the_bruiser
First Post
Nowadays, of course, it's not my bag. But at the time - I thought they were halfway decent rules.
It's interesting to me that you say that. A point-buy D&D has been my 'holy grail' ever since.
POINT ONE
Skills & Powers / Spells & Magic were crack to me. I remember spending an entire Christmas break just killing that system. We were playing at the time a game where you could buy 'extra' attribute points by paying EXP penalties... well, I crushed that. My dream character was built like this:
* Buy points high enough for dual classing.
* Start as cleric, get ridiculous shapechange, basic healing, and a bunch of at will / periodic abilities, etc., focusing on taking a bunch of martial arts abilities along with warrior combat abilities.
* Dual to thief, get the decent intro skills.
* Dual to wizard and start progressing as Transmutationist, or whatever it was called.
That guy was sick. He could fight with a THAC0 close to a fighter and with the Tentacles spell and Haste he could attack like 11 times per round.
POINT TWO
I've built a 3E point-buy system that my players LOVE. It's based around buying feats - every class ability from every class is dropped down to being a feat. Players pay an 'entry cost' to be able to access class lists. It's been great for us. Of course, now we all have kids and haven't played in a year, so I guess I just read this site now for fund.