Kern crashes in the room and orders everyone to freeze. A crowd of dice and card players stare at him in disbelief. This is an illegal gambling den. Not quite a kindergarden but hardly a nefarious gang hangout.
In an instant the room is pandemonium. Most patrons remain petrified but a noisy minority starts shouting in outrage while a handful decide to try to flee the scene.
Downstairs, the illegal casino`s guard barely manage to avoid getting his head splattered by Dagran and his agressive charge. He shouts in surprise.
Suddenly, a powerful explosion rocks the warehouse, originating from the cart. It spray a sticky fuel al over, quickly turning the room in an inferno. A thick smoke quickly fills the place.
[sblock]
vs Ref : Nat, Kern, Ley, Dag, Gar, Mirage (1d20+16=19, 1d20+16=21, 1d20+16=33, 1d20+16=34, 1d20+16=32, 1d20+16=18, 2d12+6=16, 1d12+6=8) Nat;miss, kern;miss , Ley;hit, Dag;hit Gar;hit, Mir;Miss
First set of damage is for everyone but Garrick, Nathan and Kern; success is half damage.
Second set is for Garrick (he is more than 3, less than 6 square from the cart) Kern and Nathan (They are protected by the floor and wall, but are still adjacent to the blast); Success is no damage .
This damage is unnamed, much like a blow from a mace; it's the force of the blast.
Failure also means ongoing fire 10, 5 if you made the save, as you get splashed with fuel. Garrick is at 5/0 (failure/success) due to distance, Kern and Nathan are not affected due to having cover.
Failure also means you are prone.
Dagran's Stand your Ground racial ability (1d20=20) Dagran, though hit, doesn`t fall.
Failure in this check is followed by a secondary attack with a daze effect.
vs Ley, Dag, Gar (1d20+14=22, 1d20+14=20, 1d20+14=15) vs Fortitude, Ley;failure Dag;success, Gar;success
I'll detail the status later tonight;
X-Men Origins : Wolverine beckons, I'm about to be late.
[/sblock]
[sblock=OOC]As it turns out, you don't know where the enemy is. The hafling lied. For a moment, your PC may even suspect that there is no enemy in the vicinity at all (Or course, metagame wise, we all know I wouldn't waste so much time on a map if there were no enemy!). Still, there is no sense in wasting a good initiative; Garrick and Kern still get a round to improve their situation before the enemy tips their hands. Note that an active perception check is a minor action but still requires that there be an actual enemy within LOS.
And yes, this mess is the consequence of having failed the interrogation skill challenge. Mwhahahah!

[/sblock]
http://virtualbattlemat.com/game/24_day_2/
Status
Garrick, Kern still up
Leyra 64 (54) /81 [6] AP,SW, prone, ongoing fire 10 (save ends), dazed (save ends)
Garrick 72 (67) /80 [4] AP SW, prone, ongoing fire 5 (save ends)
Mirage 70 /78 [3] AP SW, ongoing fire 5 (irrelevant due to fire resistance but still, he`s burning!)
Dagran 92 (82) / 119 [10] AP, SW, ongoing fire 10 (save ends)
Kern 73 / 90 [6] SW, AP, SW
Nathan 107 /109 [10] AP,SW
Special : If an adjacent ally spends a standard action, he can give you a free save against the ongoing fire with a bonus equal to his dex modifier
Special : If on fire, you can spend a move action to roll on the ground, automatically extinguishing the fire. Obviously enough, that leaves you prone!
The warehouse is on fire and there is a lot of smoke.
The floor/roof and teh wall didn`t collapse though they are badly damage. A lot of splinter flew in the area (which would have been the main source of damage to Nathan and Kern had they not both been missed)