Mal Malenkirk
First Post
Initiative;Leyra,Nathan,Barrion,Garrick,Mirage,Dagran,Bad Guys (1d20+6=11, 1d20+3=23, 1d20+4=20, 1d20+11=30, 1d20+7=23, 1d20+5=24, 1d20+7=23)
Nathan, Garrick, Mirage and Dagran beats the initiative of the Bad guys and are up.
STATS :
Death Cultist
1 = Dragonborn
2 - Halfling
Perception 17
Inisght 17
HP 48; Bloodied 24
AC 18 (19 for DC2
Fortitude 14 (15 for DC 1)
Reflex 14 (15 for DC2)
Will 16
AoO = Quarterstaff (Standard, at-will) Weapon
+5 (+6 pour DC1) vs Armor Class; 1d8 damage (+1 pour DC 1).
Soldier (Hg)
Perception 16
HP 63; Bloodied 31
AC 20
Fortitude 18
Reflex 17
Will 16
AoO : Halberd (Standard, at-will) Weapon
+12 vs Armor Class; 1d10+4 damage,
Note; Unless specified, they start with a crossbow in hand and therefore only start making AoO when the halberd is drawn.
Chillborn Zombie
Perception 13
Chillborn Aura (Cold) aura 2; any creature that enters or begins its
turn in the aura takes 5 cold damage. Multiple chillborn auras
deal cumulative damage.
HP 71; Bloodied 35; see also death burst
AC 22
Fortitude 20
Reflex 16
Will 16
Immune disease, poison; Resist 10 cold, 10 necrotic; Vulnerable 5
fire, 5 radiant
AoO = Slam (standard; at-will) ✦ Cold
+11 vs. AC; 1d6 + 4 damage, and the target is immobilized until
the end of the chillborn zombie’s next turn and takes ongoing 5
cold damage (save ends)
B]Death Burst[/B] (when reduced to 0 hit points) ✦ Cold
The chillborn zombie explodes. Close burst 1; +9 vs. Fortitude;
2d6 + 2 cold damage, and the target is slowed (save ends).
Nathan, Garrick, Mirage and Dagran beats the initiative of the Bad guys and are up.
STATS :
Death Cultist
1 = Dragonborn
2 - Halfling
Perception 17
Inisght 17
HP 48; Bloodied 24
AC 18 (19 for DC2
Fortitude 14 (15 for DC 1)
Reflex 14 (15 for DC2)
Will 16
AoO = Quarterstaff (Standard, at-will) Weapon
+5 (+6 pour DC1) vs Armor Class; 1d8 damage (+1 pour DC 1).
Soldier (Hg)
Perception 16
HP 63; Bloodied 31
AC 20
Fortitude 18
Reflex 17
Will 16
AoO : Halberd (Standard, at-will) Weapon
+12 vs Armor Class; 1d10+4 damage,
Note; Unless specified, they start with a crossbow in hand and therefore only start making AoO when the halberd is drawn.
Chillborn Zombie
Perception 13
Chillborn Aura (Cold) aura 2; any creature that enters or begins its
turn in the aura takes 5 cold damage. Multiple chillborn auras
deal cumulative damage.
HP 71; Bloodied 35; see also death burst
AC 22
Fortitude 20
Reflex 16
Will 16
Immune disease, poison; Resist 10 cold, 10 necrotic; Vulnerable 5
fire, 5 radiant
AoO = Slam (standard; at-will) ✦ Cold
+11 vs. AC; 1d6 + 4 damage, and the target is immobilized until
the end of the chillborn zombie’s next turn and takes ongoing 5
cold damage (save ends)
B]Death Burst[/B] (when reduced to 0 hit points) ✦ Cold
The chillborn zombie explodes. Close burst 1; +9 vs. Fortitude;
2d6 + 2 cold damage, and the target is slowed (save ends).
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