29 years and counting

You don't keep records???

Lan-"as local league statistician, this shocks me to the core"-efan
My record keeping is about as poor as it can be,the pc's are constantly reminding me about things I did in the past that I have long forgotten.
Im very good at long term planning ,whats up for tonight ,improv and being wierd or creepy,the rest Im mediocre at best
 

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You don't keep records???

Lan-"as local league statistician, this shocks me to the core"-efan
My record keeping is about as poor as it can be,the pc's are constantly reminding me about things I did in the past that I have long forgotten.
Im very good at long term planning ,whats up for tonight ,improv and being wierd or creepy,the rest Im mediocre at best
 

My record keeping is about as poor as it can be,the pc's are constantly reminding me about things I did in the past that I have long forgotten.
Im very good at long term planning ,whats up for tonight ,improv and being wierd or creepy,the rest Im mediocre at best
Half the time I can't remember what I told my crew 28 days ago, never mind 28 years...I'm impressed that with so little record-keeping you're able to maintain any semblance of long-term continuity. :)

Lanefan
 

Half the time I can't remember what I told my crew 28 days ago, never mind 28 years...I'm impressed that with so little record-keeping you're able to maintain any semblance of long-term continuity. :)

Lanefan
I stopped keeping notes about 15 years ago,its funny how many important facts arnt written down and yet Im able to keep track of most of it,one of the interesting things I did was I lost my overall history of the world so I re wrote it,then I found my original notes now I use a mish mash of both of them!I also am able to convince them they have met people and create 'foreshadowing"
 

Interesting. There's a lot that goes for a campaign that runs for so long, particularly with the same players. The obvious advantages that with each passing year of play time, the players become more intimately familiar with the campaign, it's social customs, and culture. Players can get really into character after such a longevity and jump right in with a character. The experience of immersion gets deeper with each restart of the campaign.

Also the campaign breathes or becomes more believable if the GM continues to make the world grow with the players. I ran two campaigns set in the Kingdoms of Kalamar--the first campaign was the Age of Worms AP from Paizo, but I used a lot of the backstory, politics, and impending invasion. The second campaign started just 12 years later with the old PC's having progressed well into their roles as leaders, teachers, and nobility while the second set of players has to deal with their own problems and impending doom. Also a lot of the events that the first group left unfinished became the serious buisness for the next group.

For the four or five years that my players have been playing in this campaign, it makes for a really easy understanding of major NPC's, customs, and political maneuvering.

Congrats on your long term campaign.
 

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