25th Anniversary modules??

BluWolf

Explorer
Does anyone remember how many 25th anniversary modules there were and what their names were?

Any comments on quality???

I will starting a new campaign in a few months with 2 new adult first time players and I'm thinking of morphing some of the classics into my hombrew.

I will need to do some heavy updates as there are 3 other players that have been playing for a significant period of time.
 

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I have Return to the Keep on the Borderlands and the return to the Giants or whatever that one is called. Both are pretty good and nice updates on the older modules.

I think they also did a version of the orignal Ravenloft module but I'm not sure.
 

There's also Slavers, and the big Silver Anniversary box. It had facsimiles of Ravenloft, the Giants series, L3, White Plume Mountain, and Keep on the Borderlands.
Then there was a reprint of the original Dragonlance adventure series, with 2E and Saga stats, and Return to White Plume Mountain.
 
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Redone modules for the 25th Anniversary(return series):

Return to the Keep on the Borderlands
Return to the Tomb of Horrors (boxed set)
Return to White Plume Mountain
Against the Giants

Reprinted for the 25th Anniversary boxed set:
B2 Keep on the Borderlands
G1 Steading of the Hill Giant Chief
G2 Glacial Rift of the Frost Giant Jarl
G3 Hall of the Fire Giant King
S2 White Plume Mountain
I6 Ravenloft
D&D Basic Rules (bluebook)
L3 Deep Dwarven Delve (not a reprint, but an original release)

The "Return to" series are revisits of the original modules, placed in Greyhawk and set 20+ years after the originals, and expanded in most cases. They're good modules -- nostalgia aside, they're better constructed than the originals.
 
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The Return to the Keep on the Borderlands seemed like an excellent update, and good god... Ravenloft is just a mind-blowing adventure. Has to be one of my all-time favorite modules. It's not much of an update...just a reprint fixing old errors and updating the stats to 2e.

I'd recommend picking both up.

Oh yeah... there also was the Dragonlance 15th anniversary book that was an update of the entire DL series of modules...I'm not sure how much I'd value it...it seems like most of the meat of the module has to come from the DM, the dual AD&D / SAGA rules are a bit annoying, and it has to be damn hard to DM that superquest without ramming the plotline down the PCs throats.
 

The Silver Anniversary Ravenloft was just the original I6 updated to 2nd Ed rules. Of course, it was a great module in 1st Ed, and just as good in 2nd. This book is really tough to find, and I think was only availible through RPGA.
The Silver Anniversary Dragonlance book was pretty damn bad. Everything cool about the original DL modules (Whether you liked them or not) was gone. It was just a huge book with a string of encounters in it. Do this fight, move on to this one, now this one, etc. Crappy.
The Giants module was exceptional though. It was almost a sourcebook for Geoff after the invasion of the giants, as well as having great possibilities for adventuring.
Return to the Keep and Return to White Plume Mountain were just dungeon crawls. Return to the Keep only made slightly more sense than the original, but was fun for hack and slash. I never got a chance to play Return to WPM, but it only looked about average for a dungeon adventure.
 

Dr Lucky said:
I never got a chance to play Return to WPM, but it only looked about average for a dungeon adventure.

It is a dungeon crawl just like the original. I think it did a good job of keeping things interesting and I only had a few problems (like the giant invisible undead crab :( ). It does have some very interesting ideas and concepts in it so that if a DM wants to take a little extra time one can really make this more interesting then your average dungeon crawl.
 

I'm surprised they haven't taken advantage of third edition a bit more; it's the perfect opportunity to rerelease their best first- and second-edition material, updated ever so slightly for the new ruleset.
 

mmadsen said:
I'm surprised they haven't taken advantage of third edition a bit more; it's the perfect opportunity to rerelease their best first- and second-edition material, updated ever so slightly for the new ruleset.

The problem is that modules don't sell very well compared to larger works.

Maybe they should put out a massive hardcover anthology of updated older modules - still has the problem of been completely DM-only oriented, though.
 

The problem is that modules don't sell very well compared to larger works. Maybe they should put out a massive hardcover anthology of updated older modules - still has the problem of been completely DM-only oriented, though.
Right, but there's so little work involved! I also think they should put out all their historical supplements in third-edition versions.
 

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