Vocenoctum
First Post
Reynard said:I don't know how pervasive it truly is, but on this and other gaming messageboards there's a prominent culture of anti-GM-ism, where its adherents automatically assume a GM is going to abuse any authority the rules grant him to screw over the players and laugh maniacly into his viking hat. I've only ever met a few GMs like that, and not a one of them had a regular group (and for good reason). it is far more common for a GM to get kicked to the curb than a troublesome, whining ruleslawyer of a player, IME.
I think a lot of it has to do with players having more influence over their character design. In previous editions, you got what magic items were rolled, and the useless ones were still worthless. Your Frost Warrior themed guy would have a Flametongue simply because the DM never rolled a Frostbrand in the right weapon you wanted. Sure he could ignore rolls and pick stuff, but then it becomes another bargaining process. In 3e, you could commision/ purchase the sword you wanted.
I think Magic Items in 3e have become a commodity because DM's have taken the lazy approach of simply throwing treasure at the players and letting them sort it out through purchase/ trading. If the rewards were more customized to the players, the players wouldn't ditch the stuff.
In addition, in previous editions it was impossible to enhance a favorite object, thus leading to discarding of heritage weapons in favor of newer & better gear. In 3e, finally, you can increase your favorite sword that you inherited from dear old dad, rather than be penalized for wanting it.