24 4e Style : Day 2

[SBLOCK=OOC]@Erekose13: We all got a surprise round action now. Then, in the regular round afterwards, Garrick and Kern go first, then the Bad Guys and then the rest of us.


During the surprise round, Leyra will take Dagran's current position (Shift), once the dwarf has moved.[/SBLOCK]
 

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[sblock=Garrick]Sorry to be so turgid! I have now registered on the mat but which one is me and how do I get those pretty little piccies that you all have?[/sblock]
 

[sblock=Garrick]You need to tell me your username so that I can add you to the game. Then you can make updates.[/sblock]

[sblock=Mirage]You have a surprise round (1 standard action) before the normal round start.[/sblock]
 
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24 Day 2 on Virtual Battlemat

All right, I added you so now you can add custom token and when you move them around it will be saved on teh mat. I have a placeholder for you (the generic PHB rogue image, on the north door. You can replace it with yours.

Mirage and Garrick still up for their surprise round action.

I'm still giving a bit of time because gettimng set with the mat took some of you some time but by tomorrow night, I'll run whoever hasn't acted and move on.
 

When he heard Dagran's battle cry Garrick silently counted to 3, then cracked the door open a fraction and slipped nimble, and reasonably silently, inside. He stood quiet and ready to attack in an instant should the occasion demand it.

[sblock=Stealth]Move: Stealth 23 to just inside the door: Roll Lookup Standard action: ready attack. [/sblock]

[sblock=Stats]
Garrick the Grey, Halfling Rogue, Level 12: Master Infiltrator

Initiative +15; Senses Perception 23, Insight 18; Vision: Normal
HP 80; Bloodied 40; Healing Surge 20; Surges Per Day 7

AC 26 (33)*; Fort 27, Ref 21, Will 24 (* vs OA)
+2 AC (untyped) if adjacent to at least two larger enemies
+2 AC (untyped) vs attacks from an enemy I have CA over.
+2 bonus to AC vs OA during Boots’ encounter power move
Speed 7 (8) Action Points 1
-----------------------------------------------------------------
Weapon: Vicious Shuriken +3: +17 (1d6+10)(3d12 crit)
Footpad’s Friend Dagger +2: +14 to hit: (1d4 +6):
-----------------------------------------------------------------
Powers:
Deft Strike Sly Flourish Fleeting Ghost Shadow Stride Chameleon
Positioning Strike Trickster’s Blade From the Shadows Distracting Wound
Second Chance Impossible to Grab Quickling Boots - Move Elven Armour - move
Blinding Barrage Staggering Assault Burst Fire
[/sblock]
 

Mirage moves into the room and to the right of the door. With his back to the wall he looks around the room for more opponents beyond the one infront of Dagran.
 

Kern crashes in the room and orders everyone to freeze. A crowd of dice and card players stare at him in disbelief. This is an illegal gambling den. Not quite a kindergarden but hardly a nefarious gang hangout.

In an instant the room is pandemonium. Most patrons remain petrified but a noisy minority starts shouting in outrage while a handful decide to try to flee the scene.

Downstairs, the illegal casino`s guard barely manage to avoid getting his head splattered by Dagran and his agressive charge. He shouts in surprise.

Suddenly, a powerful explosion rocks the warehouse, originating from the cart. It spray a sticky fuel al over, quickly turning the room in an inferno. A thick smoke quickly fills the place.

[sblock]
vs Ref : Nat, Kern, Ley, Dag, Gar, Mirage (1d20+16=19, 1d20+16=21, 1d20+16=33, 1d20+16=34, 1d20+16=32, 1d20+16=18, 2d12+6=16, 1d12+6=8) Nat;miss, kern;miss , Ley;hit, Dag;hit Gar;hit, Mir;Miss

First set of damage is for everyone but Garrick, Nathan and Kern; success is half damage.

Second set is for Garrick (he is more than 3, less than 6 square from the cart) Kern and Nathan (They are protected by the floor and wall, but are still adjacent to the blast); Success is no damage .

This damage is unnamed, much like a blow from a mace; it's the force of the blast.

Failure also means ongoing fire 10, 5 if you made the save, as you get splashed with fuel. Garrick is at 5/0 (failure/success) due to distance, Kern and Nathan are not affected due to having cover.

Failure also means you are prone.

Dagran's Stand your Ground racial ability (1d20=20) Dagran, though hit, doesn`t fall.

Failure in this check is followed by a secondary attack with a daze effect.

vs Ley, Dag, Gar (1d20+14=22, 1d20+14=20, 1d20+14=15) vs Fortitude, Ley;failure Dag;success, Gar;success

I'll detail the status later tonight; X-Men Origins : Wolverine beckons, I'm about to be late.
[/sblock]


[sblock=OOC]As it turns out, you don't know where the enemy is. The hafling lied. For a moment, your PC may even suspect that there is no enemy in the vicinity at all (Or course, metagame wise, we all know I wouldn't waste so much time on a map if there were no enemy!). Still, there is no sense in wasting a good initiative; Garrick and Kern still get a round to improve their situation before the enemy tips their hands. Note that an active perception check is a minor action but still requires that there be an actual enemy within LOS.

And yes, this mess is the consequence of having failed the interrogation skill challenge. Mwhahahah! :devil:
[/sblock]

http://virtualbattlemat.com/game/24_day_2/


snapshot



Status

Garrick, Kern still up

Leyra 64 (54) /81 [6] AP,SW, prone, ongoing fire 10 (save ends), dazed (save ends)
Garrick 72 (67) /80 [4] AP SW, prone, ongoing fire 5 (save ends)
Mirage 70 /78 [3] AP SW, ongoing fire 5 (irrelevant due to fire resistance but still, he`s burning!)
Dagran 92 (82) / 119 [10] AP, SW, ongoing fire 10 (save ends)
Kern 73 / 90 [6] SW, AP, SW
Nathan 107 /109 [10] AP,SW

Special : If an adjacent ally spends a standard action, he can give you a free save against the ongoing fire with a bonus equal to his dex modifier
Special : If on fire, you can spend a move action to roll on the ground, automatically extinguishing the fire. Obviously enough, that leaves you prone!

The warehouse is on fire and there is a lot of smoke.

The floor/roof and teh wall didn`t collapse though they are badly damage. A lot of splinter flew in the area (which would have been the main source of damage to Nathan and Kern had they not both been missed)
 
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