26th Dungeon Delve One-shot experience

Would this take into account the dragons xp budget though? Like if a human wizard were (somehow) a solo, he probably wouldn’t have bonuses against being knocked prone, etc. so are we proposing dragons just naturally be a better solo for the level? (not a terrible proposal, mind you). Actually, it occurs to me that dragons have hover flight, which means they can freely fly at all times, and I believe there are special rules for knocking prone a creature in flight. Does anyone have a more encyclopedic knowledge of the rules?

I do NOT have encyclopedic knowledge of the rules. But...

I don't think the challenge of the solo is being changed, so much as rebalanced to be more fun. The goal is shorter, scarier fights that the PCs still win (barring bad luck, bad tactics, a mean DM, etc)

As for a stunned flying dragon, i would think it crashes and takes significant damage.
 

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Still, what I really want is a faster 30 minute combat at any level in the game. How can I do that?

Brutal 4E:

3 easy steps to make 4E combat faster, bloodier, and far more dangerous. I call it "Brutal 4E".

1. Reduce monster hp by 1/2.

2. Increase monster damage by 1hp/2lvs. (ie 4th level monster is +2 dmg w/all attacks)

3. All attacks (weapons, spells, etc) are "High Crit" (ie a greatsword does 10+1d10 on a crit instead of just 10 on a natural roll of 20 ). If a weapon is already "high crit", it does additional damage accordingly (ie a falchion does 8+4d4 on a 20 )"

Some observations:
1. PCs don't need their hp halved: the extra damage monsters do, plus deadlier crits, plus monsters have quicker access to their special "bloodied" abilities still wreaks havok on your hapless players.

2. Combat is really fast.

3. Powers, spells, etc are more potent, and thus more rewarding.

I don't know if this houserule is appropriate for every campaign, but if you like gritty, Conan-style bloodfests, this does a good job of it.
 

The consensus over on the Rules forum is that the Battlerage Vigor fighter is broken. He's getting so many temp HP per round it's almost impossible to bring him down.
 

I was pretty sure he'd be impossible to bring down. My main goal was to control him while beating on the others. It sort of worked.

Overall, though, I think the game slows way down at paragon and epic in general, but at this point we have to sort of live with it. There aren't any easy fixes, I don't think.
 

I think if you have any one of the PCs in line with some of the combinations in the 4e Char Op boards (that I looked at yesterday for the first time), epic battles will only take as long as it takes the one OP character to explain to the DM what he's doing, roll, compare, and add his 100 or so dice, add bonuses, etc. I might take him 20-30 minutes to finish his turn, but by the end of it the enemy will be at least bloodied if not dead.

There was a thread somewhere here today where someone who ran the delve talked about one of his players one-shotting the dragon (killed it in the first round with a few buffs from the other players).

I almost wonder if Wizards intentionally designed for some of these combinations to work just so people could say "Epic isn't a grind, look at my Avenger/Daggermaster/Punisher of the Gods with Twin Strike or my Tempest/Swordmaster/Eternal Defender, he does 200 to 2000 damage per round! Epic monsters are all push-overs."

We're only 1/2 way through Paragon, but even with our only marginally optimized characters (most "OP" character is my Frostwarden), we utterly destroy pretty much anything we're thrown up against. I can't remember the last time most of us ended low on dailies.

It's a ways until we reach Epic, so I can't say how it'll go...
 
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I think it's key to design solo creatures that (a) do scary, impressive amounts of damage (b) to many people at once.
Actually, I think the Headless Corpse from Pyramid of Shadows was pretty good at this... though it could have really used about 100-150 fewer HPs.

-O
 


Actually, I think the Headless Corpse from Pyramid of Shadows was pretty good at this... though it could have really used about 100-150 fewer HPs.

-O

Indeed. That was a memorable encounter.

We also just went against the Abomination (same adventure), where it's the terrain and traps that make the encounter: when everyone is occasionally moved around the map (including the foe), things get very interesting.

Cheers!
 

Indeed. That was a memorable encounter.

We also just went against the Abomination (same adventure), where it's the terrain and traps that make the encounter: when everyone is occasionally moved around the map (including the foe), things get very interesting.

Cheers!
That'll be this week or next week, and I'm looking forward to it! I might drop its HPs, though...

-O
 


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