[sblock]Garrick did 12 hp of damage. You forgot +2 from the magic weapon, I expect. You also forgot the -2 to attack from dim light but the attack still hit.
Well, I will run Barrion and Mirage for this round since it has been a while.[/sblock]
Barrion runs up next to the retreating death machine and sees between the blades the dire situation of his colleagues. Invoking the powers of his fey bloodline he swaps place with Leyra, freeing her and finding himself caught by the tentacle in her stead. Of course, he is confident he'll be able to get out of there before the blades catch him thanks to his teleporting prowess.
Incidently, his sunrod now lights the corridor and washes away the approaching darkness. It uncovers a fifth monk and a mean looking hound that oozes darkness. Even with the sunrod, the beast is washed in shadows.
[sblock]Moves to J5, fey switch with Leyra. Curses DM3. Hopefully Garrick will succeed his next acrobatic check, his odds are much higher than Leyra's would have been.
[/sblock]
Mirage also follows the machine and sees the newcomers at the end of the tunnel and waits for his opportunity to slip passed the blades into the upcoming side corridor and remains ready to attack.
[sblock]I was
really tempted to use Mirage's last daily since it had a range of 20 and was the only power he had that could have reached the two Monks (2 & 4). But I figured using the last daily of a PCs while controlling him was a little extreme...[/sblock]
The agents caught in the coils of shadows feel their energy drains away.
Garrick;Varrion (1d6+3=7, 1d6+3=9)
The monk in the locker room, urged on by Nathan's Aegis, chase after him.
Barrion VS AC 22 (1d20+11=16, 1d8+5=9)
Garrick VS AC 22 (1d20+6=16, 1d4+2=3)
He skillfully dodges and reach Nathan, attacking him with the dreaded gloom fist.
Gloom Fist (1d20+12=22, 1d6+4=10, 1d6=4) misses, recharge
The monk facing Dagran takes a chance and steps back and skillfully dodge the dwarf's attacks.
Dagran VS 22 (1d20+12=14, 2d6+8=15)
He then conjures a tentacle of shadow behind the dwarven fighter that grabs the fighter.
Tentacle (1d20+10=26, 1d6+3=9)
[sblock]Remember that you can shift 1 square after a successful escae attempt and that an escape attempt is a move. So if you succeed on the first try, you can still attack the monk.
Also, Your encounter power was used to reduce damage from 9 to 1.[/sblock]
The two monks in the corridor advance and throw ghostly shurikens at Garrick and Nathan, cathcing both.
Garrick;Nathan (1d20+10=23, 2d4+3=7, 1d20+10=26, 2d4+3=5) vs reflex
Finally, the hound and his handler surges forward. The monk moves in the corridor while the hound moves inside the ritual chamber and teleports past Dagran and his tentacle. Suddenly, it becomes completely dark in the ritual chamber, to Nathan and Dagran's dismay.
The beast let outs a frightful wail that chills them to the bones.
Dagran,Nathan vs Will (1d20+8=14, 1d20+8=19, 1d6=6) Power recharges
Dagran grits his teeth but Nathan is severely shaken.
[sblock=Hound stat]First of all, there is an aura of darkness around the hound that decrease the light by one level. So the corridor, which should now be in normal light for 20 square is reduced to dim light withing 5 square of the hound as his aura exits through the corridor and stops the diffusion of the light. And area that are in dim light (such as inside the the chambers) are now fully dark, affecting Nathan and Dagran. Note that the monks aren't supernaturally able to see in full darkness either.
Shadow Hound
Senses Perception +9; darkvision
Shroud of Night aura 5; bright light in the aura is reduced to dim
light, and dim light becomes darkness.
HP 70; Bloodied 35
AC 19; Fortitude 20, Refl ex 18, Will 17
Vulnerable 5 radiant
Speed 7, teleport 7
mBite (standard; at-will)
+11 vs. AC; 1d8 + 4 damage; see also shadow ambush.
C Baying (minor; recharge ⚄ ⚅ ) ✦ Fear
Close burst 5; deafened creatures are immune; +8 vs. Will; the
target takes a –2 penalty to all defenses until the end of the
shadow hound’s next turn.
Shadow Ambush
When the shadow hound teleports adjacent to an enemy, it gains
combat advantage and deals an extra 1d6 damage on the next
attack it makes against that enemy this turn.
Alignment Unaligned Languages —
Skills Endurance +10, Stealth +10
Str 19 (+7) Dex 15 (+5) Wis 13 (+4)
Con 14 (+5) Int 6 (+1) Cha 16 (+6)
[/sblock]
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Forgot to mark it on the map but the wheeling death machine is still moving south 4 square on next round.
Dm1: 47/68 marked (Dagran), tentacle spent
Dm2 : 68/68; Tentacle spent
Dm3 : 33/68 marked (Nathan) ; Tentacle spent, bloodied, cursed
Dm4 : 68/68; Tentacle Spent
Leyra: 38/49 ; grabbed, 2 healing word spent
Nathan: 34/66 -1 surge, -2 to all defenses until the end of the hound's turn
Garrick : 28/52 ; -1 surge ; AP spent ; grabbed, Second chance spent
Mirage : 41/49
Dagran: 52/66; AP spent, grabbed
Barrion : 39/56