed (till end of SF next turn)
Mirage 70 /78 [3] AP SW, ongoing fire 5 (irrelevant due to fire resistance but still, he`s burning!)
Dagran 82 / 119 [10] AP, SW,
Kern 73 / 90 [6] SW, AP, SW
Nathan 73 /109 [10] AP,SW

Note ; the 'last' medallion on top of the drow token means that this is where he was last seen. He's likely not in this square.

Dragon born raider
Percetion 23
HP 129; Bloodied 64
AC 27; Fortitude 23, Reflex 24, Will 21
Katar (Standard, at-will) Weapon
+19 vs Armor Class (+20 while bloodied); 2d6+5 damage (crit 2d6 + 17).

Githyanki Mindslicer
Perception 22
HP 98; Bloodied 49
AC 27; Fortitude 24, Reflex 25, Will 24
Silver Longsword (Standard, at-will) Psychic, Weapon
+18 vs Armor Class; 1d8+2 damage plus 1d8 psychic damage.

Drow Sniper
Perception 22
HP 89; Bloodied 44
AC 24; Fortitude 22, Reflex 25, Will 21
Rapier (Standard, at-will) Poison, Weapon
+17 vs Armor Class; 1d8+5 damage, and the drow sniper makes a secondary attack against the same target.

Streetfighter (2)
Perception 19
HP 128; Bloodied 64
AC 29; Fortitude 26, Reflex 25, Will 24
Katar (Standard, at-will) Weapon
+20 vs Armor Class; 2d6+6 damage (crit 18+1d6), and the target is slowed until the end of the streetfighter's next turn.
 
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Nathan, seeing the Rogue striking at Leyra, release an thunderblast that push him back, making him miss the target. [SBLOCK=OOC]Interrupt:Countering Thunderclap on the Rogue who attack Leyra (1d20+17=33, 1d6+8=9) Hit, the Rogue takes 9 damages and is pushed back and his melee attack doesn't take effect. Leyra didn't took the 25 damages.

I'll think of what I'll do during my turn.[/SBLOCK]

[SBLOCK=Nathan]
Initiative +6; Senses Perception 17, Insight 22
Vision: Normal Vision
HP 109; Bloodied 54; Healing Surge 27; Surges Per Day 12
AC 28 (31)*; Fort 25, Ref 25*, Will 25
*+1 until the end of your next turn after shifting
Speed 6
Action Points 1

-----------------------------------------------------------------

Weapon:
Farslayer's Longsword +1: +17[+14 as Implement] (1d8+12 [+8 as an implement], 4 lbs., Heavy Blade, Versatile)

-----------------------------------------------------------------
Powers:
Aegis of Shielding
Booming Blade
Lightning Lure
Swordburst
Farslayer Sword
Gauntlets of Brillance
Flame Cyclone
Dimensional Warp
Transposing Lounge
Armathor's Step
Electrified Lash
Countering Thunderclap
Boots of Fencing Master
Screaming EarthHide Armor
Frost Backlash
Lingering Ligthning
Be Gone
Impenetrable Warding
Dragon Scales
Gauntlets of Brillance[/SBLOCK]
 

Mirage hears the commotion outside. Seeing Dagran dealing with the only opponent in the building, Mirage ducks out behind Leyra and fires a scorching burst behind the sellsword that attacked her. The burst of flame singes the warrior though the flames on Mirage simultaneously extinguish.

[sblock=actions]Start of turn: take 0 ongoing fire :)
Move: step out behind Leyra
Standard: scorching burst on streetfighter vs ref 25 (1d20+16=27, 1d6+12=15) hit for 15.
End of Turn: save vs. ongoing (1d20=10) ah man it was cool to be on fire :)
[/sblock][sblock=stats]Init +13; Perception 16, Insight 21; Vision: Low-Light
HP 70/78; Bloodied 39; Healing Surge 19; Surges/Day 3/8
AC 27; Fort 20, Ref 25, Will 21
Speed 6
Action Points 1/1

Basic Melee +10 vs AC 1d4+1 (Dagger)
Basic Ranged +15 vs AC 1d4+6 (Dagger)

Powers:
Illusory Ambush
Scorching Burst

Infernal Wrath
Wand of Accuracy
Grasping Shadows
Shock Sphere
Fire Burst
Blood Pulse
Shield
Feytouched Drowmesh
Steadfast Boots
Solitaire (Citrine)
Scorching Burst
Second Wind

Phantom Chasm
Fireball
Mordenkainen's Sword
Dimension Door
Feywild Spell Surge
Soul Burn
Headband of Intellect

Potion of Healing
Potion of Regeneration
Deathcap Spores
[/sblock]
 

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